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tengo dudas con script

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Cerrado para nuevas respuestas.

Tsuna-Sawada

Décimo jefe Vongola
Hola, no se si soy yo, pero no veo el Script, y ademas en que quieres que te ayudemos?
Cuando pueda ver el Script, Edito el mensaje
 

VGS

I Love Enchiladas ♥
Cual es tu duda?
Si te refieres a cual script usar, es dependiendo de:
  • En tu proyecto usas el script de Modulo de Mouse (de Luka S.J)
  • O si no lo usas

Código:
#=====================================================================================
# * Pokémon Menu like in Black and White by shiney570, with Scripting help of Luka S.J
# 
# * To get this Script work, but it in a new Script above Main.
#*  This Script overwrites some Methods from the Old Menu, and add new ones to it.
# * Put the Graphics in the Graphics/Pictures/menu folder.
# * If you have any questions or found a bug let me know.
# * Contact: Skype: imatrix.wt ;  DeviantArt: shiney570
# * The Debug Scene is now accessable with F9
#===================================================================================
class PokemonMenu_Scene
  attr_accessor :sprites
  
  def pbStartScene
#=====================================================================================
# * SPRITE SECTION
#=====================================================================================
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    [MENTION=24071]Sprite[/MENTION]s={}
    [MENTION=24071]Sprite[/MENTION]s["bg"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["bg"].setBitmap("Graphics/Pictures/Menu/background")
    
    [MENTION=24071]Sprite[/MENTION]s["bg2"]=IconSprite.new(0,0,@viewport)
    [MENTION=24071]Sprite[/MENTION]s["bg2"].setBitmap("Graphics/Pictures/Menu/background2")
    [MENTION=24071]Sprite[/MENTION]s["bg2"].y = -32
    
    [MENTION=24071]Sprite[/MENTION]s["bg3"]=IconSprite.new(0,0,@viewport)
    [MENTION=24071]Sprite[/MENTION]s["bg3"].setBitmap("Graphics/Pictures/Menu/background3")
    [MENTION=24071]Sprite[/MENTION]s["bg3"].y = 336+48
    
    [MENTION=24071]Sprite[/MENTION]s["batery"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["batery"].setBitmap("Graphics/Pictures/Menu/batery")
    [MENTION=24071]Sprite[/MENTION]s["batery"].x = 456
    [MENTION=24071]Sprite[/MENTION]s["batery"].y = 2
   
    [MENTION=24071]Sprite[/MENTION]s["panel_1"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].x = 4 
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].y = 48 +200
    
    [MENTION=24071]Sprite[/MENTION]s["panel_2"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].y = 48 +200
 
    [MENTION=24071]Sprite[/MENTION]s["panel_3"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].x = 4
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].y = 144 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_4"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].y = 144 +200
 
    [MENTION=24071]Sprite[/MENTION]s["panel_5"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].x = 4
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].y = 240 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_6"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].y = 240 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_select"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].setBitmap("Graphics/Pictures/Menu/panel2")
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].x = 5000 + 4
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].y = 48
    
    [MENTION=24071]Sprite[/MENTION]s["party"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["party"].setBitmap("Graphics/Pictures/Menu/party")
    [MENTION=24071]Sprite[/MENTION]s["party"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["party"].y = 66
   
    [MENTION=24071]Sprite[/MENTION]s["pokedex"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].y = 56
   
    [MENTION=24071]Sprite[/MENTION]s["bag"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["bag"].setBitmap("Graphics/Pictures/Menu/bag")
    [MENTION=24071]Sprite[/MENTION]s["bag"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["bag"].y = 160
   
    [MENTION=24071]Sprite[/MENTION]s["trainercard"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].y = 158
   
    [MENTION=24071]Sprite[/MENTION]s["save"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["save"].setBitmap("Graphics/Pictures/Menu/save")
    [MENTION=24071]Sprite[/MENTION]s["save"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["save"].y = 254
   
    [MENTION=24071]Sprite[/MENTION]s["options"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["options"].setBitmap("Graphics/Pictures/Menu/options")
    [MENTION=24071]Sprite[/MENTION]s["options"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["options"].y = 252
   
    [MENTION=24071]Sprite[/MENTION]s["exit"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["exit"].setBitmap("Graphics/Pictures/Menu/exit")
    [MENTION=24071]Sprite[/MENTION]s["exit"].x = 458
    [MENTION=24071]Sprite[/MENTION]s["exit"].y = 346
  
    [MENTION=24071]Sprite[/MENTION]s["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
#=====================================================================================
# * TEXT SECTION - Edit the names in the "" to change the text.
#=====================================================================================    
    overlay= [MENTION=24071]Sprite[/MENTION]s["overlay"].bitmap
    overlay.clear
    baseColor=Color.new(255, 255, 255)
    shadowColor=Color.new(0,0,0)
    shadowColor2=Color.new(156,156,156)
    pbSetSystemFont [MENTION=24071]Sprite[/MENTION]s["overlay"].bitmap)
    textos=[]
    textos.push([_ISPRINTF("{1:02d}  {2:02d}", Time.now.hour, Time.now.min),15,-4,false,baseColor,shadowColor])
    textos.push([_ISPRINTF("       :       "),0,-6,false,baseColor,shadowColor])
    textos.push([_INTL("{1}", $Trainer.name),512/2-20,-4,false,baseColor,shadowColor])
    textos.push([_INTL("POKÉMON"),100,75,false,baseColor,shadowColor2]) if $Trainer.party.length>0
    textos.push([_INTL("POKÉDEX"),356,75,false,baseColor,shadowColor2]) if $Trainer.pokedex
    textos.push([_INTL("BAG"),100,171,false,baseColor,shadowColor2]) 
    textos.push([_INTL("TRAINERCARD"),356,171,false,baseColor,shadowColor2])
    textos.push([_INTL("SAVE"),100,268,false,baseColor,shadowColor2])
    textos.push([_INTL("OPTIONS"),356,268,false,baseColor,shadowColor2])
    
    pbDrawTextPositions(overlay,textos)
#=====================================================================================
# * ANIMATION IF                   - if you dont want the Animation, just delete 
#   THE MENU STARTS                  these lines below.
#=====================================================================================
    pbSEPlay("BW2OpenMenu")
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = false
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=false 
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=false
       9.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 3
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 5
          Graphics.update
          Input.update
        end
       pbWait(5)
       1.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 5
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 3
         Graphics.update
          Input.update
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=true if $Trainer.party.length>0
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=true if $Trainer.pokedex
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=true
      end
        20.times do
          [MENTION=24071]Sprite[/MENTION]s["panel_1"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_2"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_3"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_4"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_5"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_6"].y -= 10
          Graphics.update
          Input.update
        end
        pbWait(5)
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=true       if $Trainer.party.length>0
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=true     if $Trainer.pokedex
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = true
  end
#=====================================================================================
# * METHODS FOR HIDING AND SHOWING THE MENU - DONT DELETE/EDIT IF YOU HAVE NO CLUE
#=====================================================================================  
    def pbHideMenu
      @viewport.visible=false
    end
 
    def pbShowMenu
      Graphics.update
      @viewport.visible=true
    end    
#=====================================================================================
# * ANIMATION IF                   - if you dont want the Animation, just delete 
#   THE MENU ENDS                    these lines below.
#=====================================================================================  
   def pbEndScene
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=false if [MENTION=24071]Sprite[/MENTION]s["overlay"]
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_select"]
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=false if [MENTION=24071]Sprite[/MENTION]s["party"]
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=false    if [MENTION=24071]Sprite[/MENTION]s["pokedex"]  
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=false if [MENTION=24071]Sprite[/MENTION]s["bag"]
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=false if [MENTION=24071]Sprite[/MENTION]s["trainercard"]
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=false if [MENTION=24071]Sprite[/MENTION]s["save"]
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=false if [MENTION=24071]Sprite[/MENTION]s["options"]
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=false if [MENTION=24071]Sprite[/MENTION]s["exit"]
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = false if [MENTION=24071]Sprite[/MENTION]s["batery"]
    pbWait(5)
    20.times do
          [MENTION=24071]Sprite[/MENTION]s["panel_1"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_1"]
          [MENTION=24071]Sprite[/MENTION]s["panel_2"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_2"]
          [MENTION=24071]Sprite[/MENTION]s["panel_3"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_3"]
          [MENTION=24071]Sprite[/MENTION]s["panel_4"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_4"]
          [MENTION=24071]Sprite[/MENTION]s["panel_5"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_5"]
          [MENTION=24071]Sprite[/MENTION]s["panel_6"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_6"]
          Graphics.update
          Input.update
        end
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_1"]
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_2"]
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_3"]
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_4"]
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_5"]
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_6"]
     9.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y -= 3 if [MENTION=24071]Sprite[/MENTION]s["bg2"]
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y += 5 if [MENTION=24071]Sprite[/MENTION]s["bg3"]
          Graphics.update
          Input.update
        end
       1.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 5 if [MENTION=24071]Sprite[/MENTION]s["bg2"]
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 3 if [MENTION=24071]Sprite[/MENTION]s["bg3"]
         Graphics.update
          Input.update
       end
    pbDisposeSpriteHash [MENTION=24071]Sprite[/MENTION]s)
    @viewport.dispose 
    pbSEPlay("BW2CloseMenu")
  end
end
#===================================================================================
# *            Class PokemonMenu
#===================================================================================
class PokemonMenu 
attr_accessor :sprite
#===================================================================================
# *   SCENE PART 
#===================================================================================
 def pokemonParty
    pbSEPlay("BW2MenuChoose")
    sscene=PokemonScreen_Scene.new
    sscreen=PokemonScreen.new(sscene,$Trainer.party)
    hiddenmove=nil
    pbFadeOutIn(99999) {
      hiddenmove=sscreen.pbPokemonScreen
      if hiddenmove
        @scene.pbEndScene
      else
        @scene.pbRefresh
      end
    }
  end
 
  def pokeDex
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
      scene=PokemonPokedexScene.new
      screen=PokemonPokedex.new(scene)
      screen.pbStartScreen
      @scene.pbRefresh
    }  
  end
 
  def bag
    pbSEPlay("BW2MenuChoose")
    item=0
    scene=PokemonBag_Scene.new
    screen=PokemonBagScreen.new(scene,$PokemonBag)
    pbFadeOutIn(99999) {
      item=screen.pbStartScreen
      if item>0
        @scene.pbEndScene
      else
        @scene.pbRefresh
      end
    }
    if item>0
      Kernel.pbUseKeyItemInField(item)
      return
    end
  end
 
  def trainerCard
    pbSEPlay("BW2MenuChoose")
    PBDebug.logonerr {
      scene=PokemonTrainerCardScene.new
      screen=PokemonTrainerCard.new(scene)
      pbFadeOutIn(99999) {
        screen.pbStartScreen
        @scene.pbRefresh
      }
    }
  end
 
  def save
        pbSEPlay("BW2MenuChoose")
        @scene.pbHideMenu
        scene=PokemonSaveScene.new
        screen=PokemonSave.new(scene)
        if screen.pbSaveScreen
          @scene.pbShowMenu#pbEndScene
          endscene=false
        #  break
        else
          pbShowMenu
        end
  end
 
  def options
    pbSEPlay("BW2MenuChoose")
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
      screen.pbStartScreen
      pbUpdateSceneMap
      @scene.pbRefresh
    }
  end
 
  def quit
    @scene.pbEndScene
  end
#===================================================================================
# *   LOOP FOR THE TRIGGERS
#===================================================================================
  def pbStartPokemonMenu
    
    @scene.pbStartScene
    
    if $Trainer.party.length>0
    @select = 1
  end
    
  if $Trainer.party.length==0
    if $Trainer.pokedex
    @select = 2
  end
end
   if $Trainer.party.length==0
   if $Trainer.pokedex==false
    @select = 3
  end
end
  
    endscene = true 
    x=[5000,4,260,4,260,4,260,5000]
    y=[5000,48,48,144,144,240,240,5000]
      loop do
      Graphics.update
      Input.update
      @scene.sprites["panel_select"].x=x[@select]
      @scene.sprites["panel_select"].y=y[@select]
      if @select==1
        @scene.sprites["party"].setBitmap("Graphics/Pictures/Menu/party2")
      else
        @scene.sprites["party"].setBitmap("Graphics/Pictures/Menu/party")
      end
      if @select==2
        @scene.sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex2")
      else
        @scene.sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
      end
      if @select==3
        @scene.sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag2")
      else
        @scene.sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag")
      end
      if @select==4
        @scene.sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard2")
      else
        @scene.sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
      end
      if @select==5
        @scene.sprites["save"].setBitmap("Graphics/Pictures/Menu/save2")
      else
        @scene.sprites["save"].setBitmap("Graphics/Pictures/Menu/save")
      end
      if @select==6
        @scene.sprites["options"].setBitmap("Graphics/Pictures/Menu/options2")
      else
        @scene.sprites["options"].setBitmap("Graphics/Pictures/Menu/options")
      end
      if @select==7
        @scene.sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit2")
      else
        @scene.sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit")
      end
      if $Trainer.party.length>0
      @scene.sprites["panel_1"].visible=true
      @scene.sprites["party"].visible=true
      else
      x[1]=5000
      @select=2 if @select==1
      @scene.sprites["panel_1"].visible=false
      @scene.sprites["party"].visible=false
    end
      if $Trainer.pokedex
      @scene.sprites["panel_2"].visible=true
      @scene.sprites["pokedex"].visible=true
    else
      x[2]=5000
      @select=3 if @select==2
      @scene.sprites["panel_2"].visible=false
      @scene.sprites["pokedex"].visible=false
    end
#===================================================#
# *             I N P U T S 
#===================================================#
      if Input.trigger?(Input::RIGHT)
        @select+=1 if not @select==7
      end
      if Input.trigger?(Input::LEFT)
        @select-=1 if not @select==1
      end
      if Input.trigger?(Input::DOWN)
        @select+=2 if not @select>4
      end
      if Input.trigger?(Input::UP)
        @select-=2 if not @select<3
      end
      if Input.trigger?(Input::UP)
        @select-=1 if @select==7
      end
    
      if Input.trigger?(Input::F9)
      if $DEBUG
        pbFadeOutIn(99999) { 
        pbDebugMenu
         }
        end
      end
      if Input.trigger?(Input::B)
        @scene.pbEndScene
        break
      end
        
      if Input.trigger?(Input::C) 
        case @select
        when 1 # Party
        if $Trainer.party.length>0
          self.pokemonParty
        end
        when 2 #Pokedex
        if $Trainer.pokedex
          self.pokeDex       
        end
        when 3 #Bag
          self.bag
        when 4 #Trainercard
          self.trainerCard
        when 5 #Save
          self.save
        when 6 #Options
          self.options
        when 7 #Quit 
          self.quit
          break
        end 
      end    
    end
    @scene.pbEndScene if endscene
  end
end

Código:
#=====================================================================================
# * Pokémon Menu like in Black and White by shiney570, with Scripting help of Luka S.J
# 
# * To get this Script work, but it in a new Script above Main.
#*  This Script overwrites some Methods from the Old Menu, and add new ones to it.
# * Put the Graphics in the Graphics/Pictures/menu folder.
# * If you have any questions or found a bug let me know.
# * Contact: Skype: imatrix.wt ;  DeviantArt: shiney570
# * The Debug Scene is now accessable with F9
#===================================================================================
class PokemonMenu_Scene
  attr_accessor :sprites
  
  def pbStartScene
#=====================================================================================
# * SPRITE SECTION
#=====================================================================================
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    [MENTION=24071]Sprite[/MENTION]s={}
    [MENTION=24071]Sprite[/MENTION]s["bg"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["bg"].setBitmap("Graphics/Pictures/Menu/background")
    
    [MENTION=24071]Sprite[/MENTION]s["bg2"]=IconSprite.new(0,0,@viewport)
    [MENTION=24071]Sprite[/MENTION]s["bg2"].setBitmap("Graphics/Pictures/Menu/background2")
    [MENTION=24071]Sprite[/MENTION]s["bg2"].y = -32
    
    [MENTION=24071]Sprite[/MENTION]s["bg3"]=IconSprite.new(0,0,@viewport)
    [MENTION=24071]Sprite[/MENTION]s["bg3"].setBitmap("Graphics/Pictures/Menu/background3")
    [MENTION=24071]Sprite[/MENTION]s["bg3"].y = 336+48
    
    [MENTION=24071]Sprite[/MENTION]s["batery"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["batery"].setBitmap("Graphics/Pictures/Menu/batery")
    [MENTION=24071]Sprite[/MENTION]s["batery"].x = 456
    [MENTION=24071]Sprite[/MENTION]s["batery"].y = 2
   
    [MENTION=24071]Sprite[/MENTION]s["panel_1"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].x = 4 
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].y = 48 +200
    
    [MENTION=24071]Sprite[/MENTION]s["panel_2"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].y = 48 +200
 
    [MENTION=24071]Sprite[/MENTION]s["panel_3"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].x = 4
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].y = 144 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_4"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].y = 144 +200
 
    [MENTION=24071]Sprite[/MENTION]s["panel_5"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].x = 4
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].y = 240 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_6"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].setBitmap("Graphics/Pictures/Menu/panel")
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].x = 260
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].y = 240 +200
   
    [MENTION=24071]Sprite[/MENTION]s["panel_select"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].setBitmap("Graphics/Pictures/Menu/panel2")
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].x = 5000 + 4
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].y = 48
    
    [MENTION=24071]Sprite[/MENTION]s["party"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["party"].setBitmap("Graphics/Pictures/Menu/party")
    [MENTION=24071]Sprite[/MENTION]s["party"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["party"].y = 66
   
    [MENTION=24071]Sprite[/MENTION]s["pokedex"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].y = 56
   
    [MENTION=24071]Sprite[/MENTION]s["bag"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["bag"].setBitmap("Graphics/Pictures/Menu/bag")
    [MENTION=24071]Sprite[/MENTION]s["bag"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["bag"].y = 160
   
    [MENTION=24071]Sprite[/MENTION]s["trainercard"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].y = 158
   
    [MENTION=24071]Sprite[/MENTION]s["save"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["save"].setBitmap("Graphics/Pictures/Menu/save")
    [MENTION=24071]Sprite[/MENTION]s["save"].x = 12
    [MENTION=24071]Sprite[/MENTION]s["save"].y = 254
   
    [MENTION=24071]Sprite[/MENTION]s["options"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["options"].setBitmap("Graphics/Pictures/Menu/options")
    [MENTION=24071]Sprite[/MENTION]s["options"].x = 268
    [MENTION=24071]Sprite[/MENTION]s["options"].y = 252
   
    [MENTION=24071]Sprite[/MENTION]s["exit"]=IconSprite.new(0,0,@viewport)    
    [MENTION=24071]Sprite[/MENTION]s["exit"].setBitmap("Graphics/Pictures/Menu/exit")
    [MENTION=24071]Sprite[/MENTION]s["exit"].x = 458
    [MENTION=24071]Sprite[/MENTION]s["exit"].y = 346
  
    [MENTION=24071]Sprite[/MENTION]s["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
#=====================================================================================
# * TEXT SECTION - Edit the names in the "" to change the text.
#=====================================================================================    
    overlay= [MENTION=24071]Sprite[/MENTION]s["overlay"].bitmap
    overlay.clear
    baseColor=Color.new(255, 255, 255)
    shadowColor=Color.new(0,0,0)
    shadowColor2=Color.new(156,156,156)
    pbSetSystemFont [MENTION=24071]Sprite[/MENTION]s["overlay"].bitmap)
    textos=[]
    textos.push([_ISPRINTF("{1:02d}  {2:02d}", Time.now.hour, Time.now.min),15,-4,false,baseColor,shadowColor])
    textos.push([_ISPRINTF("       :       "),0,-6,false,baseColor,shadowColor])
    textos.push([_INTL("{1}", $Trainer.name),512/2-20,-4,false,baseColor,shadowColor])
    textos.push([_INTL("POKÉMON"),100,75,false,baseColor,shadowColor2]) if $Trainer.party.length>0
    textos.push([_INTL("POKÉDEX"),356,75,false,baseColor,shadowColor2]) if $Trainer.pokedex
    textos.push([_INTL("BAG"),100,171,false,baseColor,shadowColor2]) 
    textos.push([_INTL("TRAINERCARD"),356,171,false,baseColor,shadowColor2])
    textos.push([_INTL("SAVE"),100,268,false,baseColor,shadowColor2])
    textos.push([_INTL("OPTIONS"),356,268,false,baseColor,shadowColor2])
    
    pbDrawTextPositions(overlay,textos)
#=====================================================================================
# * ANIMATION IF                   - if you dont want the Animation, just delete 
#   THE MENU STARTS                  these lines below.
#=====================================================================================
    pbSEPlay("BW2OpenMenu")
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = false
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=false 
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=false
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=false
       9.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 3
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 5
          Graphics.update
          Input.update
        end
       pbWait(5)
       1.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 5
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 3
         Graphics.update
          Input.update
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=true if $Trainer.party.length>0
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=true if $Trainer.pokedex
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=true
      end
        20.times do
          [MENTION=24071]Sprite[/MENTION]s["panel_1"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_2"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_3"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_4"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_5"].y -= 10
          [MENTION=24071]Sprite[/MENTION]s["panel_6"].y -= 10
          Graphics.update
          Input.update
        end
        pbWait(5)
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=true       if $Trainer.party.length>0
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=true     if $Trainer.pokedex
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=true
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = true
  end
#=====================================================================================
# * METHODS FOR HIDING AND SHOWING THE MENU - DONT DELETE/EDIT IF YOU HAVE NO CLUE
#=====================================================================================  
    def pbHideMenu
      @viewport.visible=false
    end
 
    def pbShowMenu
      Graphics.update
      @viewport.visible=true
    end    
#=====================================================================================
# * ANIMATION IF                   - if you dont want the Animation, just delete 
#   THE MENU ENDS                    these lines below.
#=====================================================================================  
   def pbEndScene
    [MENTION=24071]Sprite[/MENTION]s["overlay"].visible=false if [MENTION=24071]Sprite[/MENTION]s["overlay"]
    [MENTION=24071]Sprite[/MENTION]s["panel_select"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_select"]
    [MENTION=24071]Sprite[/MENTION]s["party"].visible=false if [MENTION=24071]Sprite[/MENTION]s["party"]
    [MENTION=24071]Sprite[/MENTION]s["pokedex"].visible=false    if [MENTION=24071]Sprite[/MENTION]s["pokedex"]  
    [MENTION=24071]Sprite[/MENTION]s["bag"].visible=false if [MENTION=24071]Sprite[/MENTION]s["bag"]
    [MENTION=24071]Sprite[/MENTION]s["trainercard"].visible=false if [MENTION=24071]Sprite[/MENTION]s["trainercard"]
    [MENTION=24071]Sprite[/MENTION]s["save"].visible=false if [MENTION=24071]Sprite[/MENTION]s["save"]
    [MENTION=24071]Sprite[/MENTION]s["options"].visible=false if [MENTION=24071]Sprite[/MENTION]s["options"]
    [MENTION=24071]Sprite[/MENTION]s["exit"].visible=false if [MENTION=24071]Sprite[/MENTION]s["exit"]
    [MENTION=24071]Sprite[/MENTION]s["batery"].visible = false if [MENTION=24071]Sprite[/MENTION]s["batery"]
    pbWait(5)
    20.times do
          [MENTION=24071]Sprite[/MENTION]s["panel_1"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_1"]
          [MENTION=24071]Sprite[/MENTION]s["panel_2"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_2"]
          [MENTION=24071]Sprite[/MENTION]s["panel_3"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_3"]
          [MENTION=24071]Sprite[/MENTION]s["panel_4"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_4"]
          [MENTION=24071]Sprite[/MENTION]s["panel_5"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_5"]
          [MENTION=24071]Sprite[/MENTION]s["panel_6"].y += 10  if [MENTION=24071]Sprite[/MENTION]s["panel_6"]
          Graphics.update
          Input.update
        end
    [MENTION=24071]Sprite[/MENTION]s["panel_1"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_1"]
    [MENTION=24071]Sprite[/MENTION]s["panel_2"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_2"]
    [MENTION=24071]Sprite[/MENTION]s["panel_3"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_3"]
    [MENTION=24071]Sprite[/MENTION]s["panel_4"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_4"]
    [MENTION=24071]Sprite[/MENTION]s["panel_5"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_5"]
    [MENTION=24071]Sprite[/MENTION]s["panel_6"].visible=false if [MENTION=24071]Sprite[/MENTION]s["panel_6"]
     9.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y -= 3 if [MENTION=24071]Sprite[/MENTION]s["bg2"]
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y += 5 if [MENTION=24071]Sprite[/MENTION]s["bg3"]
          Graphics.update
          Input.update
        end
       1.times do
         [MENTION=24071]Sprite[/MENTION]s["bg2"].y += 5 if [MENTION=24071]Sprite[/MENTION]s["bg2"]
         [MENTION=24071]Sprite[/MENTION]s["bg3"].y -= 3 if [MENTION=24071]Sprite[/MENTION]s["bg3"]
         Graphics.update
          Input.update
       end
    pbDisposeSpriteHash [MENTION=24071]Sprite[/MENTION]s)
    @viewport.dispose 
    pbSEPlay("BW2CloseMenu")
  end
end
#===================================================================================
# *            Class PokemonMenu
#===================================================================================
class PokemonMenu 
attr_accessor :sprite
#===================================================================================
# *   SCENE PART 
#===================================================================================
 def pokemonParty
    pbSEPlay("BW2MenuChoose")
    sscene=PokemonScreen_Scene.new
    sscreen=PokemonScreen.new(sscene,$Trainer.party)
    hiddenmove=nil
    pbFadeOutIn(99999) {
      hiddenmove=sscreen.pbPokemonScreen
      if hiddenmove
        @scene.pbEndScene
      else
        @scene.pbRefresh
      end
    }
  end
 
  def pokeDex
    pbSEPlay("BW2MenuChoose")
    pbFadeOutIn(99999) {
      scene=PokemonPokedexScene.new
      screen=PokemonPokedex.new(scene)
      screen.pbStartScreen
      @scene.pbRefresh
    }  
  end
 
  def bag
    pbSEPlay("BW2MenuChoose")
    item=0
    scene=PokemonBag_Scene.new
    screen=PokemonBagScreen.new(scene,$PokemonBag)
    pbFadeOutIn(99999) {
      item=screen.pbStartScreen
      if item>0
        @scene.pbEndScene
      else
        @scene.pbRefresh
      end
    }
    if item>0
      Kernel.pbUseKeyItemInField(item)
      return
    end
  end
 
  def trainerCard
    pbSEPlay("BW2MenuChoose")
    PBDebug.logonerr {
      scene=PokemonTrainerCardScene.new
      screen=PokemonTrainerCard.new(scene)
      pbFadeOutIn(99999) {
        screen.pbStartScreen
        @scene.pbRefresh
      }
    }
  end
 
  def save
        pbSEPlay("BW2MenuChoose")
        @scene.pbHideMenu
        scene=PokemonSaveScene.new
        screen=PokemonSave.new(scene)
        if screen.pbSaveScreen
          @scene.pbShowMenu#pbEndScene
          endscene=false
        #  break
        else
          pbShowMenu
        end
  end
 
  def options
    pbSEPlay("BW2MenuChoose")
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
      screen.pbStartScreen
      pbUpdateSceneMap
      @scene.pbRefresh
    }
  end
 
  def quit
    @scene.pbEndScene
  end
#===================================================================================
# *   LOOP FOR THE TRIGGERS
#===================================================================================
  def pbStartPokemonMenu
    
    @scene.pbStartScene
    
    if $Trainer.party.length>0
    @select = 1
  end
    
  if $Trainer.party.length==0
    if $Trainer.pokedex
    @select = 2
  end
end
   if $Trainer.party.length==0
   if $Trainer.pokedex==false
    @select = 3
  end
end
  
    endscene = true 
    x=[5000,4,260,4,260,4,260,5000]
    y=[5000,48,48,144,144,240,240,5000]
      loop do
      Graphics.update
      Input.update
      @scene.sprites["panel_select"].x=x[@select]
      @scene.sprites["panel_select"].y=y[@select]
      if @select==1
        @scene.sprites["party"].setBitmap("Graphics/Pictures/Menu/party2")
      else
        @scene.sprites["party"].setBitmap("Graphics/Pictures/Menu/party")
      end
      if @select==2
        @scene.sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex2")
      else
        @scene.sprites["pokedex"].setBitmap("Graphics/Pictures/Menu/pokedex")
      end
      if @select==3
        @scene.sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag2")
      else
        @scene.sprites["bag"].setBitmap("Graphics/Pictures/Menu/bag")
      end
      if @select==4
        @scene.sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard2")
      else
        @scene.sprites["trainercard"].setBitmap("Graphics/Pictures/Menu/trainercard")
      end
      if @select==5
        @scene.sprites["save"].setBitmap("Graphics/Pictures/Menu/save2")
      else
        @scene.sprites["save"].setBitmap("Graphics/Pictures/Menu/save")
      end
      if @select==6
        @scene.sprites["options"].setBitmap("Graphics/Pictures/Menu/options2")
      else
        @scene.sprites["options"].setBitmap("Graphics/Pictures/Menu/options")
      end
      if @select==7
        @scene.sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit2")
      else
        @scene.sprites["exit"].setBitmap("Graphics/Pictures/Menu/exit")
      end
      if $Trainer.party.length>0
      @scene.sprites["panel_1"].visible=true
      @scene.sprites["party"].visible=true
      else
      x[1]=5000
      @select=2 if @select==1
      @scene.sprites["panel_1"].visible=false
      @scene.sprites["party"].visible=false
    end
      if $Trainer.pokedex
      @scene.sprites["panel_2"].visible=true
      @scene.sprites["pokedex"].visible=true
    else
      x[2]=5000
      @select=3 if @select==2
      @scene.sprites["panel_2"].visible=false
      @scene.sprites["pokedex"].visible=false
    end
#===================================================#
# *             I N P U T S 
#===================================================#
      if Input.trigger?(Input::RIGHT)
        @select+=1 if not @select==7
      end
      if Input.trigger?(Input::LEFT)
        @select-=1 if not @select==1
      end
      if Input.trigger?(Input::DOWN)
        @select+=2 if not @select>4
      end
      if Input.trigger?(Input::UP)
        @select-=2 if not @select<3
      end
      if Input.trigger?(Input::UP)
        @select-=1 if @select==7
      end
      if $mouse.over?(@scene.sprites["panel_1"]) && !$mouse.isStatic?
      if $Trainer.party.length>0
        @select=1
      end
    end
      if $mouse.over?(@scene.sprites["panel_2"]) && !$mouse.isStatic?
      if $Trainer.pokedex
        @select=2
      end
    end
      if $mouse.over?(@scene.sprites["panel_3"]) && !$mouse.isStatic?
        @select=3
      end
      if $mouse.over?(@scene.sprites["panel_4"]) && !$mouse.isStatic?
        @select=4
      end
      if $mouse.over?(@scene.sprites["panel_5"]) && !$mouse.isStatic?
        @select=5
      end
      if $mouse.over?(@scene.sprites["panel_6"]) && !$mouse.isStatic?
        @select=6
      end
      if $mouse.over?(@scene.sprites["exit"]) && !$mouse.isStatic?
        @select=7
      end
    
      if Input.trigger?(Input::F9)
      if $DEBUG
        pbFadeOutIn(99999) { 
        pbDebugMenu
         }
        end
      end
      if Input.trigger?(Input::B)
        @scene.pbEndScene
        break
      end
        
      if Input.trigger?(Input::C) or $mouse.leftClick?(@scene.sprites["bg"]) 
        case @select
        when 1 # Party
        if $Trainer.party.length>0
          self.pokemonParty
        end
        when 2 #Pokedex
        if $Trainer.pokedex
          self.pokeDex       
        end
        when 3 #Bag
          self.bag
        when 4 #Trainercard
          self.trainerCard
        when 5 #Save
          self.save
        when 6 #Options
          self.options
        when 7 #Quit 
          self.quit
          break
        end 
      end    
    end
    @scene.pbEndScene if endscene
  end
end
 

~Black

¡Estoy de vuelta!
Primero tenia muchos errores en el essentials 15 y los solucione pero cuando probe el menú solo salían letras te recomiendo que uses otro.

PD: NO SOY PROFESIONAL EN SCRIPS
 

CelticFrostie

Sexador de pollos
Saludos @crissblack, no es la primera vez que te aviso ni mucho menos (la sexta para ser exactos o_O), y he tenido que llegar a darte infracciones.
Debes comprender que si quieres que los usuarios te ayuden, debes explicarte mejor, quizás mejorar tu ortografía y puntuación e intentar especificar todo lo posible sobre tu problema o duda.
Recuerda que estamos aquí para ayudarte, pero tú también debes poner un poco de tu parte ya que si no es un lío, y tampoco es la primera vez que te veo postear varias veces en el mismo tema porque "no entiendes". No está prohibido (el doble post sí), pero por favor, te pedimos paciencia y que mires con un poco más de frecuencia la amplia sección de Tutoriales de RPG Maker y preguntes las dudas que tengas con calma y dando todas las especificaciones posibles.

Dicho esto, un saludo, Flame
 
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