Contenido reciente de icyred21023

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    [ASM] E | PID Rerolls (Complete Shiny Odds Editing)

    PID Rerolling for Encounter Methods 1 and 2 For: Pokemon Emerald 1.0 US What these routines do is Re-Roll a Pokemon's PID when encountered. The amount of times it rerolls changes with an item as well, in case you want to add an item like a Shiny Charm. I plan on adding a Consumable...
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    [ASM] E, FR | Scale Exp Gain by Level (NEW Formula Added 9.29)

    Just added a New, and I believe, Improved Formula for Pokemon Emerald. Added it to main post above in spoilers. Here are pictures showing the Equation and Real Examples
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    [ASM] E | Add All Deoxys Forms That Change w/ Variable

    Yeah thats the one downfall , all of your deoxys will be the same form. It would be possible to add onto this code a way of storing what type each deoxys yoy have is but it would be alot of work. wild Deoxys are still in normal form, atleast the event one is still no matter what form is selected
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    [ASM] E | Shiny Charm with Customizable Odds

    No, the routine as is changes odds to 1/255 without Charm, down to 1/100 with the charm. To change the odds to 1/4096 and 1/1365, change the green values across all routines to 0xF , and change the red value across all routines to 0xB. You can change it in the assembled code too. Once I get to a...
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    [ASM] E | Shiny Charm with Customizable Odds

    Very good to know. Thank you 🙏
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    [ASM] E | Shiny Charm with Customizable Odds

    Honestly I didn't know you could checkitem lol what's the address , r0 in and out? But I used a flag thinking it would get set in an xse script when it was given
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    [ASM] E | Add All Deoxys Forms That Change w/ Variable

    I am really excited that I got this working. There's a chance you may run into bugs but I think it's good to go. This routine uses the same code in the game that changes Deoxys form automatically to Speed in Emerald. I went through how the game code changes Deoxys stats and sprites, and realized...
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    [ASM] E | Shiny Charm with Customizable Odds

    I have made a new Shiny Odds Routine for Emerald It works with PID Rerolls instead of changing the games Shiny Check Mechanics. You can use a Shiny Charm with that routine as well. You can replace the routines here with these instead if you like. Here's the link...
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    [ASM] E, FR | Scale Exp Gain by Level (NEW Formula Added 9.29)

    Yeah I do, 9thgenBae#9831 Btw I found and corrected a bug with my code. When an HP stealing move was used to win a battle, it was corrupting the EXP value. I fixed it and updated it above. It was only 1 byte change, in case you already added!
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    [ASM] E, FR | Scale Exp Gain by Level (NEW Formula Added 9.29)

    I got it ported to FireRed! I added the port in my original post above! The code was a perfect match for FireRed. I tested it out and it seems to be working correctly, if you or anybody else notice it acting weird in FireRed let me know 👍 -Cheers!
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    [ASM] E, FR | Scale Exp Gain by Level (NEW Formula Added 9.29)

    Thanks! I'm almost certain my exact code can be ported to Fire Red. Ik the romhack Radical Red has its own version of this implemented, but as for guides to diy online, I couldnt find a thing so thats why I ended up doing this completely on my own. It definitely can be ported to...
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    [ASM] E, FR | Scale Exp Gain by Level (NEW Formula Added 9.29)

    (I just ported this over to FireRed , it matched up perfectly! Port is in Spoilers color matched ) This is for Pokemon Emerald US (BPEE ) ( FireRed Port is for 1.0 US Squirrels Version ) *Just made new and improved formula for Emerald. Open Spoiler below this line to see* [/SPOILER]...
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