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[RPG - Otros] Aprender movimiento al evolucionar

randaku

Pokémon Cielo Infinito
Hola
Estoy empezando a retomar mi proyecto y tengo una duda
Hay alguna forma de definir un movimiento cuando el Pokémon evolucione? Tengo Essentials v17

Ejemplo:
Riolu a nivel XX evoluciona a Lucario y al evolucionar aprende Esfera Aural

Esto no lo veo definido en ningún lado y solo esta implementado por un nivel en especifico o por tutor de movimientos
Asimismo quiero implementarlo con algunos pokemon independiente de su método evolutivo o nivel
Si existe algún script o algo que se pueda modificar se los agradecería
 

FiaPlay

Bro, This Fire!
En 16.3 de Pira hay un script que hace eso quisás con un par de cambios funcione en la 17
Ruby:
################################################################################
# Evolution Moves                                                              #
#                                                                              #
# By Crystal Noel with edits by Zerokid                                        #
#                                                                              #
# Current Version: 1.00                                                        #
################################################################################
# The 7th generation of Pokémon introduced the feature of evolution moves, a  #
# feature where a Pokémon would learn a move upon evolving reguardless of what #
# level it evolved at. The game defines these as being learned at level 0,    #
# which is not possible with the compiler, so they are defined here and upon  #
# evolving a species will check the list and learn the move. Do note that      #
# moves are not automatically added to the learn list, thus can't be relearned #
# through the move relearner, unless the move is also part of the Pokémon's    #
# learnset.                                                                    #
################################################################################
# To use                                                                      #
# 1.) Place in a new script section below "PSystem_Utilities" but above "Main" #                                                    #
# 2.) Define which species get evolution moves                                #
################################################################################

################################################################################
# Define Evolution Moves Here                                                  #
################################################################################
EVOLUTIONMOVES = {
  # Gen I
  [:VENUSAUR, 0]   => [:PETALDANCE],
  [:CHARIZARD, 0]  => [:WINGATTACK],
  [:METAPOD, 0]    => [:HARDEN],
  [:BUTTERFREE, 0] => [:GUST],
  [:KAKUNA, 0]     => [:HARDEN],
  [:BEEDRILL, 0]   => [:TWINEEDLE],
  [:RATICATE, 0]   => [:SCARYFACE],
  [:RATICATE, 1]   => [:SCARYFACE],
  [:ARBOK, 0]      => [:CRUNCH],
  [:RAICHU, 1]     => [:PSYCHIC],
  [:SANDSLASH, 0]  => [:CRUSHCLAW],
  [:SANDSLASH, 1]  => [:ICICLESPEAR],
  [:NINETALES, 1]  => [:DAZZLINGGLEAM],
  [:VENOMOTH, 0]   => [:GUST],
  [:DUGTRIO, 0]    => [:SANDTOMB],
  [:DUGTRIO, 1]    => [:SANDTOMB],
  [:PERSIAN, 0]    => [:SWIFT],
  [:PERSIAN, 1]    => [:SWIFT],
  [:PRIMEAPE, 0]   => [:RAGE],
  [:POLIWRATH, 0]  => [:SUBMISSION],
  [:KADABRA, 0]    => [:KINESIS],
  [:ALAKAZAM, 0]   => [:KINESIS],
  [:MACHAMP, 0]    => [:STRENGTH],
  [:VICTREEBEL, 0] => [:LEAFTORNADO],
  [:RAPIDASH, 0]   => [:FURYATTACK],
  [:RAPIDASH, 1]   => [:PSYCHOCUT],
  [:SLOWBRO, 0]    => [:WITHDRAW],
  [:SLOWBRO, 1]    => [:SHELLSIDEARM],
  [:MAGNETON, 0]   => [:TRIATTACK],
  [:DODRIO, 0]     => [:TRIATTACK],
  [:DEWGONG, 0]    => [:SHEERCOLD],
  [:MUK, 0]        => [:VENOMDRENCH],
  [:MUK, 1]        => [:VENOMDRENCH],
  [:HAUNTER, 0]    => [:SHADOWPUNCH],
  [:GENGAR, 0]     => [:SHADOWPUNCH],
  [:EXEGGUTOR, 0]  => [:STOMP],
  [:EXEGGUTOR, 1]  => [:DRAGONHAMMER],
  [:MAROWAK,1]     => [:SHADOWBONE],
  [:HITMONLEE, 0]  => [:DOUBLEKICK],
  [:HITMONCHAN, 0] => [:COMETPUNCH],
  [:WEEZING, 0]    => [:DOUBLEHIT],
  [:WEEZING, 1]    => [:DOUBLEHIT],
  [:RHYDON, 0]     => [:HAMMERARM],
  [:GYARADOS, 0]   => [:BITE],
  [:VAPOREON, 0]   => [:WATERGUN],
  [:JOLTEON, 0]    => [:THUNDERSHOCK],
  [:FLAREON, 0]    => [:EMBER],
  [:OMASTAR, 0]    => [:SPIKECANNON],
  [:KABUTOPS, 0]   => [:SLASH],
  [:DRAGONITE, 0]  => [:WINGATTACK],

  # Gen II
  [:MEGANIUM, 0]   => [:PETALDANCE],
  [:FURRET, 0]     => [:AGILITY],
  [:ARIADOS, 0]    => [:SWORDSDANCE],
  [:CROBAT, 0]     => [:CROSSPOISON],
  [:LANTURN, 0]    => [:STOCKPILE, :SWALLOW, :SPITUP],
  [:XATU, 0]       => [:AIRSLASH],
  [:AMPHAROS, 0]   => [:THUNDERPUNCH],
  [:BELLOSSOM, 0]  => [:MAGICALLEAF],
  [:SUDOWOODO, 0]  => [:SLAM],
  [:ESPEON, 0]     => [:CONFUSION],
  [:UMBREON, 0]    => [:PURSUIT],
  [:SLOWKING,1]    => [:EERIESPELL],
  [:FORRETRESS, 0] => [:MIRRORSHOT, :AUTOTOMIZE],
  [:MAGCARGO, 0]   => [:SHELLSMASH],
  [:PILOSWINE, 0]  => [:FURYATTACK],
  [:OCTILLERY, 0]  => [:OCTOZOOKA],
  [:DONPHAN, 0]    => [:FURYATTACK],
  [:HITMONTOP, 0]  => [:ROLLINGKICK],

  # Gen III
  [:GROVYLE, 0]   => [:FURYCUTTER],
  [:SCEPTILE, 0]  => [:DUALCHOP],
  [:COMBUSKEN, 0] => [:DOUBLEKICK],
  [:BLAZIKEN, 0]  => [:BLAZEKICK],
  [:MARSHTOMP, 0] => [:MUDSHOT],
  [:MIGHTYENA, 0] => [:SNARL],
  [:LINOONE, 1]   => [:NIGHTSLASH],
  [:SILCOON, 0]   => [:HARDEN],
  [:BEAUTIFLY, 0] => [:GUST],
  [:CASCOON, 0]   => [:HARDEN],
  [:DUSTOX, 0]    => [:GUST],
  [:NUZLEAF, 0]   => [:RAZORLEAF],
  [:PELIPPER, 0]  => [:PROTECT],
  [:BRELOOM, 0]   => [:MACHPUNCH],
  [:SLAKING, 0]   => [:SWAGGER],
  [:NINJASK, 0]   => [:DOUBLETEAM, :SCREECH, :FURYCUTTER],
  [:LOUDRED, 0]   => [:BITE],
  [:EXPLOUD, 0]   => [:CRUNCH],
  [:SWALOT, 0]    => [:BODYSLAM],
  [:SHARPEDO, 0]  => [:SLASH],
  [:CAMERUPT, 0]  => [:ROCKSLIDE],
  [:GRUMPIG, 0]   => [:TEETERDANCE],
  [:VIBRAVA, 0]   => [:DRAGONBREATH],
  [:FLYGON, 0]    => [:DRAGONCLAW],
  [:CACTURNE, 0]  => [:SPIKYSHIELD],
  [:ALTARIA, 0]   => [:DRAGONBREATH],
  [:WHISCASH, 0]  => [:THRASH],
  [:CRAWDAUNT, 0] => [:SWIFT],
  [:CLAYDOL, 0]   => [:HYPERBEAM],
  [:MILOTIC, 0]   => [:WATERPULSE],
  [:DUSCLOPS, 0]  => [:SHADOWPUNCH],
  [:GLALIE, 0]    => [:FREEZEDRY],
  [:SEALEO, 0]    => [:SWAGGER],
  [:WALREIN, 0]   => [:ICEFANG],
  [:SHELGON, 0]   => [:PROTECT],
  [:SALAMENCE, 0] => [:FLY],
  [:METANG, 0]    => [:CONFUSION, :METALCLAW],
  [:METAGROSS, 0] => [:HAMMERARM],

  # Gen IV
  [:TORTERRA, 0]   => [:EARTHQUAKE],
  [:MONFERNO, 0]   => [:MACHPUNCH],
  [:INFERNAPE, 0]  => [:CLOSECOMBAT],
  [:PRINPLUP, 0]   => [:METALCLAW],
  [:EMPOLEON, 0]   => [:AQUAJET],
  [:STARAPTOR, 0]  => [:CLOSECOMBAT],
  [:BIBAREL, 0]    => [:WATERGUN],
  [:KRICKETUNE, 0] => [:FURYCUTTER],
  [:RAMPARDOS, 0]  => [:ENDEAVOR],
  [:BASTIODON, 0]  => [:BLOCK],
  [:WORMADAM, 0]   => [:QUIVERDANCE],
  [:WORMADAM, 1]   => [:QUIVERDANCE],
  [:WORMADAM, 2]   => [:QUIVERDANCE],
  [:MOTHIM, 0]     => [:QUIVERDANCE],
  [:VESPIQUEN, 0]  => [:SLASH],
  [:CHERRIM, 0]    => [:PETALDANCE],
  [:LOPUNNY, 0]    => [:RETURN],
  [:PURUGLY, 0]    => [:SWAGGER],
  [:SKUNTANK, 0]   => [:FLAMETHROWER],
  [:BRONZONG, 0]   => [:BLOCK],
  [:GABITE, 0]     => [:DUALCHOP],
  [:GARCHOMP, 0]   => [:CRUNCH],
  [:LUCARIO, 0]    => [:AURASPHERE],
  [:MAGNEZONE, 0]  => [:TRIATTACK],
  [:LEAFEON, 0]    => [:RAZORLEAF],
  [:GLACEON, 0]    => [:ICYWIND],
  [:GALLADE, 0]    => [:SLASH],
  [:PROBOPASS, 0]  => [:TRIATTACK],
  [:FROSLASS, 0]   => [:OMINOUSWIND],

  # Gen V
  [:PIGNITE, 0]    => [:ARMTHRUST],
  [:SAMUROTT, 0]   => [:SLASH],
  [:WATCHOG, 0]    => [:CONFUSERAY],
  [:BOLDORE, 0]    => [:POWERGEM],
  [:EXCADRILL, 0]  => [:HORNDRILL],
  [:SEISMITOAD, 0] => [:ACID],
  [:SWADLOON, 0]   => [:PROTECT],
  [:LEAVANNY, 0]   => [:SLASH],
  [:WHIRLIPEDE, 0] => [:IRONDEFENSE],
  [:SCOLIPEDE, 0]  => [:BATONPASS],
  [:DARMANITAN, 0] => [:HAMMERARM],
  [:DARMANITAN, 1] => [:ICICLECRASH],
  [:COHAGRIGUS, 0] => [:SCARYFACE],
  [:ZOROARK, 0]    => [:NIGHTSLASH],
  [:REUNICLUS, 0]  => [:DIZZYPUNCH],
  [:SAWSBUCK, 0]   => [:HORNLEECH],
  [:SAWSBUCK, 1]   => [:HORNLEECH],
  [:SAWSBUCK, 2]   => [:HORNLEECH],
  [:SAWSBUCK, 3]   => [:HORNLEECH],
  [:GALVANTULA, 0] => [:STICKYWEB],
  [:FERROTHORN, 0] => [:POWERWHIP],
  [:KLINKLANG, 0]  => [:MAGNETICFLUX],
  [:EELEKTRIK, 0]  => [:CRUNCH],
  [:BEARTIC, 0]    => [:ICICLECRASH],
  [:GOLURK, 0]     => [:HEAVYSLAM],
  [:BRAVIARY, 0]   => [:SUPERPOWER],
  [:MANDIBUZZ, 0]  => [:BONERUSH],
  [:VOLCARONA, 0]  => [:QUIVERDANCE],

  # Gen VI
  [:QUILLADIN, 0]   => [:NEEDLEARM],
  [:CHESNAUGHT, 0]  => [:SPIKYSHIELD],
  [:DELPHOX, 0]     => [:MYSTICALFIRE],
  [:GRENINJA, 0]    => [:WATERSHURIKEN],
  [:FLETCHINDER, 0] => [:EMBER],
  [:SPEWPA, 0]      => [:PROTECT],
  [:SPEWPA, 1]      => [:PROTECT],
  [:SPEWPA, 2]      => [:PROTECT],
  [:SPEWPA, 3]      => [:PROTECT],
  [:SPEWPA, 4]      => [:PROTECT],
  [:SPEWPA, 5]      => [:PROTECT],
  [:SPEWPA, 6]      => [:PROTECT],
  [:SPEWPA, 7]      => [:PROTECT],
  [:SPEWPA, 8]      => [:PROTECT],
  [:SPEWPA, 9]      => [:PROTECT],
  [:SPEWPA, 10]     => [:PROTECT],
  [:SPEWPA, 11]     => [:PROTECT],
  [:SPEWPA, 12]     => [:PROTECT],
  [:SPEWPA, 13]     => [:PROTECT],
  [:SPEWPA, 14]     => [:PROTECT],
  [:SPEWPA, 15]     => [:PROTECT],
  [:SPEWPA, 16]     => [:PROTECT],
  [:SPEWPA, 17]     => [:PROTECT],
  [:SPEWPA, 18]     => [:PROTECT],
  [:SPEWPA, 19]     => [:PROTECT],
  [:VIVILLON, 0]    => [:GUST],
  [:VIVILLON, 1]    => [:GUST],
  [:VIVILLON, 2]    => [:GUST],
  [:VIVILLON, 3]    => [:GUST],
  [:VIVILLON, 4]    => [:GUST],
  [:VIVILLON, 5]    => [:GUST],
  [:VIVILLON, 6]    => [:GUST],
  [:VIVILLON, 7]    => [:GUST],
  [:VIVILLON, 8]    => [:GUST],
  [:VIVILLON, 9]    => [:GUST],
  [:VIVILLON, 10]   => [:GUST],
  [:VIVILLON, 11]   => [:GUST],
  [:VIVILLON, 12]   => [:GUST],
  [:VIVILLON, 13]   => [:GUST],
  [:VIVILLON, 14]   => [:GUST],
  [:VIVILLON, 15]   => [:GUST],
  [:VIVILLON, 16]   => [:GUST],
  [:VIVILLON, 17]   => [:GUST],
  [:VIVILLON, 18]   => [:GUST],
  [:VIVILLON, 19]   => [:GUST],
  [:GOGOAT, 0]      => [:AERIALACE],
  [:PANGORO, 0]     => [:BULLETPUNCH],
  [:DRAGALGE, 0]    => [:TWISTER],
  [:CLAWITZER, 0]   => [:AURASPHERE],
  [:TYRANTRUM, 0]   => [:ROCKSLIDE],
  [:AURORUS, 0]     => [:FREEZEDRY],
  [:SYLVEON, 0]     => [:FAIRYWIND],
  [:GOODRA, 0]      => [:AQUATAIL],
  [:TREVENANT, 0]   => [:SHADOWCLAW],
  [:AVALUGG, 0]     => [:BODYSLAM],

  # Gen VII
  [:DECIDUEYE, 0]    => [:SPIRITSHACKLE],
  [:INCINEROAR, 0]   => [:DARKESTLARIAT],
  [:PRIMARINA, 0]    => [:SPARKLINGARIA],
  [:TOUCANNON, 0]    => [:BEAKBLAST],
  [:CHARJABUG, 0]    => [:CHARGE],
  [:VIKAVOLT, 0]     => [:THUNDERBOLT],
  [:CRABOMINABLE, 0] => [:ICEPUNCH],
  [:RIBOMBEE, 0]     => [:POLLENPUFF],
  [:LYCANROC, 0]     => [:ACCELEROCK],
  [:LYCANROC, 1]     => [:COUNTER],
  [:LYCANROC, 2]     => [:THRASH],
  [:TOXAPEX, 0]      => [:BANEFULBUNKER],
  [:LURANTIS, 0]     => [:PETALBLIZZARD],
  [:SALAZZLE, 0]     => [:CAPTIVATE],
  [:BEWEAR, 0]       => [:BIND],
  [:STEENEE, 0]      => [:DOUBLESLAP],
  [:TSAREENA, 0]     => [:TROPKICK],
  [:GOLISOPOD, 0]    => [:FIRSTIMPRESSION],
  [:SILVALLY, 0]     => [:MULTIATTACK],
  [:HAKAMOO, 0]      => [:SKYUPPERCUT],
  [:KOMMOO, 0]       => [:CLANGINGSCALES],
  [:COSMOEM, 0]      => [:COSMICPOWER],
  [:SOLGALEO, 0]     => [:SUNSTEELSTRIKE],
  [:LUNALA, 0]       => [:MOONGEISTBEAM],
  [:MELMETAL, 0]     => [:THUNDERPUNCH],
 
  # Gen VIII
  [:THWACKEY, 0]     => [:DOUBLEHIT],
  [:RILLABOOM, 0]    => [:DRUMBEATING],
  [:CINDERACE, 0]    => [:PYROBALL],
  [:INTELEON, 0]     => [:SNIPESHOT],
  [:GREEDENT, 0]     => [:COVET],
  [:CORVIKNIGHT, 0]  => [:STEELWING],
  [:DOTTLER, 0]      => [:CONFUSION,:LIGHTSCREEN,:REFLECT],
  [:THIEVUL, 0]      => [:THIEF],
  [:DREDNAW, 0]      => [:ROCKTOMB],
  [:CARKOL, 0]       => [:FLAMECHARGE],
  [:COALOSSAL, 0]    => [:TARSHOT],
  [:FLAPPLE, 0]      => [:WINGATTACK],
  [:APPLETUN, 0]     => [:HEADBUTT],
  [:TOXTRICITY, 0]   => [:SPARK],
  [:TOXTRICITY, 1]   => [:SPARK],
  [:GRAPPLOCT, 0]    => [:OCTOLOCK],
  [:POLTEAGEIST, 0]  => [:TEATIME],
  [:HATTREM, 0]      => [:BRUTALSWING],
  [:HATTERENE, 0]    => [:PSYCHOCUT],
  [:MORGREM, 0]      => [:FALSESURRENDER],
  [:GRIMMSNARL, 0]   => [:SPIRITBREAK],
  [:OBSTAGOON, 1]    => [:OBSTRUCT],
  [:PERRSERKER, 2]   => [:IRONHEAD],
  [:SIRFETCHD, 1]    => [:IRONDEFENSE],
  [:RUNERIGUS, 1]    => [:SHADOWCLAW],
  [:ALCREMIE, 0]     => [:DECORATE],
  [:FROSMOTH, 0]     => [:ICYWIND],
  [:COPPERAJAH, 0]   => [:HEAVYSLAM],
  [:DRAKLOAK, 0]     => [:DRAGONPULSE],
  [:DRAGAPULT, 0]    => [:DRAGONDARTS],
  [:URSHIFU,0]       => [:WICKEDBLOW],
  [:URSHIFU,1]       => [:SURGINGSTRIKES] 
}

# This class stores data on each Pokemon.  Refer to $Trainer.party for an array
# of each Pokemon in the Trainer's current party.
class PokeBattle_Pokemon

  attr_accessor(:evolving)      # Is evolving

  alias initializeEvolutionMoves initialize
  def initialize(species,level,player=nil,withMoves=true)
    initializeEvolutionMoves(species,level,player,withMoves)
    @evolving=false
  end

################################################################################
# Moves                                                                        #
################################################################################

# Returns if the Pokémon is evolving.
  def evolving
    return @evolving
  end

# Returns a list of moves learned upon evolving, with the current level as the
# learn level
  def getEvolutionMoves
    name=getConstantName(PBSpecies,@species).to_sym
    key=[name, form]
    if EVOLUTIONMOVES[key] && @evolving
      movelist = []
      EVOLUTIONMOVES[key].each do |move|
        movelist.push([level,getID(PBMoves,move)])
      end
      return movelist
    else
      return []
    end
  end

# Returns the list of moves this Pokémon can learn by levelling up.
  alias getMoveListEvolutionMoves getMoveList
  def getMoveList
    return getEvolutionMoves + getMoveListEvolutionMoves
  end

end

class PokemonEvolutionScene

# Opens the evolution screen
  alias pbEvolutionEvolutionMoves pbEvolution
  def pbEvolution(cancancel=true)
    @pokemon.evolving = true
    pbEvolutionEvolutionMoves(cancancel)
    @pokemon.evolving = false
  end

end
 

Manurocker95

Doctorando en Ingeniería Biomédica & Game Dev
Miembro insignia
Hola
Estoy empezando a retomar mi proyecto y tengo una duda
Hay alguna forma de definir un movimiento cuando el Pokémon evolucione? Tengo Essentials v17

Ejemplo:
Riolu a nivel XX evoluciona a Lucario y al evolucionar aprende Esfera Aural

Esto no lo veo definido en ningún lado y solo esta implementado por un nivel en especifico o por tutor de movimientos
Asimismo quiero implementarlo con algunos pokemon independiente de su método evolutivo o nivel
Si existe algún script o algo que se pueda modificar se los agradecería
Lo hace automáticamente si en el PBS pones el ataque justo en el nivel en el que tiene que evolucionar.
 

randaku

Pokémon Cielo Infinito
Lo hace automáticamente si en el PBS pones el ataque justo en el nivel en el que tiene que evolucionar.
No entendiste bien pero igual gracias, los pokemon que evolucionan con otros métodos que no sean niveles lo hacen en cualquier nivel, si pongo que lucario aprenda esfera aural en el 50 y riolu alcanzo su amistad al 53 no lo aprenderá si evoluciona solamente por medio de tutor

En 16.3 de Pira hay un script que hace eso quisás con un par de cambios funcione en la 17
Ruby:
################################################################################
# Evolution Moves                                                              #
#                                                                              #
# By Crystal Noel with edits by Zerokid                                        #
#                                                                              #
# Current Version: 1.00                                                        #
################################################################################
# The 7th generation of Pokémon introduced the feature of evolution moves, a  #
# feature where a Pokémon would learn a move upon evolving reguardless of what #
# level it evolved at. The game defines these as being learned at level 0,    #
# which is not possible with the compiler, so they are defined here and upon  #
# evolving a species will check the list and learn the move. Do note that      #
# moves are not automatically added to the learn list, thus can't be relearned #
# through the move relearner, unless the move is also part of the Pokémon's    #
# learnset.                                                                    #
################################################################################
# To use                                                                      #
# 1.) Place in a new script section below "PSystem_Utilities" but above "Main" #                                                    #
# 2.) Define which species get evolution moves                                #
################################################################################

################################################################################
# Define Evolution Moves Here                                                  #
################################################################################
EVOLUTIONMOVES = {
  # Gen I
  [:VENUSAUR, 0]   => [:PETALDANCE],
  [:CHARIZARD, 0]  => [:WINGATTACK],
  [:METAPOD, 0]    => [:HARDEN],
  [:BUTTERFREE, 0] => [:GUST],
  [:KAKUNA, 0]     => [:HARDEN],
  [:BEEDRILL, 0]   => [:TWINEEDLE],
  [:RATICATE, 0]   => [:SCARYFACE],
  [:RATICATE, 1]   => [:SCARYFACE],
  [:ARBOK, 0]      => [:CRUNCH],
  [:RAICHU, 1]     => [:PSYCHIC],
  [:SANDSLASH, 0]  => [:CRUSHCLAW],
  [:SANDSLASH, 1]  => [:ICICLESPEAR],
  [:NINETALES, 1]  => [:DAZZLINGGLEAM],
  [:VENOMOTH, 0]   => [:GUST],
  [:DUGTRIO, 0]    => [:SANDTOMB],
  [:DUGTRIO, 1]    => [:SANDTOMB],
  [:PERSIAN, 0]    => [:SWIFT],
  [:PERSIAN, 1]    => [:SWIFT],
  [:PRIMEAPE, 0]   => [:RAGE],
  [:POLIWRATH, 0]  => [:SUBMISSION],
  [:KADABRA, 0]    => [:KINESIS],
  [:ALAKAZAM, 0]   => [:KINESIS],
  [:MACHAMP, 0]    => [:STRENGTH],
  [:VICTREEBEL, 0] => [:LEAFTORNADO],
  [:RAPIDASH, 0]   => [:FURYATTACK],
  [:RAPIDASH, 1]   => [:PSYCHOCUT],
  [:SLOWBRO, 0]    => [:WITHDRAW],
  [:SLOWBRO, 1]    => [:SHELLSIDEARM],
  [:MAGNETON, 0]   => [:TRIATTACK],
  [:DODRIO, 0]     => [:TRIATTACK],
  [:DEWGONG, 0]    => [:SHEERCOLD],
  [:MUK, 0]        => [:VENOMDRENCH],
  [:MUK, 1]        => [:VENOMDRENCH],
  [:HAUNTER, 0]    => [:SHADOWPUNCH],
  [:GENGAR, 0]     => [:SHADOWPUNCH],
  [:EXEGGUTOR, 0]  => [:STOMP],
  [:EXEGGUTOR, 1]  => [:DRAGONHAMMER],
  [:MAROWAK,1]     => [:SHADOWBONE],
  [:HITMONLEE, 0]  => [:DOUBLEKICK],
  [:HITMONCHAN, 0] => [:COMETPUNCH],
  [:WEEZING, 0]    => [:DOUBLEHIT],
  [:WEEZING, 1]    => [:DOUBLEHIT],
  [:RHYDON, 0]     => [:HAMMERARM],
  [:GYARADOS, 0]   => [:BITE],
  [:VAPOREON, 0]   => [:WATERGUN],
  [:JOLTEON, 0]    => [:THUNDERSHOCK],
  [:FLAREON, 0]    => [:EMBER],
  [:OMASTAR, 0]    => [:SPIKECANNON],
  [:KABUTOPS, 0]   => [:SLASH],
  [:DRAGONITE, 0]  => [:WINGATTACK],

  # Gen II
  [:MEGANIUM, 0]   => [:PETALDANCE],
  [:FURRET, 0]     => [:AGILITY],
  [:ARIADOS, 0]    => [:SWORDSDANCE],
  [:CROBAT, 0]     => [:CROSSPOISON],
  [:LANTURN, 0]    => [:STOCKPILE, :SWALLOW, :SPITUP],
  [:XATU, 0]       => [:AIRSLASH],
  [:AMPHAROS, 0]   => [:THUNDERPUNCH],
  [:BELLOSSOM, 0]  => [:MAGICALLEAF],
  [:SUDOWOODO, 0]  => [:SLAM],
  [:ESPEON, 0]     => [:CONFUSION],
  [:UMBREON, 0]    => [:PURSUIT],
  [:SLOWKING,1]    => [:EERIESPELL],
  [:FORRETRESS, 0] => [:MIRRORSHOT, :AUTOTOMIZE],
  [:MAGCARGO, 0]   => [:SHELLSMASH],
  [:PILOSWINE, 0]  => [:FURYATTACK],
  [:OCTILLERY, 0]  => [:OCTOZOOKA],
  [:DONPHAN, 0]    => [:FURYATTACK],
  [:HITMONTOP, 0]  => [:ROLLINGKICK],

  # Gen III
  [:GROVYLE, 0]   => [:FURYCUTTER],
  [:SCEPTILE, 0]  => [:DUALCHOP],
  [:COMBUSKEN, 0] => [:DOUBLEKICK],
  [:BLAZIKEN, 0]  => [:BLAZEKICK],
  [:MARSHTOMP, 0] => [:MUDSHOT],
  [:MIGHTYENA, 0] => [:SNARL],
  [:LINOONE, 1]   => [:NIGHTSLASH],
  [:SILCOON, 0]   => [:HARDEN],
  [:BEAUTIFLY, 0] => [:GUST],
  [:CASCOON, 0]   => [:HARDEN],
  [:DUSTOX, 0]    => [:GUST],
  [:NUZLEAF, 0]   => [:RAZORLEAF],
  [:PELIPPER, 0]  => [:PROTECT],
  [:BRELOOM, 0]   => [:MACHPUNCH],
  [:SLAKING, 0]   => [:SWAGGER],
  [:NINJASK, 0]   => [:DOUBLETEAM, :SCREECH, :FURYCUTTER],
  [:LOUDRED, 0]   => [:BITE],
  [:EXPLOUD, 0]   => [:CRUNCH],
  [:SWALOT, 0]    => [:BODYSLAM],
  [:SHARPEDO, 0]  => [:SLASH],
  [:CAMERUPT, 0]  => [:ROCKSLIDE],
  [:GRUMPIG, 0]   => [:TEETERDANCE],
  [:VIBRAVA, 0]   => [:DRAGONBREATH],
  [:FLYGON, 0]    => [:DRAGONCLAW],
  [:CACTURNE, 0]  => [:SPIKYSHIELD],
  [:ALTARIA, 0]   => [:DRAGONBREATH],
  [:WHISCASH, 0]  => [:THRASH],
  [:CRAWDAUNT, 0] => [:SWIFT],
  [:CLAYDOL, 0]   => [:HYPERBEAM],
  [:MILOTIC, 0]   => [:WATERPULSE],
  [:DUSCLOPS, 0]  => [:SHADOWPUNCH],
  [:GLALIE, 0]    => [:FREEZEDRY],
  [:SEALEO, 0]    => [:SWAGGER],
  [:WALREIN, 0]   => [:ICEFANG],
  [:SHELGON, 0]   => [:PROTECT],
  [:SALAMENCE, 0] => [:FLY],
  [:METANG, 0]    => [:CONFUSION, :METALCLAW],
  [:METAGROSS, 0] => [:HAMMERARM],

  # Gen IV
  [:TORTERRA, 0]   => [:EARTHQUAKE],
  [:MONFERNO, 0]   => [:MACHPUNCH],
  [:INFERNAPE, 0]  => [:CLOSECOMBAT],
  [:PRINPLUP, 0]   => [:METALCLAW],
  [:EMPOLEON, 0]   => [:AQUAJET],
  [:STARAPTOR, 0]  => [:CLOSECOMBAT],
  [:BIBAREL, 0]    => [:WATERGUN],
  [:KRICKETUNE, 0] => [:FURYCUTTER],
  [:RAMPARDOS, 0]  => [:ENDEAVOR],
  [:BASTIODON, 0]  => [:BLOCK],
  [:WORMADAM, 0]   => [:QUIVERDANCE],
  [:WORMADAM, 1]   => [:QUIVERDANCE],
  [:WORMADAM, 2]   => [:QUIVERDANCE],
  [:MOTHIM, 0]     => [:QUIVERDANCE],
  [:VESPIQUEN, 0]  => [:SLASH],
  [:CHERRIM, 0]    => [:PETALDANCE],
  [:LOPUNNY, 0]    => [:RETURN],
  [:PURUGLY, 0]    => [:SWAGGER],
  [:SKUNTANK, 0]   => [:FLAMETHROWER],
  [:BRONZONG, 0]   => [:BLOCK],
  [:GABITE, 0]     => [:DUALCHOP],
  [:GARCHOMP, 0]   => [:CRUNCH],
  [:LUCARIO, 0]    => [:AURASPHERE],
  [:MAGNEZONE, 0]  => [:TRIATTACK],
  [:LEAFEON, 0]    => [:RAZORLEAF],
  [:GLACEON, 0]    => [:ICYWIND],
  [:GALLADE, 0]    => [:SLASH],
  [:PROBOPASS, 0]  => [:TRIATTACK],
  [:FROSLASS, 0]   => [:OMINOUSWIND],

  # Gen V
  [:PIGNITE, 0]    => [:ARMTHRUST],
  [:SAMUROTT, 0]   => [:SLASH],
  [:WATCHOG, 0]    => [:CONFUSERAY],
  [:BOLDORE, 0]    => [:POWERGEM],
  [:EXCADRILL, 0]  => [:HORNDRILL],
  [:SEISMITOAD, 0] => [:ACID],
  [:SWADLOON, 0]   => [:PROTECT],
  [:LEAVANNY, 0]   => [:SLASH],
  [:WHIRLIPEDE, 0] => [:IRONDEFENSE],
  [:SCOLIPEDE, 0]  => [:BATONPASS],
  [:DARMANITAN, 0] => [:HAMMERARM],
  [:DARMANITAN, 1] => [:ICICLECRASH],
  [:COHAGRIGUS, 0] => [:SCARYFACE],
  [:ZOROARK, 0]    => [:NIGHTSLASH],
  [:REUNICLUS, 0]  => [:DIZZYPUNCH],
  [:SAWSBUCK, 0]   => [:HORNLEECH],
  [:SAWSBUCK, 1]   => [:HORNLEECH],
  [:SAWSBUCK, 2]   => [:HORNLEECH],
  [:SAWSBUCK, 3]   => [:HORNLEECH],
  [:GALVANTULA, 0] => [:STICKYWEB],
  [:FERROTHORN, 0] => [:POWERWHIP],
  [:KLINKLANG, 0]  => [:MAGNETICFLUX],
  [:EELEKTRIK, 0]  => [:CRUNCH],
  [:BEARTIC, 0]    => [:ICICLECRASH],
  [:GOLURK, 0]     => [:HEAVYSLAM],
  [:BRAVIARY, 0]   => [:SUPERPOWER],
  [:MANDIBUZZ, 0]  => [:BONERUSH],
  [:VOLCARONA, 0]  => [:QUIVERDANCE],

  # Gen VI
  [:QUILLADIN, 0]   => [:NEEDLEARM],
  [:CHESNAUGHT, 0]  => [:SPIKYSHIELD],
  [:DELPHOX, 0]     => [:MYSTICALFIRE],
  [:GRENINJA, 0]    => [:WATERSHURIKEN],
  [:FLETCHINDER, 0] => [:EMBER],
  [:SPEWPA, 0]      => [:PROTECT],
  [:SPEWPA, 1]      => [:PROTECT],
  [:SPEWPA, 2]      => [:PROTECT],
  [:SPEWPA, 3]      => [:PROTECT],
  [:SPEWPA, 4]      => [:PROTECT],
  [:SPEWPA, 5]      => [:PROTECT],
  [:SPEWPA, 6]      => [:PROTECT],
  [:SPEWPA, 7]      => [:PROTECT],
  [:SPEWPA, 8]      => [:PROTECT],
  [:SPEWPA, 9]      => [:PROTECT],
  [:SPEWPA, 10]     => [:PROTECT],
  [:SPEWPA, 11]     => [:PROTECT],
  [:SPEWPA, 12]     => [:PROTECT],
  [:SPEWPA, 13]     => [:PROTECT],
  [:SPEWPA, 14]     => [:PROTECT],
  [:SPEWPA, 15]     => [:PROTECT],
  [:SPEWPA, 16]     => [:PROTECT],
  [:SPEWPA, 17]     => [:PROTECT],
  [:SPEWPA, 18]     => [:PROTECT],
  [:SPEWPA, 19]     => [:PROTECT],
  [:VIVILLON, 0]    => [:GUST],
  [:VIVILLON, 1]    => [:GUST],
  [:VIVILLON, 2]    => [:GUST],
  [:VIVILLON, 3]    => [:GUST],
  [:VIVILLON, 4]    => [:GUST],
  [:VIVILLON, 5]    => [:GUST],
  [:VIVILLON, 6]    => [:GUST],
  [:VIVILLON, 7]    => [:GUST],
  [:VIVILLON, 8]    => [:GUST],
  [:VIVILLON, 9]    => [:GUST],
  [:VIVILLON, 10]   => [:GUST],
  [:VIVILLON, 11]   => [:GUST],
  [:VIVILLON, 12]   => [:GUST],
  [:VIVILLON, 13]   => [:GUST],
  [:VIVILLON, 14]   => [:GUST],
  [:VIVILLON, 15]   => [:GUST],
  [:VIVILLON, 16]   => [:GUST],
  [:VIVILLON, 17]   => [:GUST],
  [:VIVILLON, 18]   => [:GUST],
  [:VIVILLON, 19]   => [:GUST],
  [:GOGOAT, 0]      => [:AERIALACE],
  [:PANGORO, 0]     => [:BULLETPUNCH],
  [:DRAGALGE, 0]    => [:TWISTER],
  [:CLAWITZER, 0]   => [:AURASPHERE],
  [:TYRANTRUM, 0]   => [:ROCKSLIDE],
  [:AURORUS, 0]     => [:FREEZEDRY],
  [:SYLVEON, 0]     => [:FAIRYWIND],
  [:GOODRA, 0]      => [:AQUATAIL],
  [:TREVENANT, 0]   => [:SHADOWCLAW],
  [:AVALUGG, 0]     => [:BODYSLAM],

  # Gen VII
  [:DECIDUEYE, 0]    => [:SPIRITSHACKLE],
  [:INCINEROAR, 0]   => [:DARKESTLARIAT],
  [:PRIMARINA, 0]    => [:SPARKLINGARIA],
  [:TOUCANNON, 0]    => [:BEAKBLAST],
  [:CHARJABUG, 0]    => [:CHARGE],
  [:VIKAVOLT, 0]     => [:THUNDERBOLT],
  [:CRABOMINABLE, 0] => [:ICEPUNCH],
  [:RIBOMBEE, 0]     => [:POLLENPUFF],
  [:LYCANROC, 0]     => [:ACCELEROCK],
  [:LYCANROC, 1]     => [:COUNTER],
  [:LYCANROC, 2]     => [:THRASH],
  [:TOXAPEX, 0]      => [:BANEFULBUNKER],
  [:LURANTIS, 0]     => [:PETALBLIZZARD],
  [:SALAZZLE, 0]     => [:CAPTIVATE],
  [:BEWEAR, 0]       => [:BIND],
  [:STEENEE, 0]      => [:DOUBLESLAP],
  [:TSAREENA, 0]     => [:TROPKICK],
  [:GOLISOPOD, 0]    => [:FIRSTIMPRESSION],
  [:SILVALLY, 0]     => [:MULTIATTACK],
  [:HAKAMOO, 0]      => [:SKYUPPERCUT],
  [:KOMMOO, 0]       => [:CLANGINGSCALES],
  [:COSMOEM, 0]      => [:COSMICPOWER],
  [:SOLGALEO, 0]     => [:SUNSTEELSTRIKE],
  [:LUNALA, 0]       => [:MOONGEISTBEAM],
  [:MELMETAL, 0]     => [:THUNDERPUNCH],

  # Gen VIII
  [:THWACKEY, 0]     => [:DOUBLEHIT],
  [:RILLABOOM, 0]    => [:DRUMBEATING],
  [:CINDERACE, 0]    => [:PYROBALL],
  [:INTELEON, 0]     => [:SNIPESHOT],
  [:GREEDENT, 0]     => [:COVET],
  [:CORVIKNIGHT, 0]  => [:STEELWING],
  [:DOTTLER, 0]      => [:CONFUSION,:LIGHTSCREEN,:REFLECT],
  [:THIEVUL, 0]      => [:THIEF],
  [:DREDNAW, 0]      => [:ROCKTOMB],
  [:CARKOL, 0]       => [:FLAMECHARGE],
  [:COALOSSAL, 0]    => [:TARSHOT],
  [:FLAPPLE, 0]      => [:WINGATTACK],
  [:APPLETUN, 0]     => [:HEADBUTT],
  [:TOXTRICITY, 0]   => [:SPARK],
  [:TOXTRICITY, 1]   => [:SPARK],
  [:GRAPPLOCT, 0]    => [:OCTOLOCK],
  [:POLTEAGEIST, 0]  => [:TEATIME],
  [:HATTREM, 0]      => [:BRUTALSWING],
  [:HATTERENE, 0]    => [:PSYCHOCUT],
  [:MORGREM, 0]      => [:FALSESURRENDER],
  [:GRIMMSNARL, 0]   => [:SPIRITBREAK],
  [:OBSTAGOON, 1]    => [:OBSTRUCT],
  [:PERRSERKER, 2]   => [:IRONHEAD],
  [:SIRFETCHD, 1]    => [:IRONDEFENSE],
  [:RUNERIGUS, 1]    => [:SHADOWCLAW],
  [:ALCREMIE, 0]     => [:DECORATE],
  [:FROSMOTH, 0]     => [:ICYWIND],
  [:COPPERAJAH, 0]   => [:HEAVYSLAM],
  [:DRAKLOAK, 0]     => [:DRAGONPULSE],
  [:DRAGAPULT, 0]    => [:DRAGONDARTS],
  [:URSHIFU,0]       => [:WICKEDBLOW],
  [:URSHIFU,1]       => [:SURGINGSTRIKES]
}

# This class stores data on each Pokemon.  Refer to $Trainer.party for an array
# of each Pokemon in the Trainer's current party.
class PokeBattle_Pokemon

  attr_accessor(:evolving)      # Is evolving

  alias initializeEvolutionMoves initialize
  def initialize(species,level,player=nil,withMoves=true)
    initializeEvolutionMoves(species,level,player,withMoves)
    @evolving=false
  end

################################################################################
# Moves                                                                        #
################################################################################

# Returns if the Pokémon is evolving.
  def evolving
    return @evolving
  end

# Returns a list of moves learned upon evolving, with the current level as the
# learn level
  def getEvolutionMoves
    name=getConstantName(PBSpecies,@species).to_sym
    key=[name, form]
    if EVOLUTIONMOVES[key] && @evolving
      movelist = []
      EVOLUTIONMOVES[key].each do |move|
        movelist.push([level,getID(PBMoves,move)])
      end
      return movelist
    else
      return []
    end
  end

# Returns the list of moves this Pokémon can learn by levelling up.
  alias getMoveListEvolutionMoves getMoveList
  def getMoveList
    return getEvolutionMoves + getMoveListEvolutionMoves
  end

end

class PokemonEvolutionScene

# Opens the evolution screen
  alias pbEvolutionEvolutionMoves pbEvolution
  def pbEvolution(cancancel=true)
    @pokemon.evolving = true
    pbEvolutionEvolutionMoves(cancancel)
    @pokemon.evolving = false
  end

end
Probaré el script y si funciona lo subiré a tutoriales modificado para la v17
 

Juantru

Usuario de oro
Yo uso essentials en castellano 16.3, tienes que ir al apartado scritps (F11), busca el Script Evolution_moves esta de los ultimos, ahi estan todos los pokemon que aprenden los movimientos al evolucionar, evolucionen al nivel que evolucionen.
 
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