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  1. M

    [Decomp-GBA] Como empezar en decomp?

    Oh, thanks! I forgot about Cygwin I see, its much slower than WLS... My CPU is 6 cores 3.70 GHz (with Turbo 4.60 GHz). Its good enough?
  2. M

    [Decomp-GBA] Como empezar en decomp?

    Wait, so i cant work with decomp in win8?
  3. M

    [pokefirered] Pokémon Terranova [Update 10/12/19]

    That's sound cool, alot to learn from his stuff, but... this mean he left the project?
  4. M

    [RH - Gráficos] Como lograr pokemones de 128x64px??

    I told you, i dont know; im looking forward to that feature too since Bug Master showed his works XD (he did splitted 4 frames and animated as well). I only know a bit of theory, about technical limits, but not of how actually make a code to do that. To make the point: Here what Bug did 5 years...
  5. M

    [RH - Gráficos] Como lograr pokemones de 128x64px??

    Differently from overworld, in Battle is needed much more than just write a code to handle 4 splitted sprites. Or we use 4 splitted sprites and make one battler at time on screen, or it would be cool to make only player mon backsprite with 2 sprites, to make the illusion of being close to screen...
  6. M

    [RH - Gráficos] Como lograr pokemones de 128x64px??

    I think shiny can be inserted, but im not sure... "but that "only one person know" has truly disappoint me D,: " What do you mean? You know someone else did this? :O But in Battle is different, right? We cant use script with loading sprites in 4 vars and coordinates to display 4 sprites...
  7. M

    [RH - Gráficos] Como lograr pokemones de 128x64px??

    As far as i know, you cant just insert sprites bigger than 64x64 directly, because its OAM limit of GBA. You have to write a custom function to allow more sprites "stitched" togheter to create the illusion of bigger sprites. (you have to face the hardware limit too: since in double battles...
  8. M

    [Otros] Animar Sprite Pokémon estilo BW.

    Great. That's sound strange, but its great. I dont remember his actions about Sapphire... Do you still talk/have any contacts with him??
  9. M

    [Otros] Animar Sprite Pokémon estilo BW.

    Its really that easy? I will try as soon as possible, thanks! How about Open and Close Bag in Battle or during Evolution Scene? No bugs?
  10. M

    [Fire Red] Pokemon Mugiwara (Act. 11/05/22)

    Obviously. I know everything about Bug Master works (my main inspiration to attempt in rom hacking) So that ASM really works? Because if you scrolling down a bit: https://www.pokecommunity.com/showthread.php?p=7928684#post7928684 (" When you restarted the game, the memory disappeared. ")
  11. M

    [Fire Red] Pokemon Mugiwara (Act. 11/05/22)

    Did you mind to tell me how to fully animate the sprites? (or you used Bug Master patch?)
  12. M

    [pokefirered] Pokémon Terranova [Update 10/12/19]

    This hack design is superb! Compu, could you write a tutorial about how to add a background to the Main menu? Like you did: https://i.ibb.co/fxXmWB4/Main-Menu.gif
  13. M

    [C] FR, E | Creando una introducción personalizada

    This is really detailed! Could you make similar tutorial for attack animations?
  14. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    I meant to inject some ASM on clean rom, and then use a decomp on that instead of clean rom, doing some C modding, and recompile in the end. But now i see its sound pretty stupid XD And i know, everybody says that modding in C is better than ASM, but i still found C too confusionary right...
  15. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    I know you cant add ASM routines (and binary hacking in general) after a decomp, but you can BEFORE? Or include some ASM routines during the decomp project development? I see in various repo project that there' some asm routines inside various folder.
  16. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    Thank you! Just a little OT question (does not make sense to open a thread for this): Its possible to merge 2 different github repo about mods to include 2 or more hacks add-on in a rom? I explain better: supposing i want both Combo Capture and DexNav in my hack, but both require a clean rom, so...
  17. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    Wait, did you changed in "only if catches mon" like Let's Go? Its what im looking for: re-create that Lest'GO system. And you succesfully added "a particular rare mon appear only if chain is high"? Would you mind to share your version?😶
  18. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    But this? Por hacer: Añadir Pokémon raros a las rutas (que normalmente no aparecen) cuando la cadena suba. Aumentar la probabilidad de que el Pokémon que buscas aparezca cuando la cadena suba. Hacer que Pokémon con menor probabilidad de aparición sean más comunes cuando la cadena suba. Evitar...
  19. M

    [pokeemerald] Combos de Captura/Batalla V 1.1

    1) No new update for this? 2) Its possible to port to pokefirered? :unsure:
  20. M

    [RH - Scripting] [Battle] How this is possible?

    Oh, ok. I just asked if someone have some idea about it. I really cant figure how that routine could be, seems pretty long. So Bug Master is a genius i guess. And with a pay, somebody will make it? :unsure::sneaky:
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