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[Scripting] R, FR | Códigos Movimientos, Flags, Specials, etc

Hola, les traigo muchisimos códigos para pokemon "Ruby" y pokemon "Fire Red"; vas a poder encontrar muchos de los códigos que necesitas para los scripts en este solo post. Ah!! me olvidaba, los códigos que aporte yo, tienen su respectiva explicación sobre lo que hace cada uno. Espero que les sirva:
EDITO: ahora con muchos mas códigos aportados por javi4315 y otros por Sky + colores por Ken y ademas, un ejemplo de script para obtener la pokedex nacional en Ruby.

Colores para "msgbox":
00 = Transparente
01 = Normal
02 = Rojo
03 = Verde
04 = Azul
05 = Amarillo
06 = Azul oscuro
Mas colores (aportado por javi4315):
[transp_rs]
[darkgrey_rs]
[red_rs]
[lightgreen_rs]
[blue_rs]
[yellow_rs]
[cyan_rs]
[magenta_rs]
[grey_rs]
[black_rs]
[black2_rs]
[lightgrey_rs]
[white_rs]
[skyblue_rs]
[darkskyblue_rs]
[white2_rs]
Colores aportados por Ken
[white_fr]
[white2_fr]
[black_fr]
[grey_fr]
[red_fr]
[orange_fr]
[green_fr]
[lightgreen_fr]
[blue_fr]
[lightblue_fr]
[white3_fr]
[lightblue2_fr]
[cyan_fr]
[lightblue3_fr]
[navyblue_fr]
[darknavyblue_fr]

Movimientos:
#raw 0x0 'Face Down
#raw 0x1 'Face Up
#raw 0x2 'Face Left
#raw 0x3 'Face Right
#raw 0x4 'Step Down (Slow)
#raw 0x5 'Step Up (Slow)
#raw 0x6 'Step Left (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0x8 'Step Down (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0xC 'Jump2 Down
#raw 0xD 'Jump2 Up
#raw 0xE 'Jump2 Left
#raw 0xF 'Jump2 Right
#raw 0x10 'Delay1
#raw 0x11 'Delay2
#raw 0x12 'Delay3
#raw 0x13 'Delay4
#raw 0x14 'Delay5
#raw 0x15 'Slide Down
#raw 0x16 'Slide Up
#raw 0x17 'Slide Left
#raw 0x18 'Slide Right
#raw 0x19 'Step on the Spot Down (Slow)
#raw 0x1A 'Step on the Spot Up (Slow)
#raw 0x1B 'Step on the Spot Left (Slow)
#raw 0x1C 'Step on the Spot Right (Slow)
#raw 0x1D 'Step on the Spot Down (Normal)
#raw 0x1E 'Step on the Spot Up (Normal)
#raw 0x1F 'Step on the Spot Left (Normal)
#raw 0x20 'Step on the Spot Right (Normal)
#raw 0x21 'Step on the Spot Down (Faster)
#raw 0x22 'Step on the Spot Up (Faster)
#raw 0x23 'Step on the Spot Left (Faster)
#raw 0x24 'Step on the Spot Right (Faster)
#raw 0x25 'Step on the Spot Down (Fastest)
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0x27 'Step on the Spot Left (Fastest)
#raw 0x28 'Step on the Spot Right (Fastest)
#raw 0x29 'Slide Down
#raw 0x2A 'Slide Up
#raw 0x2B 'Slide Left
#raw 0x2C 'Slide Right
#raw 0x2D 'Slide Down
#raw 0x2E 'Slide Up
#raw 0x2F 'Slide Left
#raw 0x30 'Slide Right
#raw 0x31 'Slide Down
#raw 0x32 'Slide Up
#raw 0x33 'Slide Left
#raw 0x34 'Slide Right
#raw 0x35 'Slide Running Down
#raw 0x36 'Slide Running Up
#raw 0xE0 'movE0
#raw 0xA4 'movA4
Saltos largos:
#raw 0x3A 'Jump Facing Left (Down)
#raw 0x3B 'Jump Facing Down (Up)
#raw 0x3C 'Jump Facing Up (Left)
#raw 0x3D 'Jump Facing Left (Right)

Lo que hace cada movimiento:
#raw 0x0 = mirar abajo
#raw 0x1 = mirar arriba
#raw 0x2 = mirar izquierda
#raw 0x3 = mirar derecha
#raw 0x4 = Un paso abajo (lento)
#raw 0x5 = Un paso arriba (lento)
#raw 0x6 = Un paso izquierda (lento)
#raw 0x7 = Un paso derecha (lento)
#raw 0x8 = Un paso abajo (normal)
#raw 0x9 = Un paso arriba (normal)
#raw 0xA = Un paso izquierda (normal)
#raw 0xB = Un paso derecha (normal)
#raw 0xC =Saltar2 Abajo
#raw 0xD = Saltar2 Arriba
#raw 0xE = Saltar2 Izquierda
#raw 0xF = Saltar2 Derecha
#raw 0x10 = Retraso1
#raw 0x11 = Retraso2
#raw 0x12 = Retraso3
#raw 0x13 = Retraso4
#raw 0x14 = Retraso5
#raw 0x15 = Deslice hacia abajo
#raw 0x16 = Deslice hacia arriba
#raw 0x17 = Deslice hacia la izquierda
#raw 0x18 = Deslice hacia la derecha
#raw 0x19 = Paso en el lugar abajo (lento)
#raw 0x1A = Paso en el lugar arriba (lento)
#raw 0x1B = Paso en el lugar izquierda (lento)
#raw 0x1C = Paso en el lugar derecha (lento)
#raw 0x19 = Paso en el lugar abajo (normal)
#raw 0x1A = Paso en el lugar arriba (normal)
#raw 0x1B = Paso en el lugar izquierda (normal)
#raw 0x1C = Paso en el lugar derecha (normal)
#raw 0x19 = Paso en el lugar abajo (rápido)
#raw 0x1A = Paso en el lugar arriba (rápido)
#raw 0x1B = Paso en el lugar izquierda (rápido)
#raw 0x1C = Paso en el lugar derecha (rápido)
#raw 0x19 = Paso en el lugar abajo (mas rápido)
#raw 0x1A = Paso en el lugar arriba (mas rápido)
#raw 0x1B = Paso en el lugar izquierda (mas rápido)
#raw 0x1C = Paso en el lugar derecha (mas rápido)
#raw 0x29 = Deslice hacia abajo
#raw 0x2A = Deslice hacia arriba
#raw 0x2B = Deslice hacia la izquierda
#raw 0x2C = Deslice hacia la derecha
#raw 0x2D = Deslice hacia abajo
#raw 0x2E = Deslice hacia arriba
#raw 0x2F = Deslice hacia la izquierda
#raw 0x30 = Deslice hacia la derecha
#raw 0x31 = Deslice hacia abajo
#raw 0x32 = Deslice hacia arriba
#raw 0x33 = Deslice hacia la izquierda
#raw 0x34 = Deslice hacia la derecha
#raw 0x35 Deslice Corriendo hacia abajo
#raw 0x36 = Deslice corriendo hacia arriba
#raw 0xE0 'movE0 (no se lo que hace xD)
#raw 0xA4 'movA4 (este tampoco xD)
Saltos largos:
#raw 0x3A Saltar mirando abajo
#raw 0x3B Saltar mirando arriba
#raw 0x3C Saltar mirando izquierda
#raw 0x3D Saltar mirando derecha

Sonidos
sound 0xA = salto
sound 0x9 = puerta
sound 0x8 = puerta2
sound 0x7 = golpe
sound 0x6 = sonido al abrir el menú
sound 0x5 = sonido al cerrar el menú
sound 0x4 = sonido al abrir el pokenav
sound 0x3 = sonido al cerrar el pokenav
sound 0x1 = sonido al subir de nivel
sound 0xC = golpe2
sound 0xD = golpe3
sound 0xE = sonido al huir un pokemon
sound 0xF = sonido al salir la pokebola
sound 0x13 = sonido del barco
sound 0x29 = sonido al romper un vidrio o algo asi
sound 0x27 = sonido de un temblor
sound 0x2A = sonido del piso rompiendose
sound 0x2B = sonido cayendo
sound 0x2C = sonido al caer
sound 0x2D = sonido al teletransportarse
sound 0x2E = sonido al finalizar la teletransportacion
sound 0x2F = sonido de la puerta del camion al abrirse
sound 0x30 = sonido del pokeblock
sound 0x31 = sonido del camion
sound 0x34 = sonido de aleteo
sound 0x35 = sonido de avión
sound 0x3D = sonido de vuelo
sound 0x3E hasta sound 0x42 sonido de campanas
sound 0x46 = sonidos al caminar sobre el agua
sound 0x47 = sonido al colocar algo sobre la mesa
sound 0x48 = sonido al recibir palta (dinero)
sound 0x49 = un timbre ding dong
sound 0x4A = sonido de agua 1
sound 0x4B = sonido de agua 2
sound 0x4C = sonido de agua 3
sound 0x51 = luvia
sound 0x50 = ventisca
sound 0x4F = sonido de envenenamiento
sound 0x57 = trueno
sound 0x58 = trueno 2
sound 0x5A =sonido al ser derrotado
sound 0x5B = sonido al llegar al límite de experiencia
sound 0x5C = camion 2
sound 0x5D = aleteo 2
sound 0x65 = sonido de alerta
sound 0x66 = sonido que hace un pokemon shuiny
sound 0x67 = poder
sound 0x6A = gente gritando
sound 0x6B = un yet
sound 0x70 ? te llaman!!
sound 0x80 = sonido al cortar
sound 0x83 = al romper piedras
sound 0x8D = se detiene el temblor (creo)
sound 0x90 = fuego
sound 0x91 = fuego2
sound 0x92 = fuego2
sound 0x93 = golpe de fuego

Signos que aparecen sobre la cabeza:
#raw 0x58 = amor
#raw 0x57 = signo de pregunta
#raw 0x56 = signo de exclamación

Flags:
Setflag 0x801 recibis Pokédex
Setflag 0x802 recibis PokéNav
Setflag 0x807 recibis primera medalla.
Setflag 0x808 recibis segunda medalla.
Setflag 0x809 recibis tercera medalla.
Setflag 0x80A recibis cuarta medalla.
Setflag 0x80B recibis quinta medalla.
Setfalg 0x80C recibis sexta medalla.
Setflag 0x80D recibis séptima medalla.
Setflag 0x80E recibis octava medalla.
Setflag 0x860 recibis zaptillas para correr

EDITO: script para actualizar la pokedex y convertirla en nacional (ejemplo).

IMPORTANTE: recuerden que esto se puede hacer siempre y cuando hayas activado la flag de la pokedex normal.

'---------------
#org 0x80105F
lock
faceplayer
checkflag 0x3EE
if 0x0 goto 0x8744030
msgbox 0x86BEA3E MSG_NORMAL '"\a esta a..."
release
end

'---------------
#org 0x744030
lock
faceplayer
msgbox 0x86BE9DB MSG_YESNO '"\te actualizo..."
compare LASTRESULT 0x1
if 0x1 goto 0x8710C10
msgbox 0x86BEA00 MSG_NORMAL '"\como quieras..."
release
end

'---------------
#org 0x710C10
lock
faceplayer
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A
msgbox 0x86BEA19 MSG_NORMAL '"\recibis POKE..."
setflag 0x3EE
release
end


'---------
' Strings
'---------
#org 0x6BEA3E
= \Ya esta actualizada

#org 0x6BE9DB
= \te actualizo la pokedex?

#org 0x6BEA00
= \como quieras

#org 0x6BEA19
= \recibis POKEDEX NACIONAL


Explicación del script "#org por #org" xD
#org 0x80105F: comienzo del script. En esta parte no deben cambiar la flag 0x3EE
#org 0x744030: texto si-no. A mi no me funcionó sin el texto si-no, recomiendo hacerlo con un texto de este tipo.
#org 0x710C10: esta parte es fundamental. Estos comandos son los que te actualizan la pokedex. NO cambien nada de esta parte, sólo pueden cambiar el msgbox.


NOTA: no me funcionó con etiquetas dinamicas.

Especiales:
special 0x131 = terremoto
special 0x0 = cura a los pokemon

Mas especiales (aportado por javi4315):
0 = Heals Party Pokémon
1 = ?
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
4 = ?
5 = ?
6 = ?
7 = ?
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
B = ?
C = ?
D = ?
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
10 = ?
11 = Something to do with Secret Base battling
12 = ?
13 = ?
14 = ?
15 = ?
16 = ?
17 = ?
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1C = ?
1D = ?
1E = ?
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
24 = ?
25 = ?
26 = ?
27 = ?
28 = ?
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
31 = ?
32 = ?
33 = ?
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
36 = ?
37 = ?
38 = ?
39 = ?
3A = ?
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
3D = ?
3E = ?
3F = ?
40 = ?
41 = ?
42 = ?
43 = ?
44 = ?
45 = ?
46 = ?
47 = ?
48 = ?
49 = ?
4A = ?
4B = ?
4C = ?
4D = ?
4E = ?
4F = ?
50 = ?
51 = ?
52 = ?
53 = ?
54 = ?
55 = ?
56 = ?
57 = ?
58 = ?
59 = ?
5A = ?
5B = ?
5C = ?
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
61 = ?
62 = ?
63 = ?
64 = ?
65 = ?
66 = ?
67 = Strange Message with sound (could be Unown speech)
68 = ?
69 = ?
6A = ?
6B = ?
6C = Trainer Tales (Link Feature)
6D = Choose Tale
6E = ?
6F = ?
70 = ?
71 = ?
72 = ?
73 = ?
74 = ?
75 = Secret Base Decoration Item Menu
76 = ?
77 = ?
78 = ?
79 = ?
7A = ?
7B = ?
7C = Something to do with renaming
7D = Something to do with renaming
7E = ?
7F = ?
80 = ?
81 = ?
82 = ?
83 = Poké Slots In Use (Store Command)
84 = ?
85 = ?
86 = ?
87 = ?
88 = ?
89 = ?
8A = Crashes
8B = ?
8C = ?
8D = Displays the last message
8E = Used with Setmaptile to make it work
8F = ?
90 = ?
91 = setmaptile #206 at X8 YB
92 = ?
93 = ?
94 = Something to do with Timed events
95 = ?
96 = ?
97 = ?
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A0 = ?
A1 = Starts Berry Blender
A2 = Slot game.
A3 = ?
A4 = ?
A5 = ?
A6 = ?
A7 = ?
A8 = ?
A9 = ?
AA = ?
AB = ?
AC = ?
AD = ?
AE = ?
AF = Gabby and TV's "In serach of Trainers"
B0 = ?
B1 = ?
B2 = ?
B3 = ?
B4 = ?
B5 = ?
B6 = ?
B7 = ?
B8 = ?
B9 = ?
BA = ?
BB = ?
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C1 = ?
C2 = Egg hatch (1st Pokémon in party)
C3 = ?
C4 = Battle results For The Coliseum

C5 = ?
C6 = Something to do with DayCare cost
C7 = ?
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
C9 = ?
CA = ?
CB = ?
CC = ?
CD = ?
CE = ?
CF = ?
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D2 = ?
D3 = ?
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D8 = ?
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
DD = ?
DE = ?
DF = ?
E0 = Move tutoring For 1st Pokémon in Party
E1 = ?
E2 = ?
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E5 = ?
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
E7 = ?
E8 = ?
E9 = ?
EA = ?
EB = ?
EC = Verse a high level trainer, level 100/Random Battle?
ED = ?
EE = ?
EF = ?
F0 = ?
F1 = Restarts Game
F2 = ?
F3 = ?
F4 = ?
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F7 = ?
F8 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FC = ?
FD = ?
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
FF = ?
100 = ?
101 = ?
102 = ?
103 = Berry Blender results
104 = ?
105 = ?
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
109 = ?
10A = ?
10B = ?
10C = ?
10D = ?
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
115 = ?
116 = ?
117 = ?
118 = ?
119 = Groudon's Orb followed by earthquake
11A = ?
11B = Battel Tower Results
11C = ?
11D = ?
11E = ?
11F = ?
120 = ?
121 = ?
122 = ?
123 = ?
124 = ?
125 = ?
126 = ?
127 = ?
128 = ?
129 = ?
12A = ?
12B = ?
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
12E = ?
12F = ?
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
133 = ?
134 = CheckPokerus [0001 = Pokerus]
135 = ?
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13A = ?
13B = Small screen shake
13C = ?
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
141 = ?
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
144 = ?
145 = ?
146 = ?
147 = Check Pokemon
148 = ?
149 = ?
14A = ?
14B = ?
14C = Turns Off Background/Map music
153 = ?
154 = ?
155 = ?

BONUS:
Especiales FireRed (aportados por javi4315):
0 = Heal Party Pokémon
1 = ?
2 = Warp sound + Black Screen
3 = Walk to your room
4 = ?
5 = ?
6 = ?
7 = ?
8 = ?
9 = ?
A = ?
B = ?
C = ?
D = ?
E = ?
F = ?
10 = ?
11 = ?
12 = ?
13 = ?
14 = ?
15 = ?
16 = ?
17 = ?
18 = ?
19 = ?
1A = ?
1B = ?
1C = ?
1D = ?
1E = ?
1F = ?
20 = Weird Fight
21 = Link Communication Standby
22 = Link Communication Standby 2
23 = Call Save Menu
24 = ?
25 = ?
26 = ?
27 = ?
28 = ?
29 = Select 3 Pokémon for something
2A = Crashes
2B = ?
2C = ?
2D = ?
2E = ?
2F = ?
30 = ?
31 = ?
32 = ?
33 = ?
34 = ?
35 = ?
36 = ?
37 = ?
38 = ?
39 = ?
3A = ?
3B = Fight with Team Aqua's Leader
3C = Access BILL's PC
3D = ?
3E = ?
3F = ?
40 = ?
41 = ?
42 = ?
43 = ?
44 = ?
45 = ?
46 = ?
47 = ?
48 = ?
49 = ?
4A = ?
4B = ?
4C = ?
4D = ?
4E = ?
4F = ?
50 = ?
51 = ?
52 = ?
53 = ?
54 = ?
55 = ?
56 = ?
57 = ?
58 = ?
59 = ?
5A = ?
5B = ?
5C = ?
5D = Call Save Menu
5E = Edit "At the battle's start" profile
5F = Edit "At the battle's start" profile
60 = Displays "At the battle's start" text
61 = ?
62 = ?
63 = ?
64 = ?
65 = ?
66 = ?
67 = ?
68 = ?
69 = ?
6A = ?
6B = ?
6C = ?
6D = ?
6E = ?
6F = ?
70 = ?
71 = ?
72 = ?
73 = ?
74 = ?
75 = ?
76 = ?
77 = ?
78 = ?
79 = ?
7A = ?
7B = ?
7C = ?
7D = ?
7E = ?
7F = ?
80 = ?
81 = ?
82 = ?
83 = ?
84 = ?
85 = ?
86 = ?
87 = ?
88 = ?
89 = ?
8A = ?
8B = ?
8C = ?
8D = ?
8E = ?
8F = ?
90 = ?
91 = ?
92 = ?
93 = ?
94 = ?
95 = ?
96 = ?
97 = ?
98 = ?
99 = ?
9A = ?
9B = ?
9C = ?
9D = Old man catching a Weedle
9E = Nickname
9F = Choose 3 Pokémon
A0 = ?
A1 = ?
A2 = ?
A3 = ?
A4 = ?
A5 = ?
A6 = ?
A7 = ?
A8 = ?
A9 = ?
AA = ?
AB = ?
AC = ?
AD = ?
AE = ?
AF = ?
B0 = ?
B1 = ?
B2 = ?
B3 = ?
B4 = ?
B5 = ?
B6 = ?
B7 = ?
B8 = ?
B9 = ?
BA = ?
BB = ?
BC = Store a Pokémon
BD = Withdraw a stored Pokémon
BE = ?
BF = ?
C0 = ?
C1 = ?
C2 = Egg Hatch
C3 = ?
C4 = Show Battle Results
C5 = ?
C6 = ?
C7 = ?
C8 = Fainted Event
C9 = ?
CA = ?
CB = ?
CC = ?
CD = ?
CE = ?
CF = ?
D0 = ?
D1 = ?
D2 = ?
D3 = ?
D4 = ?
D5 = ?
D6 = A Turned On PC Appears
D7 = A Turned Off PC Appears
D8 = ?
D9 = ?
DA = ?
DB = ?
DC = Shows Known Moves
DD = ?
DE = ?
DF = Crashes
E0 = Crashes
E1 = Crashes
E2 = Crashes
E3 = Crashes
E4 = Crashes
E5 = Crashes
E6 = Crashes
E7 = Crashes
E8 = Crashes
E9 = Crashes
EA = ?
EB = ?
EC = ?
ED = ?
EE = ?
EF = ?
F0 = ?
F1 = ?
F2 = ?
F3 = ?
F4 = ?
F5 = ?
F6 = ?
F7 = ?
F8 = ?
F9 = ?
FA = ?
FB = ?
FC = ?
FD = ?
FE = ?
FF = ?
100 = ?
101 = ?
102 = ?
103 = ?
104 = ?
105 = ?
106 = ?
107 = Reads Hall Of Fame Data
108 = Diplome For Completing Kanto Dex
109 = ?
10A = ?
10B = ?
10C = ?
10D = ?
10E = ?
10F = Crashes
110 = Saves Hall Of Fame Data
111 = Elevator
112 = ?
113 = Freezes The Camera
114 = Releases The Camera
115 = ?
116 = ?
117 = ?
118 = ?
119 = ?
11A = ?
11B = ?
11C = ?
11D = ?
11E = ?
11F = ?
120 = ?
121 = ?
122 = ?
123 = ?
124 = ?
125 = ?
126 = ?
127 = ?
128 = ?
129 = ?
12A = ?
12B = ?
12C = ?
12D = ?
12E = ?
12F = ?
130 = ?
131 = ?
132 = Select Floor (Elevator)
133 = ?
134 = ?
135 = ?
136 = Using Strength
137 = Starts Trainerbattle
138 = Starts Wild Battle
139 = Starts Wild Battle
13A = ?
13B = ?
13C = ?
13D = Warp
13E = Fall Through A Hole
13F = ?
140 = ?
141 = ?
142 = ?
143 = Starts Wild Battle
144 = ?
145 = ?
146 = ?
147 = ?
148 = ?
149 = ?
14A = ?
14B = ?
14C = ?
14D = ?
14E = ?
14F = ?
150 = ?
151 = ?
152 = ?
153 = ?
154 = ?
155 = ?
156 = Starts Battle Against Ghost
157 = Uses The Bicycle
158 = ?
159 = ?
15A = ?
15B = ?
15C = Crashes
15D = ?
15E = ?
15F = ?
160 = ?
161 = Activates Surfing Animation
162 = ?
163 = See in PokéDex
164 = ?
165 = ?
166 = Lets You Enter A Nickname
167 = ?
168 = ?
169 = ?
16A = ?
16B = Establishes A Connection
16C = Establishes A Connection
16D = Establishes A Connection
16E = Shows Wireless Connection Status
16F = ?
170 = ?
171 = ?
172 = ?
173 = ?
174 = ?
175 = ?
176 = ?
177 = ?
178 = ?
179 = ?
17A = ?
17B = Uses The Ms Aqua
17C = ?
17D = ?
17E = ?
17F = ?
180 = ?
181 = ?
182 = ?
183 = ?
184 = ?
185 = ?
186 = Crashes
187 = ?
188 = ?
189 = ?
18A = ?
18B = ?
18C = ?
18D = Learns A Move
18E = Battletower Lv50
18F = ?
190 = ?
191 = Departure Of MS Anne
192 = ?
193 = ?
194 = ?
195 = Shows Jump Records
196 = ?
197 = ?
198 = ?
199 = ?
19A = ?
19B = ?
19C = Shows Powder Counter
19D = ?
19E = ?
19F = ?
1A0 = ?
1A1 = ?
1A2 = Shows Berry Crush Rankings
1A3 = ?
1A4 = ?
1A5 = Plays Credits On The Current Map
1A6 = Shows Dodrio Berry Picking Stats
1A7 = ?
1A8 = ?
1A9 = ?
1AA = ?
1AB = Moves The Deoxys-Triangle
1AC = ?
1AD = ?
1AE = ?
1AF = ?
1B0 = ?
1B1 = ?
1B2 = Displays A Cursor At The Left Top Corner
1B3 = ?
1B4 = ?
1B5 = Executes Weird Effects on Map Tiles
1B6 = Executes Weird Effects on Map Tiles
1B7 = ?
1B8 = ?
1B9 = ?
1BA = ?
1BB = ?

Aporte de Sky
Fire Red:
0x1
0x2
0x3
0x4
0x5
0x6
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x50
0x52
0x54
0x58
0x59
0x5C
0x5D
0x5F
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x72
0x75
0x7A
0x7B
0x7C
0x7D
0x7E
0x80
0x81
0x82
0x84
0x85
0x86
0x88
0x8B
0x8C
0x8D
0x8E
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xAA
0xAD
0xAE
0xB1
0xB2
0xB3
0xB4
0xD5
0xD6
0xD7
0xDC
0xEA
0x109
0x10A
0x10B
0x118
0x119
0x11A
0x11B
0x120
0x121
0x124
0x125
0x126
0x127
0x128
0x129
0x142
0x143
0x144
0x163
0x16A
0x16E
0x16F
0x188
0x189
0x190
0x191
0x192
0x1A7
0x1A8
0x1B6
0x1B7
0x1B8
0x1CE
0x1CF
0x1D0
0x219
0x21A
0x21F
0x230
0x231
0x232
0x233
0x234
0x235
0x236
0x237
0x238
0x239
0x23A
0x23B
0x23C
0x23D
0x23F
0x240
0x241
0x243
0x244
0x245
0x246
0x247
0x248
0x249
0x24A
0x24B
0x24D
0x24E
0x24F
0x250
0x251
0x252
0x253
0x254
0x255
0x256
0x257
0x258
0x259
0x25B
0x25E
0x263
0x264
0x265
0x266
0x267
0x268
0x269
0x26A
0x26B
0x26C
0x26D
0x26E
0x26F
0x270
0x271
0x272
0x273
0x274
0x275
0x276
0x278
0x27A
0x27B
0x27C
0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
0x284
0x285
0x286
0x287
0x288
0x289
0x28A
0x28B
0x28C
0x28D
0x290
0x291
0x292
0x293
0x294
0x295
0x296
0x297
0x298
0x29A
0x29B
0x29C
0x29D
0x29E
0x29F
0x2A0
0x2A1
0x2A2
0x2A3
0x2A5
0x2A6
0x2BB
0x2BC
0x2BD
0x2BE
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
0x2CC
0x2CD
0x2CE
0x2CF
0x2D0
0x2D1
0x2D2
0x2D3
0x2D4
0x2D5
0x2D6
0x2D7
0x2D8
0x2D9
0x2DA
0x2DB
0x2DC
0x2DD
0x2E1
0x2E2
0x2E3
0x2E4
0x2E5
0x2EC
0x2ED
0x2EE
0x2EF
0x2F0
0x2F1
0x2F2
0x2F3
0x2F4
0x2F5
0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
0x2FD
0x2FE
0x2FF
0x4B0
0x4B1
0x4B2
0x4B3
0x4B4
0x4B5
0x4B6
0x4B7
0x4B8
0x4B9
0x4BA
0x4BB
0x4BC
0x805
0x807
0x820
0x821
0x822
0x823
0x824
0x825
0x826
0x827
0x828
0x829
0x82C
0x82D
0x82F
0x830
0x834
0x83E
0x841
0x842
0x844
0x845
0x846
0x847
0x848
0x849
0x84A
0x84B
0x890
0x891
0x892
0x893
0x894
0x895
0x896
0x897
0x898
0x899
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A2
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AC
0x8AD
0x8AE
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2
Ruby:
0x1
0x2
0x3
0x4
0x5
0x6
0x11
0x12
0x13
0x14
0x15
0x16
0x17
0x18
0x19
0x1A
0x1B
0x1C
0x1D
0x1E
0x1F
0x20
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x38
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x50
0x51
0x52
0x54
0x58
0x59
0x5A
0x5B
0x5C
0x5D
0x5E
0x5F
0x60
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x6D
0x6E
0x6F
0x70
0x71
0x72
0x73
0x74
0x75
0x76
0x77
0x79
0x7A
0x7B
0x7C
0x7D
0x7E
0x7F
0x80
0x81
0x82
0x83
0x84
0x85
0x86
0x87
0x88
0x89
0x8A
0x8B
0x8C
0x8D
0x8E
0x8F
0x90
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xA3
0xA4
0xA5
0xA6
0xA7
0xA8
0xA9
0xAA
0xAB
0xAC
0xAD
0xAE
0xAF
0xB0
0xB1
0xB2
0xB3
0xB4
0xB5
0xB6
0xB7
0xB8
0xB9
0xBA
0xBB
0xBC
0xBD
0xBE
0xBF
0xC0
0xC1
0xC2
0xC3
0xC4
0xC5
0xC6
0xC7
0xC8
0xC9
0xCA
0xCB
0xCC
0xCD
0xCE
0xD0
0xD1
0xD4
0xD5
0xD6
0xD7
0xD8
0xD9
0xDA
0xDB
0xDC
0xDD
0xDE
0xDF
0xE0
0xE1
0xE2
0xE3
0xE4
0xE5
0xE6
0xE7
0xE8
0xE9
0xEA
0xEB
0xEC
0xED
0xEE
0xEF
0xF0
0xF1
0xF2
0xF3
0xF4
0xF5
0xF6
0xF7
0xF8
0xF9
0xFA
0xFB
0xFC
0xFE
0xFF
0x100
0x101
0x102
0x103
0x104
0x105
0x106
0x107
0x108
0x109
0x10A
0x10B
0x10D
0x10E
0x10F
0x110
0x111
0x112
0x113
0x114
0x115
0x116
0x117
0x118
0x119
0x11A
0x11B
0x11C
0x11D
0x11E
0x11F
0x120
0x121
0x122
0x124
0x125
0x126
0x127
0x128
0x129
0x12A
0x12B
0x12C
0x12D
0x12E
0x138
0x140
0x141
0x142
0x143
0x144
0x163
0x16A
0x16E
0x16F
0x188
0x189
0x190
0x191
0x192
0x194
0x1A7
0x1A8
0x1A9
0x1AA
0x1B6
0x1B7
0x1B8
0x1CE
0x1CF
0x1D0
0x1E5
0x1E6
0x1ED
0x1EE
0x1EF
0x219
0x21A
0x21F
0x230
0x231
0x232
0x233
0x234
0x235
0x236
0x237
0x238
0x239
0x23A
0x23B
0x23C
0x23D
0x23F
0x240
0x241
0x243
0x244
0x245
0x246
0x247
0x248
0x249
0x24A
0x24B
0x24D
0x24E
0x24F
0x250
0x251
0x252
0x253
0x254
0x255
0x256
0x257
0x258
0x259
0x25B
0x25E
0x263
0x264
0x265
0x266
0x267
0x268
0x269
0x26A
0x26B
0x26C
0x26D
0x26E
0x26F
0x270
0x271
0x272
0x273
0x274
0x275
0x276
0x278
0x279
0x27A
0x27B
0x27C
0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
0x284
0x285
0x286
0x287
0x288
0x289
0x28A
0x28B
0x28C
0x28D
0x28E
0x28F
0x290
0x291
0x292
0x293
0x294
0x295
0x296
0x297
0x298
0x29A
0x29B
0x29C
0x29D
0x29E
0x29F
0x2A0
0x2A1
0x2A2
0x2A3
0x2A5
0x2A6
0x2BB
0x2BC
0x2BD
0x2BE
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
0x2CC
0x2CD
0x2CE
0x2CF
0x2D0
0x2D1
0x2D2
0x2D3
0x2D4
0x2D5
0x2D6
0x2D7
0x2D8
0x2D9
0x2DA
0x2DB
0x2DC
0x2DD
0x2E1
0x2E2
0x2E3
0x2E4
0x2E5
0x2E6
0x2E7
0x2E8
0x2EC
0x2ED
0x2EE
0x2EF
0x2F0
0x2F1
0x2F2
0x2F3
0x2F4
0x2F5
0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
0x2FD
0x2FE
0x2FF
0x300
0x301
0x302
0x303
0x305
0x307
0x308
0x309
0x30A
0x30B
0x30C
0x30D
0x310
0x311
0x31C
0x31D
0x31E
0x31F
0x320
0x321
0x322
0x323
0x326
0x327
0x328
0x329
0x32E
0x32F
0x330
0x333
0x335
0x336
0x33C
0x33D
0x33F
0x343
0x348
0x349
0x34D
0x34E
0x350
0x351
0x354
0x356
0x357
0x358
0x35A
0x35B
0x35C
0x362
0x364
0x365
0x366
0x36D
0x36E
0x370
0x371
0x372
0x373
0x379
0x37A
0x37B
0x37C
0x37D
0x37E
0x380
0x381
0x382
0x384
0x385
0x386
0x387
0x388
0x389
0x38A
0x38F
0x390
0x391
0x393
0x394
0x395
0x396
0x39E
0x39F
0x3A0
0x3A5
0x3A6
0x3A7
0x3A8
0x3A9
0x3AC
0x3AD
0x3AE
0x3B0
0x3B1
0x3B2
0x3B3
0x3B4
0x3B5
0x3B7
0x3B8
0x3B9
0x3BA
0x3BB
0x3BC
0x3BD
0x3BE
0x3BF
0x3C1
0x3C2
0x3C3
0x3C4
0x3C5
0x3C7
0x3C8
0x3CD
0x3CE
0x3CF
0x3D0
0x3D1
0x3D2
0x3D3
0x3D4
0x3D6
0x3D7
0x3D8
0x3D9
0x3DA
0x3DB
0x3DC
0x3DD
0x3DE
0x3DF
0x436
0x4B0
0x4B1
0x4B2
0x4B3
0x4B4
0x4B5
0x4B6
0x4B7
0x4B8
0x4B9
0x4BA
0x4BB
0x4BC
0x4BD
0x4C1
0x4C9
0x4CD
0x4D4
0x4DD
0x4DE
0x4DF
0x4E0
0x800
0x801
0x802
0x804
0x805
0x806
0x807
0x808
0x809
0x80A
0x80B
0x80C
0x80D
0x80E
0x80F
0x810
0x811
0x812
0x813
0x814
0x815
0x816
0x817
0x818
0x819
0x81A
0x81B
0x81C
0x81D
0x81E
0x820
0x821
0x822
0x823
0x824
0x825
0x826
0x827
0x828
0x829
0x82A
0x82B
0x82C
0x82D
0x82F
0x830
0x832
0x834
0x83A
0x83B
0x83C
0x83D
0x83E
0x83F
0x840
0x841
0x842
0x843
0x844
0x845
0x846
0x847
0x848
0x849
0x84A
0x84B
0x84C
0x84F
0x850
0x851
0x852
0x853
0x854
0x855
0x856
0x857
0x858
0x859
0x85A
0x85B
0x85C
0x85E
0x85F
0x860
0x861
0x863
0x890
0x891
0x892
0x893
0x894
0x895
0x896
0x897
0x898
0x899
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A2
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AC
0x8AD
0x8AE
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2
0x8CA
0x8CB
0x8CC
0x8CD
0x8CE
0x8CF
0x8D0
0x8D1
0x8D2
Ruby:
0 = Petalburg/Slateport
2 = Enter/Info/Cancel
3 = What's contest/Types of Contest/Ranks/Cancel
4 = Cool/Beauty/Cute/Smart/Tough/Cancel
5 = Decoration/Pack-up/Cancel
6 = Decoration/Pack-up/Registry/Cancel
7 = Register/Registry/Information/Cancel
C = Mach/Acro
D = PSN/PAR/SLP/BRN/FRZ/Cancel
E = Dewford/Cancel
10 = Saw it/Not yet
11 = Yes/No/Info
12 = Single/Double/Multi/Cancel
13 = Littleroot/Slateport/Lilycove
14 = Yes/No/Info
17 = Make Challenge/Obtain Info/Cancel
18 = LV50/LV100/CANCEL
19 = Zigzagoon/Poocheyena/Nincada
1A = Nincada/Lotad/Roselia
1B = Shroomish/Nincada/Surskit
1C = Treecko/Torchic/Mudkip
1D = Seedot/Shroomish/Spinda
1E = Shroomish/Zigzagoon/Wurmple
1F = PokeBall/Super Potion/Same Price
20 = £135/£155/£175
21 = Cost More/Cost Less/Same Price
22 = Male/Female/Neither
23 = males/females/same number
24 = Male/Female/Depends
25 = 6/8/10
26 = 1/2/3
27 = 6/7/8
2A = FRESHWATER/SODAPOP/LEMONADE/CANCEL
2B = How To Ride/How To Turn/Sandy Slopes/CANCEL
2C = WHEELIES/BUNNY-HOPS/JUMPING/CANCEL
2D = SATISFIED/DISSATISFIED
2E = DEEPSEATOOTH/DEEPSEASCALE
2F = BLUE FLUTE/YELLOW FLUTE/RED FLUTE/WHITE FLUTE/BLACK FLUTE/GLASS CHAIR/GLASS DESK/CANCEL
30 = TREECKODOLL/TORCHICDOLL/MUDKIPDOLL/CANCEL
31 = 50COINS/500COINS/CANCEL
32 = EXCELLENT/NOTSOHOT
34 = LILYCOVE/BATTLETOWER
35 = SLATEPORT/LILYCOVE
36 = RIGHT/LEFT
37 = TM32/TM29/TM35/TM24/TM13/CANCEL
38 = SLATEPORT/BATTLETOWER
39 = 1F/2F/3F/4F/5F
3A = REDSHARD/CANCEL
3B = YELLOWSHARD/CANCEL
3C = REDSHARD/YELLOWSHARD/CANCEL
3D = BLUESHARD/CANCEL
3E = REDSHARD/BLUESHARD/CANCEL
3F = YELLOWSHARD/BLUESHARD/CANCEL
40 = REDSHARD/YELLOWSHARD/BLUESHARD/CANCEL
41 = GREENSHARD/CANCEL
42 = REDSHARD/GREENSHARD/CANCEL
43 = YELLOWSHARD/GREEMSHARD/CANCEL
44 = REDSHARD/YELLOWSHARD/GREENSHARD/CANCEL
45 = BLUESHARD/GREENSHARD/CANCEL
46 = REDSHARD/BLUESHARD/GREENSHARD/CANCEL
47 = YELLOWSHARD/GREENSHARD/BLUESHARD/CANCEL
48 = REDSHARD/YELLOWSHARD/BLUESHARD/GREENSHARD/CANCEL
FireRed:
0 = Yes/No
1 = Eevee/Flareon/Jolteon/Vaporeon/Quit
2 = Normal/Black/Pink/Sepia
3 = Hall of Fame/Quit
4 = Eggs/Quit
5 = Victories/Quit
6 = Hall of Fame/Eggs/Quit
7 = Hall of Fame/Victories/Quit
8 = Eggs/Victories/Quit
9 = Hall of Fame/Eggs/Victories/Quit
A = Exit
D = Bicycle $1000000/No thanks.
E = Abra 200 coins/Clefairy 500 coins/Dratini 2100 coins/Scyther 5500 coins/Porygon 9,999 coins/No thanks.
F = SLP/PSN/PAR/BRN/FRZ/Exit
10 = Yes/No/Info
11 = Single Battle/Double Battle/Multi Battle/Info/Exit
12 = Yes/No/Info
13 = Make a Challenge/Info/Exit
14 = Rooftop/B1F/Exit
15 = Helix Fossil/Exit
16 = Dome Fossil/Exit
17 = Old Amber/Exit
18 = Helix Fossil/Old Amber/Exit
19 = Dome Fossil/Old Amber/Exit
1A = Fresh Water $200/Soda Pop $300/Lemonade $350
1B = 50 coins $1000/500coins $10000/Exit
1C = Excellent/Not so bad.
1D = Right/Left
1E = TM25 5500 coins/TM14 5500 coins/TM38 5500 coins/TM23 4500 coins/TM26 6500 coins/No thanks.
1F = 5F/4F/3F/2F/1F/Exit
20 = Fresh Water/Exit
21 = Soda Pop/Exit
22 = Fresh Water/Soda Pop/Exit
23 = Lemonade/Exit
24 = Fresh Water/Lemonade/Exit
25 = Soda Pop/Lemonade/Exit
26 = Fresh Water/Lemonade/Exit
27 = Trade Center/Coliseum/Exit
28 = Game Link Cable/Wireless/Exit
29 = Smoke Ball 800 coins/Miracle Seed 1000 coins/Charcoal 1000 coins/Mystic Water 1000 coins/Yellow Flute 1600 coins/No thanks.
2A = B1F/B2F/B4F/Exit
2B = Linked Game Play/Direct Corner/Union Room/Quit
2C = Two Island/Three Island/Exit
2D = One Island/Three Island/Exit
2E = One Island/Two Island/Exit
2F = Trade Center/Coliseum/Berry Crush/Exit
30 = Empty/Empty/Exit
31 = Pokémon Jump/Dodrio Berry-picking/Exit
32 = Trade Center/Coliseum/Exit
33 = 2 Tiny Mushrooms/1 Big Mushroom
34 = Trade Center/Coliseum/Empty/Berry Crush/Exit
35 = Trade Center/Coliseum/Empty/Exit
36 = Sevii Islands/Navel Rock/Exit
37 = Sevii Islands/Birth Island/Exit
38 = Sevii Islands/Navel Rock/Birth Island/Exit
39 = One Island/Two Island/Three Island/Exit
3A = Vermillion/Two Island/Three Island/Exit
3B = Vermillion/One Island/Three Island/Exit
3C = Vermillion/One Island/Two Island/Exit
3D = Vermillion/Exit
3E = Empty/Empty/Exit
3F = Join Group/Become Leader/Exit
40 = Single/Double/Knockout/Mixed/Exit



uuuf termine, espero que les sriva y apoyen este post ;)
 

.Neon

Usuario
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Si! Yo apoyo, es muy bueno y interesante.
Tiene todos (o casi todos) los movemientos con que hace cada uno, lo que es bueno.

Como ya dije, apoyo ^^
 

Javi4315

Babyface
Miembro de honor
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Sí, me parece bien la idea. Es más, me gustaría aportar unas listas que tenía por ahí (junto a otras cosas secretas xD), a lo mejor te sirven:

0 = Heals Party Pokémon
1 = ?
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
4 = ?
5 = ?
6 = ?
7 = ?
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
B = ?
C = ?
D = ?
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
10 = ?
11 = Something to do with Secret Base battling
12 = ?
13 = ?
14 = ?
15 = ?
16 = ?
17 = ?
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1C = ?
1D = ?
1E = ?
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
24 = ?
25 = ?
26 = ?
27 = ?
28 = ?
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
31 = ?
32 = ?
33 = ?
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
36 = ?
37 = ?
38 = ?
39 = ?
3A = ?
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
3D = ?
3E = ?
3F = ?
40 = ?
41 = ?
42 = ?
43 = ?
44 = ?
45 = ?
46 = ?
47 = ?
48 = ?
49 = ?
4A = ?
4B = ?
4C = ?
4D = ?
4E = ?
4F = ?
50 = ?
51 = ?
52 = ?
53 = ?
54 = ?
55 = ?
56 = ?
57 = ?
58 = ?
59 = ?
5A = ?
5B = ?
5C = ?
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
61 = ?
62 = ?
63 = ?
64 = ?
65 = ?
66 = ?
67 = Strange Message with sound (could be Unown speech)
68 = ?
69 = ?
6A = ?
6B = ?
6C = Trainer Tales (Link Feature)
6D = Choose Tale
6E = ?
6F = ?
70 = ?
71 = ?
72 = ?
73 = ?
74 = ?
75 = Secret Base Decoration Item Menu
76 = ?
77 = ?
78 = ?
79 = ?
7A = ?
7B = ?
7C = Something to do with renaming
7D = Something to do with renaming
7E = ?
7F = ?
80 = ?
81 = ?
82 = ?
83 = Poké Slots In Use (Store Command)
84 = ?
85 = ?
86 = ?
87 = ?
88 = ?
89 = ?
8A = Crashes
8B = ?
8C = ?
8D = Displays the last message
8E = Used with Setmaptile to make it work
8F = ?
90 = ?
91 = setmaptile #206 at X8 YB
92 = ?
93 = ?
94 = Something to do with Timed events
95 = ?
96 = ?
97 = ?
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A0 = ?
A1 = Starts Berry Blender
A2 = Slot game.
A3 = ?
A4 = ?
A5 = ?
A6 = ?
A7 = ?
A8 = ?
A9 = ?
AA = ?
AB = ?
AC = ?
AD = ?
AE = ?
AF = Gabby and TV's "In serach of Trainers"
B0 = ?
B1 = ?
B2 = ?
B3 = ?
B4 = ?
B5 = ?
B6 = ?
B7 = ?
B8 = ?
B9 = ?
BA = ?
BB = ?
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C1 = ?
C2 = Egg hatch (1st Pokémon in party)
C3 = ?
C4 = Battle results For The Coliseum

C5 = ?
C6 = Something to do with DayCare cost
C7 = ?
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
C9 = ?
CA = ?
CB = ?
CC = ?
CD = ?
CE = ?
CF = ?
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D2 = ?
D3 = ?
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D8 = ?
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
DD = ?
DE = ?
DF = ?
E0 = Move tutoring For 1st Pokémon in Party
E1 = ?
E2 = ?
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E5 = ?
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
E7 = ?
E8 = ?
E9 = ?
EA = ?
EB = ?
EC = Verse a high level trainer, level 100/Random Battle?
ED = ?
EE = ?
EF = ?
F0 = ?
F1 = Restarts Game
F2 = ?
F3 = ?
F4 = ?
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F7 = ?
F8 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FC = ?
FD = ?
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
FF = ?
100 = ?
101 = ?
102 = ?
103 = Berry Blender results
104 = ?
105 = ?
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
109 = ?
10A = ?
10B = ?
10C = ?
10D = ?
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
115 = ?
116 = ?
117 = ?
118 = ?
119 = Groudon's Orb followed by earthquake
11A = ?
11B = Battel Tower Results
11C = ?
11D = ?
11E = ?
11F = ?
120 = ?
121 = ?
122 = ?
123 = ?
124 = ?
125 = ?
126 = ?
127 = ?
128 = ?
129 = ?
12A = ?
12B = ?
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
12E = ?
12F = ?
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
133 = ?
134 = CheckPokerus [0001 = Pokerus]
135 = ?
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13A = ?
13B = Small screen shake
13C = ?
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
141 = ?
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
144 = ?
145 = ?
146 = ?
147 = Check Pokemon
148 = ?
149 = ?
14A = ?
14B = ?
14C = Turns Off Background/Map music
153 = ?
154 = ?
155 = ?

0 = Heal Party Pokémon
1 = ?
2 = Warp sound + Black Screen
3 = Walk to your room
4 = ?
5 = ?
6 = ?
7 = ?
8 = ?
9 = ?
A = ?
B = ?
C = ?
D = ?
E = ?
F = ?
10 = ?
11 = ?
12 = ?
13 = ?
14 = ?
15 = ?
16 = ?
17 = ?
18 = ?
19 = ?
1A = ?
1B = ?
1C = ?
1D = ?
1E = ?
1F = ?
20 = Weird Fight
21 = Link Communication Standby
22 = Link Communication Standby 2
23 = Call Save Menu
24 = ?
25 = ?
26 = ?
27 = ?
28 = ?
29 = Select 3 Pokémon for something
2A = Crashes
2B = ?
2C = ?
2D = ?
2E = ?
2F = ?
30 = ?
31 = ?
32 = ?
33 = ?
34 = ?
35 = ?
36 = ?
37 = ?
38 = ?
39 = ?
3A = ?
3B = Fight with Team Aqua's Leader
3C = Access BILL's PC
3D = ?
3E = ?
3F = ?
40 = ?
41 = ?
42 = ?
43 = ?
44 = ?
45 = ?
46 = ?
47 = ?
48 = ?
49 = ?
4A = ?
4B = ?
4C = ?
4D = ?
4E = ?
4F = ?
50 = ?
51 = ?
52 = ?
53 = ?
54 = ?
55 = ?
56 = ?
57 = ?
58 = ?
59 = ?
5A = ?
5B = ?
5C = ?
5D = Call Save Menu
5E = Edit "At the battle's start" profile
5F = Edit "At the battle's start" profile
60 = Displays "At the battle's start" text
61 = ?
62 = ?
63 = ?
64 = ?
65 = ?
66 = ?
67 = ?
68 = ?
69 = ?
6A = ?
6B = ?
6C = ?
6D = ?
6E = ?
6F = ?
70 = ?
71 = ?
72 = ?
73 = ?
74 = ?
75 = ?
76 = ?
77 = ?
78 = ?
79 = ?
7A = ?
7B = ?
7C = ?
7D = ?
7E = ?
7F = ?
80 = ?
81 = ?
82 = ?
83 = ?
84 = ?
85 = ?
86 = ?
87 = ?
88 = ?
89 = ?
8A = ?
8B = ?
8C = ?
8D = ?
8E = ?
8F = ?
90 = ?
91 = ?
92 = ?
93 = ?
94 = ?
95 = ?
96 = ?
97 = ?
98 = ?
99 = ?
9A = ?
9B = ?
9C = ?
9D = Old man catching a Weedle
9E = Nickname
9F = Choose 3 Pokémon
A0 = ?
A1 = ?
A2 = ?
A3 = ?
A4 = ?
A5 = ?
A6 = ?
A7 = ?
A8 = ?
A9 = ?
AA = ?
AB = ?
AC = ?
AD = ?
AE = ?
AF = ?
B0 = ?
B1 = ?
B2 = ?
B3 = ?
B4 = ?
B5 = ?
B6 = ?
B7 = ?
B8 = ?
B9 = ?
BA = ?
BB = ?
BC = Store a Pokémon
BD = Withdraw a stored Pokémon
BE = ?
BF = ?
C0 = ?
C1 = ?
C2 = Egg Hatch
C3 = ?
C4 = Show Battle Results
C5 = ?
C6 = ?
C7 = ?
C8 = Fainted Event
C9 = ?
CA = ?
CB = ?
CC = ?
CD = ?
CE = ?
CF = ?
D0 = ?
D1 = ?
D2 = ?
D3 = ?
D4 = ?
D5 = ?
D6 = A Turned On PC Appears
D7 = A Turned Off PC Appears
D8 = ?
D9 = ?
DA = ?
DB = ?
DC = Shows Known Moves
DD = ?
DE = ?
DF = Crashes
E0 = Crashes
E1 = Crashes
E2 = Crashes
E3 = Crashes
E4 = Crashes
E5 = Crashes
E6 = Crashes
E7 = Crashes
E8 = Crashes
E9 = Crashes
EA = ?
EB = ?
EC = ?
ED = ?
EE = ?
EF = ?
F0 = ?
F1 = ?
F2 = ?
F3 = ?
F4 = ?
F5 = ?
F6 = ?
F7 = ?
F8 = ?
F9 = ?
FA = ?
FB = ?
FC = ?
FD = ?
FE = ?
FF = ?
100 = ?
101 = ?
102 = ?
103 = ?
104 = ?
105 = ?
106 = ?
107 = Reads Hall Of Fame Data
108 = Diplome For Completing Kanto Dex
109 = ?
10A = ?
10B = ?
10C = ?
10D = ?
10E = ?
10F = Crashes
110 = Saves Hall Of Fame Data
111 = Elevator
112 = ?
113 = Freezes The Camera
114 = Releases The Camera
115 = ?
116 = ?
117 = ?
118 = ?
119 = ?
11A = ?
11B = ?
11C = ?
11D = ?
11E = ?
11F = ?
120 = ?
121 = ?
122 = ?
123 = ?
124 = ?
125 = ?
126 = ?
127 = ?
128 = ?
129 = ?
12A = ?
12B = ?
12C = ?
12D = ?
12E = ?
12F = ?
130 = ?
131 = ?
132 = Select Floor (Elevator)
133 = ?
134 = ?
135 = ?
136 = Using Strength
137 = Starts Trainerbattle
138 = Starts Wild Battle
139 = Starts Wild Battle
13A = ?
13B = ?
13C = ?
13D = Warp
13E = Fall Through A Hole
13F = ?
140 = ?
141 = ?
142 = ?
143 = Starts Wild Battle
144 = ?
145 = ?
146 = ?
147 = ?
148 = ?
149 = ?
14A = ?
14B = ?
14C = ?
14D = ?
14E = ?
14F = ?
150 = ?
151 = ?
152 = ?
153 = ?
154 = ?
155 = ?
156 = Starts Battle Against Ghost
157 = Uses The Bicycle
158 = ?
159 = ?
15A = ?
15B = ?
15C = Crashes
15D = ?
15E = ?
15F = ?
160 = ?
161 = Activates Surfing Animation
162 = ?
163 = See in PokéDex
164 = ?
165 = ?
166 = Lets You Enter A Nickname
167 = ?
168 = ?
169 = ?
16A = ?
16B = Establishes A Connection
16C = Establishes A Connection
16D = Establishes A Connection
16E = Shows Wireless Connection Status
16F = ?
170 = ?
171 = ?
172 = ?
173 = ?
174 = ?
175 = ?
176 = ?
177 = ?
178 = ?
179 = ?
17A = ?
17B = Uses The Ms Aqua
17C = ?
17D = ?
17E = ?
17F = ?
180 = ?
181 = ?
182 = ?
183 = ?
184 = ?
185 = ?
186 = Crashes
187 = ?
188 = ?
189 = ?
18A = ?
18B = ?
18C = ?
18D = Learns A Move
18E = Battletower Lv50
18F = ?
190 = ?
191 = Departure Of MS Anne
192 = ?
193 = ?
194 = ?
195 = Shows Jump Records
196 = ?
197 = ?
198 = ?
199 = ?
19A = ?
19B = ?
19C = Shows Powder Counter
19D = ?
19E = ?
19F = ?
1A0 = ?
1A1 = ?
1A2 = Shows Berry Crush Rankings
1A3 = ?
1A4 = ?
1A5 = Plays Credits On The Current Map
1A6 = Shows Dodrio Berry Picking Stats
1A7 = ?
1A8 = ?
1A9 = ?
1AA = ?
1AB = Moves The Deoxys-Triangle
1AC = ?
1AD = ?
1AE = ?
1AF = ?
1B0 = ?
1B1 = ?
1B2 = Displays A Cursor At The Left Top Corner
1B3 = ?
1B4 = ?
1B5 = Executes Weird Effects on Map Tiles
1B6 = Executes Weird Effects on Map Tiles
1B7 = ?
1B8 = ?
1B9 = ?
1BA = ?
1BB = ?

[transp_rs]
[darkgrey_rs]
[red_rs]
[lightgreen_rs]
[blue_rs]
[yellow_rs]
[cyan_rs]
[magenta_rs]
[grey_rs]
[black_rs]
[black2_rs]
[lightgrey_rs]
[white_rs]
[skyblue_rs]
[darkskyblue_rs]
[white2_rs]

Bueno, no creo que haga falta decir que apoyo ¿No? xD. Bueno, saludos!!
 

A de Abstract

Usuario mítico
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Lo mismo, quiero aportar varias listas que encontré en XSE, que a muchos les serviran:
Fire Red:
0x1
0x2
0x3
0x4
0x5
0x6
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
0x4C
0x4D
0x50
0x52
0x54
0x58
0x59
0x5C
0x5D
0x5F
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x72
0x75
0x7A
0x7B
0x7C
0x7D
0x7E
0x80
0x81
0x82
0x84
0x85
0x86
0x88
0x8B
0x8C
0x8D
0x8E
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xAA
0xAD
0xAE
0xB1
0xB2
0xB3
0xB4
0xD5
0xD6
0xD7
0xDC
0xEA
0x109
0x10A
0x10B
0x118
0x119
0x11A
0x11B
0x120
0x121
0x124
0x125
0x126
0x127
0x128
0x129
0x142
0x143
0x144
0x163
0x16A
0x16E
0x16F
0x188
0x189
0x190
0x191
0x192
0x1A7
0x1A8
0x1B6
0x1B7
0x1B8
0x1CE
0x1CF
0x1D0
0x219
0x21A
0x21F
0x230
0x231
0x232
0x233
0x234
0x235
0x236
0x237
0x238
0x239
0x23A
0x23B
0x23C
0x23D
0x23F
0x240
0x241
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0x244
0x245
0x246
0x247
0x248
0x249
0x24A
0x24B
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0x24E
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0x250
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0x263
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0x26A
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0x270
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0x273
0x274
0x275
0x276
0x278
0x27A
0x27B
0x27C
0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
0x284
0x285
0x286
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0x289
0x28A
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0x290
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0x293
0x294
0x295
0x296
0x297
0x298
0x29A
0x29B
0x29C
0x29D
0x29E
0x29F
0x2A0
0x2A1
0x2A2
0x2A3
0x2A5
0x2A6
0x2BB
0x2BC
0x2BD
0x2BE
0x2BF
0x2C0
0x2C1
0x2C2
0x2C3
0x2C4
0x2C5
0x2C6
0x2C7
0x2C8
0x2C9
0x2CA
0x2CB
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0x2D1
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0x2F0
0x2F1
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0x2F3
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0x2F6
0x2F7
0x2F8
0x2F9
0x2FA
0x2FB
0x2FC
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0x2FE
0x2FF
0x4B0
0x4B1
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0x4B3
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0x4B5
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0x4B7
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0x4BA
0x4BB
0x4BC
0x805
0x807
0x820
0x821
0x822
0x823
0x824
0x825
0x826
0x827
0x828
0x829
0x82C
0x82D
0x82F
0x830
0x834
0x83E
0x841
0x842
0x844
0x845
0x846
0x847
0x848
0x849
0x84A
0x84B
0x890
0x891
0x892
0x893
0x894
0x895
0x896
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0x898
0x899
0x89A
0x89B
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0x8B1
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0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2
Ruby:
0x1
0x2
0x3
0x4
0x5
0x6
0x11
0x12
0x13
0x14
0x15
0x16
0x17
0x18
0x19
0x1A
0x1B
0x1C
0x1D
0x1E
0x1F
0x20
0x2B
0x2C
0x2E
0x2F
0x30
0x31
0x32
0x33
0x34
0x35
0x36
0x37
0x38
0x39
0x3D
0x3E
0x3F
0x40
0x41
0x42
0x43
0x44
0x45
0x46
0x47
0x48
0x49
0x4A
0x4B
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0x4D
0x50
0x51
0x52
0x54
0x58
0x59
0x5A
0x5B
0x5C
0x5D
0x5E
0x5F
0x60
0x62
0x63
0x64
0x65
0x66
0x67
0x68
0x69
0x6A
0x6B
0x6D
0x6E
0x6F
0x70
0x71
0x72
0x73
0x74
0x75
0x76
0x77
0x79
0x7A
0x7B
0x7C
0x7D
0x7E
0x7F
0x80
0x81
0x82
0x83
0x84
0x85
0x86
0x87
0x88
0x89
0x8A
0x8B
0x8C
0x8D
0x8E
0x8F
0x90
0x91
0x92
0x93
0x94
0x95
0x96
0x97
0x98
0x99
0x9A
0x9B
0x9C
0x9E
0x9F
0xA0
0xA1
0xA2
0xA3
0xA4
0xA5
0xA6
0xA7
0xA8
0xA9
0xAA
0xAB
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0xAE
0xAF
0xB0
0xB1
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0xC0
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0xC6
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0xC9
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0xD1
0xD4
0xD5
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0xD9
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0xE0
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0x129
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0x144
0x163
0x16A
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0x194
0x1A7
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0x1AA
0x1B6
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0x24B
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0x24E
0x24F
0x250
0x251
0x252
0x253
0x254
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0x256
0x257
0x258
0x259
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0x25E
0x263
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0x267
0x268
0x269
0x26A
0x26B
0x26C
0x26D
0x26E
0x26F
0x270
0x271
0x272
0x273
0x274
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0x276
0x278
0x279
0x27A
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0x27D
0x27E
0x27F
0x280
0x281
0x282
0x283
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0x28A
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0x28E
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0x29A
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0x2F0
0x2F1
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0x330
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0x373
0x379
0x37A
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0x380
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0x38A
0x38F
0x390
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0x394
0x395
0x396
0x39E
0x39F
0x3A0
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0x3A9
0x3AC
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0x3B0
0x3B1
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0x3D0
0x3D1
0x3D2
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0x3D6
0x3D7
0x3D8
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0x3DA
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0x3DC
0x3DD
0x3DE
0x3DF
0x436
0x4B0
0x4B1
0x4B2
0x4B3
0x4B4
0x4B5
0x4B6
0x4B7
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0x4BA
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0x4C1
0x4C9
0x4CD
0x4D4
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0x4E0
0x800
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0x80A
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0x845
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0x848
0x849
0x84A
0x84B
0x84C
0x84F
0x850
0x851
0x852
0x853
0x854
0x855
0x856
0x857
0x858
0x859
0x85A
0x85B
0x85C
0x85E
0x85F
0x860
0x861
0x863
0x890
0x891
0x892
0x893
0x894
0x895
0x896
0x897
0x898
0x899
0x89A
0x89B
0x89C
0x89D
0x89E
0x89F
0x8A0
0x8A1
0x8A2
0x8A3
0x8A4
0x8A5
0x8A6
0x8A7
0x8A8
0x8A9
0x8AA
0x8AB
0x8AC
0x8AD
0x8AE
0x8AF
0x8B0
0x8B1
0x8B2
0x8B3
0x8B4
0x8B5
0x8B6
0x8B7
0x8B8
0x8B9
0x8BA
0x8BB
0x8BC
0x8BD
0x8BE
0x8BF
0x8C0
0x8C1
0x8C2
0x8CA
0x8CB
0x8CC
0x8CD
0x8CE
0x8CF
0x8D0
0x8D1
0x8D2
Ruby:
0 = Petalburg/Slateport
2 = Enter/Info/Cancel
3 = What's contest/Types of Contest/Ranks/Cancel
4 = Cool/Beauty/Cute/Smart/Tough/Cancel
5 = Decoration/Pack-up/Cancel
6 = Decoration/Pack-up/Registry/Cancel
7 = Register/Registry/Information/Cancel
C = Mach/Acro
D = PSN/PAR/SLP/BRN/FRZ/Cancel
E = Dewford/Cancel
10 = Saw it/Not yet
11 = Yes/No/Info
12 = Single/Double/Multi/Cancel
13 = Littleroot/Slateport/Lilycove
14 = Yes/No/Info
17 = Make Challenge/Obtain Info/Cancel
18 = LV50/LV100/CANCEL
19 = Zigzagoon/Poocheyena/Nincada
1A = Nincada/Lotad/Roselia
1B = Shroomish/Nincada/Surskit
1C = Treecko/Torchic/Mudkip
1D = Seedot/Shroomish/Spinda
1E = Shroomish/Zigzagoon/Wurmple
1F = PokeBall/Super Potion/Same Price
20 = £135/£155/£175
21 = Cost More/Cost Less/Same Price
22 = Male/Female/Neither
23 = males/females/same number
24 = Male/Female/Depends
25 = 6/8/10
26 = 1/2/3
27 = 6/7/8
2A = FRESHWATER/SODAPOP/LEMONADE/CANCEL
2B = How To Ride/How To Turn/Sandy Slopes/CANCEL
2C = WHEELIES/BUNNY-HOPS/JUMPING/CANCEL
2D = SATISFIED/DISSATISFIED
2E = DEEPSEATOOTH/DEEPSEASCALE
2F = BLUE FLUTE/YELLOW FLUTE/RED FLUTE/WHITE FLUTE/BLACK FLUTE/GLASS CHAIR/GLASS DESK/CANCEL
30 = TREECKODOLL/TORCHICDOLL/MUDKIPDOLL/CANCEL
31 = 50COINS/500COINS/CANCEL
32 = EXCELLENT/NOTSOHOT
34 = LILYCOVE/BATTLETOWER
35 = SLATEPORT/LILYCOVE
36 = RIGHT/LEFT
37 = TM32/TM29/TM35/TM24/TM13/CANCEL
38 = SLATEPORT/BATTLETOWER
39 = 1F/2F/3F/4F/5F
3A = REDSHARD/CANCEL
3B = YELLOWSHARD/CANCEL
3C = REDSHARD/YELLOWSHARD/CANCEL
3D = BLUESHARD/CANCEL
3E = REDSHARD/BLUESHARD/CANCEL
3F = YELLOWSHARD/BLUESHARD/CANCEL
40 = REDSHARD/YELLOWSHARD/BLUESHARD/CANCEL
41 = GREENSHARD/CANCEL
42 = REDSHARD/GREENSHARD/CANCEL
43 = YELLOWSHARD/GREEMSHARD/CANCEL
44 = REDSHARD/YELLOWSHARD/GREENSHARD/CANCEL
45 = BLUESHARD/GREENSHARD/CANCEL
46 = REDSHARD/BLUESHARD/GREENSHARD/CANCEL
47 = YELLOWSHARD/GREENSHARD/BLUESHARD/CANCEL
48 = REDSHARD/YELLOWSHARD/BLUESHARD/GREENSHARD/CANCEL
FireRed:
0 = Yes/No
1 = Eevee/Flareon/Jolteon/Vaporeon/Quit
2 = Normal/Black/Pink/Sepia
3 = Hall of Fame/Quit
4 = Eggs/Quit
5 = Victories/Quit
6 = Hall of Fame/Eggs/Quit
7 = Hall of Fame/Victories/Quit
8 = Eggs/Victories/Quit
9 = Hall of Fame/Eggs/Victories/Quit
A = Exit
D = Bicycle $1000000/No thanks.
E = Abra 200 coins/Clefairy 500 coins/Dratini 2100 coins/Scyther 5500 coins/Porygon 9,999 coins/No thanks.
F = SLP/PSN/PAR/BRN/FRZ/Exit
10 = Yes/No/Info
11 = Single Battle/Double Battle/Multi Battle/Info/Exit
12 = Yes/No/Info
13 = Make a Challenge/Info/Exit
14 = Rooftop/B1F/Exit
15 = Helix Fossil/Exit
16 = Dome Fossil/Exit
17 = Old Amber/Exit
18 = Helix Fossil/Old Amber/Exit
19 = Dome Fossil/Old Amber/Exit
1A = Fresh Water $200/Soda Pop $300/Lemonade $350
1B = 50 coins $1000/500coins $10000/Exit
1C = Excellent/Not so bad.
1D = Right/Left
1E = TM25 5500 coins/TM14 5500 coins/TM38 5500 coins/TM23 4500 coins/TM26 6500 coins/No thanks.
1F = 5F/4F/3F/2F/1F/Exit
20 = Fresh Water/Exit
21 = Soda Pop/Exit
22 = Fresh Water/Soda Pop/Exit
23 = Lemonade/Exit
24 = Fresh Water/Lemonade/Exit
25 = Soda Pop/Lemonade/Exit
26 = Fresh Water/Lemonade/Exit
27 = Trade Center/Coliseum/Exit
28 = Game Link Cable/Wireless/Exit
29 = Smoke Ball 800 coins/Miracle Seed 1000 coins/Charcoal 1000 coins/Mystic Water 1000 coins/Yellow Flute 1600 coins/No thanks.
2A = B1F/B2F/B4F/Exit
2B = Linked Game Play/Direct Corner/Union Room/Quit
2C = Two Island/Three Island/Exit
2D = One Island/Three Island/Exit
2E = One Island/Two Island/Exit
2F = Trade Center/Coliseum/Berry Crush/Exit
30 = Empty/Empty/Exit
31 = Pokémon Jump/Dodrio Berry-picking/Exit
32 = Trade Center/Coliseum/Exit
33 = 2 Tiny Mushrooms/1 Big Mushroom
34 = Trade Center/Coliseum/Empty/Berry Crush/Exit
35 = Trade Center/Coliseum/Empty/Exit
36 = Sevii Islands/Navel Rock/Exit
37 = Sevii Islands/Birth Island/Exit
38 = Sevii Islands/Navel Rock/Birth Island/Exit
39 = One Island/Two Island/Three Island/Exit
3A = Vermillion/Two Island/Three Island/Exit
3B = Vermillion/One Island/Three Island/Exit
3C = Vermillion/One Island/Two Island/Exit
3D = Vermillion/Exit
3E = Empty/Empty/Exit
3F = Join Group/Become Leader/Exit
40 = Single/Double/Knockout/Mixed/Exit

Repito, son sacados de XSE.

Salu2 y que sirva como los otros
 

R!cci

Usuario Habitual
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Algo que me simplifique tanto el trabajo merece un enorme gracias!!!
 

Awuis

Usuario mítico
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

[align=right]Apoyo, me gustaria aportar los colores de FR:
[white_fr]
[white2_fr]
[black_fr]
[grey_fr]
[red_fr]
[orange_fr]
[green_fr]
[lightgreen_fr]
[blue_fr]
[lightblue_fr]
[white3_fr]
[lightblue2_fr]
[cyan_fr]
[lightblue3_fr]
[navyblue_fr]
[darknavyblue_fr]

PD: Aporten e.e

Salu2! n_n[/align]
 
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

¡Guau, seguro que te ha costado un montón hacerlo! Pero ha merecido la pena, realmente un gran aporte, sobretodo a la hora de hacer scripts, no tener que andar buscando specials o sonidos, o colores.
 

Feliipe

Usuario de Oro
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Tengo una duda respecto a los codigos!
¿Como se usan los primeros colores (los que estan los puros numeros) en un script?
 
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Felipe_TK dijo:
Tengo una duda respecto a los codigos!
¿Como se usan los primeros colores (los que estan los puros numeros) en un script?
Si no recuerdo mal creo qe tenes qe ponerlos con algun comando algo de 0x(numero del color) o algo asi... la verdad qe no me acuerdo pero por ahi iba.
 

Rata

Veterano en Gráficos
RE: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

WoW!, gracias, aunque no me especializo
en scripts, igual algo sé, y puede ser que
use los códigos en algún que otro "script"
que intente hacer...

Yo tengo una manual de Sapo, no se si
algunos recuerdan, un buen scripter, le
enseñaron los buenos tipos de wah xD!
Tenía un manual con todos los movs,
los códigos,etc..

Todavía tengo conversación con él,
así que a preguntarle si puedo postearlo.

Suerte!
 
U

Usuario eliminado

Invitado
Lo apoyo. La verdad es que esto me será muy útil... Gracias @erre- y a los que aportan.
Saludos :)
 
Que trabajo hacer todo eso... fuf... Pero al menos la satisfacción de ayudar y que te agradezcan tanto es lo que cuenta. Y esto se merece celebrar una fiesta cada año en la misma fecha en la que erre- escribió este tema! :p me ha ayudado muchísimo y me seguirá ayudando todo lo que hay aquí para hacer mis scripts! Super gracias a erre- y a todos los que han aportado! :D
 

Elpollo

BizNieto de la *****!!
MUCHIIISIMAS GRACIAS POR ESTO!!!!
Yo tambien empecé a guardar resultados que iba consiguiendo y encontre el de cambiar de mote, el de apagar la pantalla y continuar con la musica y el de aparecer en el ultimo warp.
Sinceramente GRACIAS por impedir que siga perdiendo el tiempo buscandolos xD
Un Saludo!!!!!
 
Respuesta: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Genial aporte!

Ahora que estoy empezando un poco más serio o con más ganas con esto, seguramente va a servirme mucho.

Gracias por aportar!
 

Sharki

En busca de la felicidad
Respuesta: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Vaya, que trabajado, me servirá de mucho !

Gracias.

Se agradece.
 

TheGatolete2

¿Sin puesto de mod para mi no hay paraíso?.
Respuesta: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

tienes para pokemon esmeralda si tienes puedes ponerlos
 

Braxpok

Usuario de Platino
Respuesta: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Bueno Gracias A Todos Me Habeis Sacado las Dudas. :D

Excelente Muchas Gracias Amigo Te Agradezco :D
 

GeovaneFR

Soy demasiado lindo! :3
Respuesta: Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

Você poderia postar codigos de pokemon esmeralda tambem ? :D
 

Shido

comiendo personas
Respuesta: R | Scripting | Aporte -Códigos PKM Ruby- Movs., Flags, Especiales, etc.

muchas gracias me servira mucho para mi hack ya que estaba buscando las flags de ruby.

buen aporte.
 
Respuesta: R/FR | Scripting | [Códigos] Movs., Flags, Specials, etc.

Colores para "msgbox":
00 = Transparente
01 = Normal
02 = Rojo
03 = Verde
04 = Azul
05 = Amarillo
06 = Azul oscuro
Esos no son de fire red, de hecho si usas 0x0 el texto sale gris. 0x1 Rojo, 0x0 Azul...

Se que al decir esto seré el aguafiestas pero con XSE abres F2 y en ListIndex tienes esa lista de flags y Specials que se usan tal cual como la posteaste, con la descripción de solo algunas...

Pienso que más utilidad sería echarle un vistazo al juego entre varios y ubicar en los scripts & ID^Person cuando se aplica y a quien se aplica un Flag, Special esto sería más preciso. Yo cuando tenga un tiempo me pongo a eso, pero tratar de revelar la función de las que no están identificadas.

Saludos.
 
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