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#=====================================================================================
# * Pokemon Save Screen adapted to the BW2 interfaces.
#===================================================================================
class PokemonSaveScene
def pbStartScreen
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
mapname=$game_map.name
time=_ISPRINTF("{1:02d}:{2:02d}",hour,min)
datenow=_ISPRINTF("{1:s} {2:d}, {3:d}",
pbGetAbbrevMonthName($PokemonGlobal.pbGetTimeNow.mon),
$PokemonGlobal.pbGetTimeNow.day,
$PokemonGlobal.pbGetTimeNow.year)
@sprites["bg"]=IconSprite.new(0,0,@viewport)
@sprites["bg"].setBitmap("Graphics/Pictures/Save/background")
# Creating Party Icons.
if $Trainer
if $Trainer.party.length>0
for i in 0...$Trainer.party.length
@sprites["pokemon#{i}"]=PokemonIconSprite.new($Trainer.party,@viewport)
@sprites["pokemon#{i}"].x = 64+64*(i)
@sprites["pokemon#{i}"].y = 180
end
end
end
@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
overlay = @sprites["overlay"].bitmap
overlay.clear
baseColor = Color.new(231,231,231)
shadowColor = Color.new(140,140,140)
pbSetSystemFont(@sprites["overlay"].bitmap)
textos=[]
textos.push([_ISPRINTF("{1:02d} : {2:02d}", Time.now.hour, Time.now.min),226,116,false,baseColor,shadowColor])
textos.push([_INTL("BADGES:"),48,260,false,baseColor,shadowColor])
textos.push([_INTL("{1}",$Trainer.numbadges),133,260,false,baseColor,shadowColor])
textos.push([_INTL("POKÉDEX:"),256,260,false,baseColor,shadowColor])
textos.push([_INTL("{1}",$game_map.name),48,143,false,baseColor,shadowColor]) #48,148
textos.push([_INTL("{1}", $Trainer.pokedexSeen),358,260,false,baseColor,shadowColor])
textos.push([_INTL("TIME:", $Trainer.pokedexSeen),48,292,false,baseColor,shadowColor])
textos.push([_INTL("{1}", time),174,292,false,baseColor,shadowColor])
textos.push([_INTL("{1}", datenow),48,111,false,baseColor,shadowColor])
if $game_system.save_count>0 && $game_system.last_saved!=nil
textos.push([_INTL("Last saved on {1}", $game_system.last_saved),82,344,false,baseColor,shadowColor])
end
pbDrawTextPositions(overlay,textos)
end
def pbGetTimeNow
return Time.now
end
def pbEndScreen
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
def pbEmergencySave
oldscene=$scene
$scene=nil
Kernel.pbMessage(_INTL("The script is taking too long. The game will restart."))
return if !$Trainer
$game_system.save_count+=1
$game_system.last_saved=retTimeFormatOne
if safeExists?(RTP.getSaveFileName("Game.rxdata"))
File.open(RTP.getSaveFileName("Game.rxdata"), 'rb') {|r|
File.open(RTP.getSaveFileName("Game.rxdata.bak"), 'wb') {|w|
while s = r.read(4096)
w.write s
end
}
}
end
if pbSave
Kernel.pbMessage(_INTL("\\se[]The game was saved.\\se[save]\\wtnp[30]"))
else
Kernel.pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
end
$scene=oldscene
end
def pbSave(safesave=false)
$Trainer.metaID=$PokemonGlobal.playerID
$game_system.save_count+=1
$game_system.last_saved=retTimeFormatOne
$PokemonGlobal.safesave=safesave
begin
File.open(RTP.getSaveFileName("Game.rxdata"),"wb"){|f|
Marshal.dump($Trainer,f)
Marshal.dump(Graphics.frame_count,f)
if $data_system.respond_to?("magic_number")
$game_system.magic_number = $data_system.magic_number
else
$game_system.magic_number = $data_system.version_id
end
Marshal.dump($game_system,f)
Marshal.dump($PokemonSystem,f)
Marshal.dump($game_map.map_id,f)
Marshal.dump($game_switches,f)
Marshal.dump($game_variables,f)
Marshal.dump($game_self_switches,f)
Marshal.dump($game_screen,f)
Marshal.dump($MapFactory,f)
Marshal.dump($game_player,f)
Marshal.dump($PokemonGlobal,f)
Marshal.dump($PokemonMap,f)
Marshal.dump($PokemonBag,f)
Marshal.dump($PokemonStorage,f)
}
Graphics.frame_reset
rescue
return false
end
return true
end
class PokemonSave
def initialize(scene)
@scene=scene
end
def pbDisplay(text,brief=false)
@scene.pbDisplay(text,brief)
end
def pbDisplayPaused(text)
@scene.pbDisplayPaused(text)
end
def pbConfirm(text)
return @scene.pbConfirm(text)
end
def pbSaveScreen
default_message_positon=$game_system.message_position
$game_system.message_position=0 # Text is at the top.
ret=false
@scene.pbStartScreen
if Kernel.pbConfirmMessage(_INTL("Would you like to save the game?"))
if safeExists?(RTP.getSaveFileName("Game.rxdata"))
confirm=""
if $PokemonTemp.begunNewGame
Kernel.pbMessage(_INTL("WARNING!"))
Kernel.pbMessage(_INTL("There is a different game file that is already saved."))
Kernel.pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
if !Kernel.pbConfirmMessageSerious(
_INTL("Are you sure you want to save now and overwrite the other save file?"))
@scene.pbEndScreen
$game_system.message_position=default_message_positon
return false
end
else
if !Kernel.pbConfirmMessage(
_INTL("There is already a saved file. Is it OK to overwrite it?"))
@scene.pbEndScreen
$game_system.message_position=default_message_positon
return false
end
end
end
$PokemonTemp.begunNewGame=false
if pbSave
Kernel.pbMessage(_INTL("\\se[]{1} saved the game.\\se[save]\\wtnp[30]",$Trainer.name))
ret=true
else
Kernel.pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
ret=false
end
end
@scene.pbEndScreen
$game_system.message_position=default_message_positon
return ret
end
end
# Adding "last Saved" variable to the Game_System class.
class Game_System
attr_accessor :last_saved
end

Y en el script que te dice que tienes que añadir si quieres usar cualquiera de los scripts del mod está justo la función que dice que te falta.shiney570 dijo:BW2 UTILITIES: this is basically a script containing some functions other scripts refer to. it is REQUIRED if you want to add any of my scripts below. Just like any other script post this one above Main.