.THUMB
.ALIGN 2
PUSH {R0-R3, LR}
LDR R2, = 0x0202E8C4 @ VAR_8000, POINTER TO VALUE
LDRH R0, [R2, # 4] @ VAR_8002, SLOT_INDEX
MOV R1, # 0x64
MUL R0, R1
LDR R1, = 0x03004360
ADD R0, R1
LDRH R1, [R2, # 2] @ VAR_8001, ATTR_INDEX
LDR R3, = 0x0803D2EC @SET_BOX_MON_DATA
BL BX_R3
POP {R0-R3, PC}
BX_R3:
BX R3