#dynamic 0x800000
#org @start
checkflag 0x2101
if 0x1 goto @snippet1
setvar 0x8003 0x01
showsprite 0x0
applymovement 0x0 @move1
waitmovement 0x0
msgbox
@String1 MSG_NORMAL '"Hemos recuperado a tu Zangoose.\nT..."
givepokemon 0x14F 0xC 0x0 0x0 0x0 0x0
fanfare 0x101
preparemsg
@String2 '"¡[player] obtuvo un Zangoose!"
waitmsg
waitfanfare
bufferpokemon 0x0 0x14F
msgbox
@String3 MSG_YESNO '"¿Quieres darle un mote a tu\n[buff..."
compare LASTRESULT 0x0
if 0x1 goto @snippet2
call @snippet3
msgbox
@String4 MSG_NORMAL '"Adiós..."
fadescreen 0x1
hidesprite 0x8
fadescreen 0x0
setflag 0x2101
releaseall
end
'---------------
#org @snippet1
release
end
'---------------
#org @snippet2
setflag 0x263
release
end
'---------------
#org @snippet3
fadescreen 0x1
special 0x166
waitstate
return
'---------
' Strings
'---------
#org
@String1
= Hemos recuperado a tu Zangoose.\nTómalo...
#org
@String2
= ¡[player] obtuvo un Zangoose!
#org
@String3
= ¿Quieres darle un mote a tu\n[buffer1]?
#org
@String4
= Adiós...
'-----------
' Movements
'-----------
#org @move1
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org
@sino
= ¿Quieres darle un mote a tu\n[buffer1]?
#org @snippet44
setflag 0x263
release
end
#org @snippet55
fadescreen 0x1
special 0x166
waitstate
return