Contenido reciente de FBI

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    [Otros] FR | Fire Red Saveblock Expansion

    Respuesta: Fire Red Saveblock Expansion Thanks. I'm out of ideas to work on unfortunately though :x I mentioned this in the notes section:
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    [Otros] FR | Fire Red Saveblock Expansion

    Expanded Save block Hello, hopefully everyone is doing well. Lately I released a Dexnav implementation that required you to have a saveblock hack installed. It came to my attention that JPAN's hack was the only real one, and the source code seems to be lost. Additionally if you have 800+...
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    Creación del 3d en gba

    Interesting topic. With raycasting you could potentially create a 3D game like DOOM where you can map out maps and such. However, it starts to go downhill when you realize generation III games are in tilemode! You cannot achieve the 3D emulation utilizing the 3 tile layers used by vanilla (even...
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    FR | Dexnav

    Respuesta: Re: Fire Red Dexnav The only thing this hack cares about is the Pokemon Base stats table found at 0x08254784 in vanilla Fire Red. You can expand all you want :) For games which want to add more Pokemon, an extremely easy approach would be to insert this first, then repoint the BST...
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    FR | Dexnav

    I made a Dexnav Hey it's been a while since I posted any public resources. Recently, I completed my implementation of a Dexnav feature originally from CommHack (rip). Hopefully people like it/want to use it. Source Code is available for modification and download at...
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    FR | Battle Engine remake

    Respuesta: FR Battle Engine remake This sounds like an issue on your end. The command prompt should be closing, at most it would give an error message. EDIT: I've added Travis CI. The build is passing, definitely something on your end!
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    FR | Battle Engine remake

    Respuesta: FR Battle Engine remake https://github.com/EternalCode/battle_engine/blob/master/README.md To warn you, we've been testing new moves so we've been running static Pokemon and movesets for testing: https://github.com/EternalCode/battle_engine/blob/master/src/test_data.c So it's...
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    FR | Battle Engine remake

    Respuesta: FR Battle Engine remake Thanks, I'm still looking for some help! I made a git wiki with the current moves updated https://github.com/EternalCode/battle_engine/wiki/Current-progress-on-Moves There is still a lot to do, so help is always welcome. You can find me on discord or reply...
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    Oh I understand, you guys want it so that once the time is up, some event can fire. For this you...

    Oh I understand, you guys want it so that once the time is up, some event can fire. For this you will need a hook at the time increment period or inside the C1 overworld and check the time passed for the best result. Thanks for your explanations, your english is great :)
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    I did read the posts, from what I gather, he's trying to make a timer for the amount of time...

    I did read the posts, from what I gather, he's trying to make a timer for the amount of time which has passed since the task was created. Using the property that a task is run every frame, by assuming the emulator is running at 60fps, he is measuring seconds. This is unreliable however, since...
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    FR | Battle Engine remake

    Respuesta: FR Battle Engine remake Moves todo list Hello, I hope everyone has been well. I started up engine progress again after a breif-ish break again. Currently I'm implementing moves and requiring a little bit of assistance on that front. I have two other people helping on the task but...
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    FR | [En proceso] [ASM] Cronometro.

    Hey, this is really cool! It would be made better if you broke out of the task system however. The tasks are reset once warping or entering battle making it unreliable to track time outside of a single map and short event (with no battle inbetween). The solution is to log the current playtime...
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    I think C is easier to use and learn for most things. The game was originally written in C, so...

    I think C is easier to use and learn for most things. The game was originally written in C, so why not program in the language that it was written in? :D
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    [C] ROM hacking with C

    Yes, it's unfortunate that I cannot speak in Spanish so the discord things are probably not very useful to most people. Once it's transferred to archived text, perhaps it will allow people to translate easier.
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    The C tutorial I just posted? That is just to install the dependancies. The actual lessons and...

    The C tutorial I just posted? That is just to install the dependancies. The actual lessons and such are currently held on discord. It doesn't have anything to do with ASM, and I suggest learning C before ASM in most cases. Especially if you don't have a programming background.
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