I told you, i dont know; im looking forward to that feature too since Bug Master showed his works XD (he did splitted 4 frames and animated as well).
I only know a bit of theory, about technical limits, but not of how actually make a code to do that.
To make the point: Here what Bug did 5 years...
Differently from overworld, in Battle is needed much more than just write a code to handle 4 splitted sprites. Or we use 4 splitted sprites and make one battler at time on screen, or it would be cool to make only player mon backsprite with 2 sprites, to make the illusion of being close to screen...
I think shiny can be inserted, but im not sure...
"but that "only one person know" has truly disappoint me D,: " What do you mean? You know someone else did this? :O
But in Battle is different, right? We cant use script with loading sprites in 4 vars and coordinates to display 4 sprites...
As far as i know, you cant just insert sprites bigger than 64x64 directly, because its OAM limit of GBA.
You have to write a custom function to allow more sprites "stitched" togheter to create the illusion of bigger sprites. (you have to face the hardware limit too: since in double battles...
Obviously. I know everything about Bug Master works (my main inspiration to attempt in rom hacking)
So that ASM really works? Because if you scrolling down a bit:
https://www.pokecommunity.com/showthread.php?p=7928684#post7928684
(" When you restarted the game, the memory disappeared. ")
This hack design is superb!
Compu, could you write a tutorial about how to add a background to the Main menu? Like you did:
https://i.ibb.co/fxXmWB4/Main-Menu.gif
I meant to inject some ASM on clean rom, and then use a decomp on that instead of clean rom, doing some C modding, and recompile in the end. But now i see its sound pretty stupid XD
And i know, everybody says that modding in C is better than ASM, but i still found C too confusionary right...
I know you cant add ASM routines (and binary hacking in general) after a decomp, but you can BEFORE?
Or include some ASM routines during the decomp project development? I see in various repo project that there' some asm routines inside various folder.