#Y estos 2
HiddenMoveHandlers::CanUseMove.add
HEADBUTT,proc{|move,pkmn|
if !Kernel.pbFacingTerrainTag==PBTerrain::Headbutt
Kernel.pbMessage(_INTL("Can't use that here."))
return false
end
return true
})
HiddenMoveHandlers::UseMove.add
HEADBUTT,proc{|move,pokemon|
if !pbHiddenMoveAnimation(pokemon)
Kernel.pbMessage(_INTL("{1} used {2}.",pokemon.name,PBMoves.getName(move)))
end
Kernel.pbHeadbuttEffect
})