Otra duda:
Cuando hago un script en pokescript lo hago asi:
Y al abrirlo en el AM con XSE sale asi:
Y en el emulador, solo hace el primer applymovement y el primer dialogo, pero lo demas no lo hace, se queda trabada la pantalla. ¿Porque sucede y como lo arreglo?
Cuando hago un script en pokescript lo hago asi:
#org $inicio
lock
faceplayer
message $oak
$oak 1 = $$$$$$$$$$$$$$$$$$$
boxset 6
#raw 0x55 0x03 0x00
applymovement 0xFF $plamov
applymovement 0x03 $oakmov
pausemove 0
message $oak0
$oak0 = $$$$$$$$$$$$$$$$$$$$$$
boxset 6
applymovement 0x03 $oakmove
pausemove 0
#raw 0x53 0x03 0x00
setvar 0x40FF 0x001
setflag 0x200
release
end
#org $plamov
#raw 0x00 0x64 0xFE
#org $oakmov
#raw 0x32 0x32 0x32 0x32 0x32 0xFE
#org $oakmove
#raw 0x31 0x31 0x31 0x31 0x31 0xFE
lock
faceplayer
message $oak
$oak 1 = $$$$$$$$$$$$$$$$$$$
boxset 6
#raw 0x55 0x03 0x00
applymovement 0xFF $plamov
applymovement 0x03 $oakmov
pausemove 0
message $oak0
$oak0 = $$$$$$$$$$$$$$$$$$$$$$
boxset 6
applymovement 0x03 $oakmove
pausemove 0
#raw 0x53 0x03 0x00
setvar 0x40FF 0x001
setflag 0x200
release
end
#org $plamov
#raw 0x00 0x64 0xFE
#org $oakmov
#raw 0x32 0x32 0x32 0x32 0x32 0xFE
#org $oakmove
#raw 0x31 0x31 0x31 0x31 0x31 0xFE
Y al abrirlo en el AM con XSE sale asi:
'-----------------------
#org 0x800000
lock
faceplayer
msgbox 0x8800156 '"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
callstd 0x6
showsprite 0x3
applymovement MOVE_PLAYER 0x8800147
applymovement 0x3 0x880014A
waitmovement 0x0
msgbox 0x8800024 '"$$$$$$$$$$$$$$$$$$$$$$$$$4
'-----------
' Movements
'-----------
#org 0x800147
#raw 0 'Face Down
#raw 64 'Cross (X)
#raw FE 'End of Movements
#org 0x80014A
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x800156
= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
#org 0x800024
= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
#org 0x800000
lock
faceplayer
msgbox 0x8800156 '"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
callstd 0x6
showsprite 0x3
applymovement MOVE_PLAYER 0x8800147
applymovement 0x3 0x880014A
waitmovement 0x0
msgbox 0x8800024 '"$$$$$$$$$$$$$$$$$$$$$$$$$4
'-----------
' Movements
'-----------
#org 0x800147
#raw 0 'Face Down
#raw 64 'Cross (X)
#raw FE 'End of Movements
#org 0x80014A
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw 32 'Slide Up (Slow)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x800156
= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
#org 0x800024
= $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Y en el emulador, solo hace el primer applymovement y el primer dialogo, pero lo demas no lo hace, se queda trabada la pantalla. ¿Porque sucede y como lo arreglo?