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#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x???
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x1
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x1 @mov
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x1 @mov
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#org @mov
#raw 0x0 'Face Down
#raw 0x1 'Face Up
#raw 0x2 'Face Left
#raw 0x3 'Face Right
#raw 0x4 'Face Down (Faster)
#raw 0x5 'Face Up (Faster)
#raw 0x6 'Face Left (Faster)
#raw 0x7 'Face Right (Faster)
#raw 0x8 'Step Down (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0x10 'Step Down (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x14 'Jump2 Down
#raw 0x15 'Jump2 Up
#raw 0x16 'Jump2 Left
#raw 0x17 'Jump2 Right
#raw 0x18 'Delay1
#raw 0x19 'Delay2
#raw 0x20 'Step Right (Fast)
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0x23 'Step on the Spot Left (Normal)
#raw 0x24 'Step on the Spot Right (Normal)
#raw 0x25 'Step on the Spot Down (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x27 'Step on the Spot Left (Faster)
#raw 0x28 'Step on the Spot Right (Faster)
#raw 0x29 'Step on the Spot Down (Fastest)
#raw 0x30 'Face Right (Delayed)
#raw 0x31 'Slide Down (Slow)
#raw 0x32 'Slide Up (Slow)
#raw 0x33 'Slide Left (Slow)
#raw 0x34 'Slide Right (Slow)
#raw 0x35 'Slide Down (Normal)
#raw 0x36 'Slide Up (Normal)
#raw 0x37 'Slide Left (Normal)
#raw 0x38 'Slide Right (Normal)
#raw 0x39 'Slide Down (Fast)
#raw 0x40 'Slide Running on Right Foot (Right)
#raw 0x41 'Slide Running on Left Foot (Down)
#raw 0x42 'Slide Running on Left Foot (Up)
#raw 0x43 'Slide Running on Left Foot (Left)
#raw 0x44 'Slide Running on Left Foot (Right)
#raw 0x45 'mov45
#raw 0x46 'Jump Facing Left (Down)
#raw 0x47 'Jump Facing Down (Up)
#raw 0x48 'Jump Facing Up (Left)
#raw 0x49 'Jump Facing Left (Right)
#raw 0x50 'Jump Left
#raw 0x51 'Jump Right
#raw 0x52 'Jump in Place (Facing Down)
#raw 0x53 'Jump in Place (Facing Up)
#raw 0x54 'Jump in Place (Facing Left)
#raw 0x55 'Jump in Place (Facing Right)
#raw 0x56 'Jump in Place (Facing Down/Up)
#raw 0x57 'Jump in Place (Facing Up/Down)
#raw 0x58 'Jump in Place (Facing Left/Right)
#raw 0x59 'Jump in Place (Facing Right/Left)
#raw 0x60 'Hide
#raw 0x61 'Show
#raw 0x62 'Exclamation Mark (!)
#raw 0x63 'Question Mark (?)
#raw 0x64 'Cross (X)
#raw 0x65 'Double Exclamation Mark (!!)
#raw 0x66 'Happy (^_^)
#raw 0x1 'Face Up
#raw 0x2 'Face Left
#raw 0x3 'Face Right
#raw 0x4 'Step Down (Slow)
#raw 0x5 'Step Up (Slow)
#raw 0x6 'Step Left (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0x8 'Step Down (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0xC 'Jump2 Down
#raw 0xD 'Jump2 Up
#raw 0xE 'Jump2 Left
#raw 0xF 'Jump2 Right
#raw 0x10 'Delay1
#raw 0x11 'Delay2
#raw 0x12 'Delay3
#raw 0x13 'Delay4
#raw 0x14 'Delay5
#raw 0x15 'Slide Down
#raw 0x16 'Slide Up
#raw 0x17 'Slide Left
#raw 0x18 'Slide Right
#raw 0x19 'Step on the Spot Down (Slow)
#raw 0x20 'Step on the Spot Right (Normal)
#raw 0x21 'Step on the Spot Down (Faster)
#raw 0x22 'Step on the Spot Up (Faster)
#raw 0x23 'Step on the Spot Left (Faster)
#raw 0x24 'Step on the Spot Right (Faster)
#raw 0x25 'Step on the Spot Down (Fastest)
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0x27 'Step on the Spot Left (Fastest)
#raw 0x28 'Step on the Spot Right (Fastest)
#raw 0x29 'Slide Down
#raw 0x30 'Slide Right
#raw 0x31 'Slide Down
#raw 0x32 'Slide Up
#raw 0x33 'Slide Left
#raw 0x34 'Slide Right
#raw 0x35 'Slide Running Down
#raw 0x36 'Slide Running Up
#raw 0x37 'Slide Running Left
#raw 0x38 'Slide Running Right
#raw 0x39 'mov39
#raw 0x40 'mov40
#raw 0x41 'mov41
#raw 0x42 'Jump Down
#raw 0x43 'Jump Up
#raw 0x44 'Jump Left
#raw 0x45 'Jump Right
#raw 0x46 'Jump in Place (Facing Down)
#raw 0x47 'Jump in Place (Facing Up)
#raw 0x48 'Jump in Place (Facing Left)
#raw 0x49 'Jump in Place (Facing Right)
#raw 0x50 'mov50
#raw 0x51 'mov51
#raw 0x52 'mov52
#raw 0x53 'mov53
#raw 0x54 'Hide
#raw 0x55 'Show
#raw 0x56 'Exclamation Mark (!)
#raw 0x57 'Question Mark (?)
#raw 0x58 'Love (<3)
#raw 0x59 'mov59
#raw 0x60 'mov60
#raw 0x61 'mov61
#raw 0x62 'Walk Down
#raw 0x63 'Walk Down
#raw 0x64 'Face Down (Delayed)
#raw 0x65 'Face Up (Delayed)
#raw 0x66 'Face Left (Delayed)
#raw 0x67 'Face Right (Delayed)
#raw 0x68 'mov68
#raw 0x69 'mov69
#raw 0x70 'Jump in Place (Facing Down)
#raw 0x71 'Jump in Place (Facing Up)
#raw 0x72 'Jump in Place (Facing Left)
#raw 0x73 'Jump in Place (Facing Right)
#raw 0x74 'Jump Down Running
#raw 0x75 'Jump Up Running
#raw 0x76 'Jump Left Running
#raw 0x77 'Jump Right Running
#raw 0x78 'Jump2 Down Running
#raw 0x79 'Jump2 Up Running
#raw 0x80 'Slide Down Running
#raw 0x81 'Slide Up Running
#raw 0x82 'Slide Left Running
#raw 0x83 'Slide Right Running
#raw 0x84 'Slide Down
#raw 0x85 'Slide Up
#raw 0x86 'Slide Left
#raw 0x87 'Slide Right
#raw 0x88 'Slide Down on Left Foot
#raw 0x89 'Slide Up on Left Foot
#raw 0x90 'Slide2 Left diagonally (Facing Up)
#raw 0x91 'Slide2 Right diagonally (Facing Up)
#raw 0x92 'Slide2 Left diagonally (Facing Down)
#raw 0x93 'Slide2 Right diagonally (Facing Down)
#raw 0x94 'mov94
#raw 0x95 'mov95
#raw 0x96 'Walk Left
#raw 0x97 'Walk Right
#raw 0x98 'Levitate
#raw 0x99 'Stop Levitating
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x1 @mov
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#org @mov
#raw 0x11
#raw 0x11
#raw 0xFE
#DYNAMIC 0x800000
#org 0x800000
faceplayer
lock
msgbox @texto 0x6
applymovement 0x1 @mov
release
end
#org @texto
= Te voy a enseñar que es un\nApplymovement.
#org @mov
#raw 0x11
#raw 0x11
#raw 0xFE
waitmovement
waitmovement 0x???
Evidentemente hay algunos errores arreglados, buen trabajo y sigue asi, has echo un magnifico uso de los applymovement, creo que tendrás muy buena nota.Hice otro script, porque vi dos errores en los applymovement de dos personajes.
Subo el nuevo script, no me contabilicen el anterior.
Bueno, veo bastantes errores, en la evaluación te los diré uno por uno, hay que arreglar bastantes cosas...Aquí el mío:
Sé que no está muy trabajado; incluye lo básico: YES/NO, msgbox y applymovement con waitmovement. Si hay algo del vídeo que me quieras comentar, solo dilo, que eres el profesor.Aún no lo he subido ¬¬
|:B
#DYNAMIC 0x800000
#org 0x800EAD
faceplayer
lock
msgbox @texto 0x5
compare LASTRESULT 0x1
if 0x1 goto @YES
if 0x0 goto @No
applymovement 0xA @mov
waitmovement 0xA
release
end
#org @YES
msgbox @texto2 0x6
release
end
#org @NO
msgbox @texto3 0x6
release
end
#org @texto
= Hola [Player]! Ya viste a esa chica de\nahi? Esta bonita ¿no?\lCrees que debo invitarla a salir?
#org @texto2
= Bueno ahi voy! Deseame suerte!
#org @mov
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x5
#raw 0xFE
#org @texto3
= Si...\nTienes razon, ni siquiera me\lconoce.
Buen trabajo, ya actualice con tus notas, puedes encontrarlas en la tercera pagina, junto las de los demas alumnos, haber si puedes hacer el trabajo que han echo todos, para poder seguir las clases, sigue asi.