Making an effort like that takes so many months, even more if we think that he has to deal with the fact that this is a different forum than the one he usually visits. Even if we're nice and although we make an effort to make him feel comfortable, we're non-native English speakers, so the thing gets even harder.Tendremos alguna beta dentro de poquito o nos seguiras torturando?
it's not secret stuff but I don't think it's interesting enough haha★★Helix Boo★★;390414 dijo:----------------------------
These are some interesting pictures you've shown there. I'd like to have some explanations about what they're about, but Idk if it's secret stuff we'll find out in the future, so I have only one mistake to highlight:
The trees' border are missing, try to fix it for the next update.
Keep up the good work!
Look closer, while the tree at the tileset has small transparent pixels, the outlines at the sides of your tiles have no separation. It's curious, because if you look at the tree, close to that big Safari Zone's signpost, it hasn't got that issue.it's not secret stuff but I don't think it's interesting enough haha
the screens show an airport, 1 dungeon, the mine entrance and the safari zone entrance
also, these trees have no borders. look: http://i.imgur.com/qMYrKrh.png
trees bigger than 4x2 are too boring to work with. I changed to these ones because I can work faster
90% of the areas are doneNew Alfa when?
(Just saying, I want to play but a game its a game, cant be made in a day)
Amazing and Breathtaking appeal!!
ayyyyyyyy i'm back
Hermoso detalle, aunque no considerarias colocar sombras a los Overworlds?
ayyyyyyyy i'm back
the only reason is not to overcomplicate things. Same reason why I don't add shadows to big buildings, or use 32x32 tiles for water/grass.Hermoso detalle, aunque no considerarias colocar sombras a los Overworlds?
Ese efecto le quedaría mucho mejor.
Yo estaba investigando eso, tomando como base la sombra del salto, pero al final no lo pude concretar.
Me encanta la calidad del detalle.
Saludos que bueno que vuelvas!
oh I see. I was going to show a video of if (showing all animations and music) but I just got lazy sorry haha¡Hey Dionen! This is amazing, as always.
Your hackrom stands out because of its marvelous graphics and these new scans aren't an exception.
However, I'd like to see something more interesting: some new scripts, a whole map, a little video; I'd be happy with a simple msgbox at least.
Well, that's it. Nothing really new, but we'll keep on waiting. Great work, go on!
Altough I agree with you and I also want to fill my maps with details, I'm actually going for a clean style. The water tiles are all animated, so in-game it doesn't really lacks anything. I've been studying nintendo maps and oh boy the amount of blank space is disgusting hahaAmazing news whigga. That scans seems to have a lot of work on their back and, as always, graphics mix perfectly. I'd put flowers or leaves tiles for the water (also, maybe, rocks with different palletes) and some decoration for the sand (sand castles, oysters, seastars...)
Good observation! Actually, the big house is pretty much the only house that has shadows (it's [player]'s house).English: The purple~ish building is lacking shadows, if you compare it with the pic in the upper left corner.
With that being said, I'm super happy that Life is back too. I can't wait for the next release !