Resultados de búsqueda

  1. jiangzhengwenjz

    [BETA 1]Pokémon Friend´s[4/05/2015]

    Re: Respuesta: Pokémon Friend´s Reabre sus puertas [19/03/2015] The hack really looks good ;) but I can't activate the first script event in 43.0(initial map).
  2. jiangzhengwenjz

    [Ruby] Pokemon Giratina Legend | 01-04-24

    Re: Respuesta: MHM Junio 2013 | Pokemon Giratina Legend | VILLA I can only say awesome to describe the function that reads the quantity of the specified item and displays it! :heart:Keep going, great guy!
  3. jiangzhengwenjz

    Pack de MIDIs NDS

    Very nice pack and the midis are great! But why there isn't any soundfont file?:)
  4. jiangzhengwenjz

    [Parche] [Parche] Pokémon Fire Red: Tileset de exteriores HGSS

    All HGSS tiles in this patch are great except for the glitchy door parts. Hope someone can fix it. Anyway, nice patch indeed!
  5. jiangzhengwenjz

    [Parche] [PatchFR]Animated Keldeo in Titlescreen

    Re: Respuesta: [PatchFR]Animated Keldeo in Titlescreen Thank you guys! I've just found a small glitch and it's now fixed. Enjoy!
  6. jiangzhengwenjz

    [Parche] [PatchFR]Animated Keldeo in Titlescreen

    I've just created a patch with animated Keldeo in Titlescreen. The patch is for Firered USA. You can change the sprites to fit your hack. Original code: Development: Animating the FireRed titlescreen Preview: Download: LINK Credits: Darthatron: All of the research work karatekid552: Code...
  7. jiangzhengwenjz

    [Problem]Branch for automatic transparent textboxes

    Re: Respuesta: [Problem]Branch for automatic transparent textboxes I haven't tried the first way yet, but I think that the second one is almost the same as my way, though it's really much simpler to edit the pointer. ;) Maybe I didn't convey what I wanted to express to you clearly, so I will...
  8. jiangzhengwenjz

    [Problem]Branch for automatic transparent textboxes

    I've found Andrea's script codes to make the textbox transparent in Pokemon Ruby, so I decided to make it automatic. I will explain what I did: (1,2 are done correctly, 3 is the problem) 1. I found the script pointer table in Ruby, so I found the ASM code of "preparemsg" "waitmsg"...
  9. jiangzhengwenjz

    FR/E | [Finalizada] Pokémon errantes

    Re: FR/E | [Finalizada] Pokémon erramntes Firstly sorry for replying to a post which is several months ago. Nice tutorial, but the script has some problems so I've tried myself. The script is for pokemon emerald version to meet wandering Raikou, Entei and Suicine. Maybe there's still some...
  10. jiangzhengwenjz

    Haha, thank you very much :P

    Haha, thank you very much :P
  11. jiangzhengwenjz

    Remember to create new tables as Alisa said, then to follow the replies. Hope that you can...

    Remember to create new tables as Alisa said, then to follow the replies. Hope that you can develop a tutorial so we can follow it to edit the tilemap! (It seems to be not lz77 compressed data and I only found it in Crystaltile 2):D
  12. jiangzhengwenjz

    Thank you :D

    Thank you :D
  13. jiangzhengwenjz

    Research: NDS-Style Pre-Battle Mugshots - The PokéCommunity Forums You can see some valuable...

    Research: NDS-Style Pre-Battle Mugshots - The PokéCommunity Forums You can see some valuable replies in this thread... As he said the background was a tilemap and he got the offset of it and its raw file. But I'm really bad in graphic so I simply "delete" the background, but you can edit it...
  14. jiangzhengwenjz

    Okay, I see, sorry for bothering you. ;D

    Okay, I see, sorry for bothering you. ;D
  15. jiangzhengwenjz

    Pokémon FireRed scripting commands Hello, I've found a command not in this page: warp8. But the...

    Pokémon FireRed scripting commands Hello, I've found a command not in this page: warp8. But the command really exists and you can find it in XSE's command help.
  16. jiangzhengwenjz

    [Duda FR]Problemas con los Tiles

    Maybe the error is caused by not setting warp correctly...
  17. jiangzhengwenjz

    ~MHM de Febrero 2015~

    For its awesome graphic and ASM hack. Simply excellent. This hack is also good, though some details can be improved. For its beta release and LOW system.
  18. jiangzhengwenjz

    Yes, I watched it again just now and found that most pictures are fixed. Actually I think it's...

    Yes, I watched it again just now and found that most pictures are fixed. Actually I think it's better to make it a pdf file for others to download, incase the page may have any other problems. Thank you for your fixing!
  19. jiangzhengwenjz

    In this page Pokémon FireRed scripting commands There're some "galleries" after some commands...

    In this page Pokémon FireRed scripting commands There're some "galleries" after some commands, But now the pictures in them are dead. For example, for "53 hidesprite", there should some pictures http://www.cosarara.me/jaume/SphericalIce/Hidesprite%20-%20prior%20to%20its%20usage.png...
  20. jiangzhengwenjz

    [Rutina] FR | Scripting y ASM | Disassembly de los comandos de scripting

    Wow, the page is really awesome! It's really strange that nobody replies... I think it will be very good as a reference when we want to add a breakpoint or learning scripts more thoroughly. ;) But why are the pictures on that page dead? It seems that they should be on your server.
Arriba