jiangzhengwenjz
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  • Wow, this rutine makes me feel like a really noob in ASM concepts C': . I have made a long seen and I'm confusing of how use it. I can know if the next block have some behaviour or not (A jumping bloc for example/ hillside) but this is no related with if I am doing surf o not.
    You talk me about the jump behaviours 0x38, 0x39, 0x3A, 0x3B ¿Right? With this rutine I can know if the next block have the behaviour but helps with tre principal problem: if level permission of the Player=4?/if Palayer is surfing?.
    I think it should be some byte in the rom that changes when player is surfing to walking, or walking to surfing. Also a byte for the player's permision level. (my point of interest)

    I think that I'm not explaining well the case.Thanks for respond me and sorry for the inconvenience. A hug bro.

    Pd: yes, I take some time for read the case and think my answer x'D
    Wow thanks . But you're talking about compare the behavior byte o_O. But this is used to apply for block below the player, not next block ¿Isn't it? :(

    ¿Why not determine if the player is surfing or not? I think that it shoud be a method, one example is permission level. When you are in block with permision C your in level 2, when you are in water (permission 4) you're in level 1.

    I think that know the byte of when permission level changes is faster using only a:
    comparefarbyetobye 0x(offset permission level) 0x4
    if 0x1 go to @end
    [...] currently scripts with setmaptiles predefined
    end
    #org @end
    end
    Sure! Well i hope to see more asm routines made by you, you're ON FIRE!
    ¡Hello Jiangzhengwenjz! ¡I think we've never spoken directly but is a pleasure! First of all, ¡Thank you very much for your contribution of movements!¡ It is very useful! I have seen several contributions from you and your photobucket page. I have walked by it several times and I think your work is really good :OMG:.
    I have a problem for a while and it is with my jump system (I do so with triggers with setmaptile, changing predefined blocks). The problem I have with some style blocks on water 3C do not want to change if the player is surfing. To do this I have decided to put on the triggers a comparison of whether the player is surfing or not.

    I wondered if there was any byte or variable to determine if the player is surfing or not.

    Sorry for the inconvenience. A hug. :)
    I refer that when you make the pokemon logo, the frame advance too slow, and it doesn't see very well.
    About the bag, sorry my friend, i didn't see the buttons at the bottom of the bag xD
    The animation of the pokeball before battle scene it's great, but you need to get better the animation when is proximetly to complete it. (I can see more white spaces between frames..)
    About the bags, the best one is the blue bag. But
    I guess that you don't need anything of asm to do it right? It's only various frames in the same image right? (I never try to change the bag lol)
    I never used functions of memory allocation haha in rubi all is quite simple!
    I hope to see more about you!
    Mm quite simple i guess..
    Only search the routine to show the trainer card, and then create a new object with this new routine right?

    By the ways it's nice
    So, you are only researching and programming new systems!
    That's amazing!
    I hope to see more about you!
    But but.. You can upload videos of asm routines in your youtube channel like me!
    Nice! As i told you i hope to see a video!
    Futhermore i want to see your hack! Have you changed the fr graphics?e.e
    Yup! Your bait system is really amazing! I specially like the graphics you show when the script told you which bait do you want to use.

    It's now endecd? I specially like to see in a video hehe
    And your routine works more or less like the idea i had haha

    Because i wanted fish diferents pokemon with special conditions thanks to the bait, and select one pokemon or other checking wich road i'm using!
    Sure, when i will be on my pc, i will give you the rom wherr i was working and it have all the data modified.
    The fish system isn't ended.
    It's only work the process of fish with baits, and the function of its.( burning, double battle..)
    But, for make it work before you need to put the routines that makes this effects.

    Finally, the offsets you put in the last message is:

    086B143A -> the pokemon in the first slot of "fishing wildbattle" (in each map is diferent, is the wild pokemon data table)

    08084f3c -> ldr r0,[rx,rx] (or something like this) is the part of default routine that loads the table of the first pointer and choose one pokemon randomly for make a wildattle.

    08084f36 -> i need to delete 8 bytes, to make my hook.
    Put ldr r0,.your_routine_to_select_the_pokemon_via_fish
    Bx r0


    Buh, i have a coffee machine as a pc, so skype makes my pc slow.
    Spanish rom hackers are a MEH!
    Most of them download but anybody try to use it and tell me what can i do better or fix some bug..
    In pokeco one user is fully testing and give me s feed about the posible bugs, anyways i think that's it's because is on spanish or each people think in diferents forms..

    And i only want know your opinion haha how to improve my routines, for me you're a great asm hacker, and four eyes loks better than two.
    Hmm.. I will send a MP to ivancr, and i hope that he solve this problem.
    But.. You have problems visiting it as a user or guest?
    Not yesterday or the same day i release the prhe.
    But now i can visit it! Why you ask me it?
    Well, I found the problem.
    for ladder work properly with your movements, I have to change some routines of steps. The problem with the bike is that routine that I already possess not run if the player is in it. and still not found the routine where there is a check of the bike data.

    So I will try other things to take advantage of the movements that you created! probably back that hook on the menu "continue" or in the end of the routine "Previously on your quest ...". Thank you.
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