In order to display an image, my advice is to use BG0.
The simplest routine that allows you to do this is:
In this specific case, the tiles of the image that will appear, as well the raw, will have to be compressed.
The pallets, on the other hand, must be NOT compressed.
The most has been done.
Now you just need to execute this routine several times in sequence by changing the various offsets (image, raw and palette) to create animation.
The simplest routine that allows you to do this is:
In this specific case, the tiles of the image that will appear, as well the raw, will have to be compressed.
The pallets, on the other hand, must be NOT compressed.
The most has been done.
Now you just need to execute this routine several times in sequence by changing the various offsets (image, raw and palette) to create animation.