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  1. jiangzhengwenjz

    ¿cuantos años tenes? Encontremos al más joven y al más viejo!

    I was born in 1996.3, and I joined wah in 2013.12 I know that some ancient hackers made great hacks, and I've played some of them lol
  2. jiangzhengwenjz

    [C] FR | A Custom cmdA6

    Re: Respuesta: FR | C | A Custom cmdA6 (Source Available) If you don't touch customization.h, the main.bin is almost the same as cmda6 0x4. The sp135.bin is a rebuild, and it uses some stable flags instead of the temporary ones in the original special 0x135. (Acutally, I have no idea of what...
  3. jiangzhengwenjz

    [C] FR | A Custom cmdA6

    Re: Respuesta: FR | C | A Custom cmdA6 (Source Available) It's just a modification of cmda6 0x4 and special 0x135, so that you can make some instant tile change and trigger specific script.
  4. jiangzhengwenjz

    If you want to hack, you'd better learn ASM first haha It's simpler as well

    If you want to hack, you'd better learn ASM first haha It's simpler as well
  5. jiangzhengwenjz

    Oh, what do you want to learn? (Why not skype lol?)

    Oh, what do you want to learn? (Why not skype lol?)
  6. jiangzhengwenjz

    [C] FR | A Custom cmdA6

    Re: Respuesta: FR | C | A Custom cmdA6 (Source Available) Oh yes, I've forgotten to add the section of how to install devkitarm. But another thing is that we'd better install "make", because it will be much simpler to run the script in makefile.
  7. jiangzhengwenjz

    [C] FR | A Custom cmdA6

    Been a while after my last thread of hacking, right? I haven't been hacking for about 2 months but I've learned C and I've figured out how to use it in GBA hacking. I did it today and it's my first attempt to hack in C. Actually I'm wondering if I should post the thread in the section Script...
  8. jiangzhengwenjz

    [ASM] FR | Nuevos métodos evolutivos.

    When I started to learn ASM, I took a look at the post in Pokecommunity. I think the way he wrote the routines are very strange, so at that time I've written some improved routines and some of them are here: The PokéCommunity Forums - View Single Post - [Tutorial] Adding new evolution methods...
  9. jiangzhengwenjz

    GBA | Investigaciones sobre I/O y la RAM

    Re: Respuesta: GBA | Investigaciones sobre I/O y la RAM We should pop the r15 to return to where the function is called. Another thing is that in your piece of code the I/O register will be changed whether the [var] is 0 or 1 or not.
  10. jiangzhengwenjz

    Yes haha IIRR, someone has fully rewritten the whole function which makes a pokemon in FR, so I...

    Yes haha IIRR, someone has fully rewritten the whole function which makes a pokemon in FR, so I haven't tried to make it
  11. jiangzhengwenjz

    Yes, I must admit that this perspective can be applied to some people lol Some people hack for...

    Yes, I must admit that this perspective can be applied to some people lol Some people hack for other's attention,which means that they're easily affected by others. (I can see your effort, your new thread is nice haha)
  12. jiangzhengwenjz

    Yes, I visit wah everyday but i really haven't got anything recently haha I think some people...

    Yes, I visit wah everyday but i really haven't got anything recently haha I think some people don't post because they really don't have things to share (like me xDDD because i don't hack these days) But some people may be just hiding what they get as you said lol Anyway, I think people who...
  13. jiangzhengwenjz

    Man, I'm curious about what do you mean in this thread? Google translation doesn't seem to work...

    Man, I'm curious about what do you mean in this thread? Google translation doesn't seem to work well XD http://whackahack.com/foro/t-39985/aumentar-productividad-wah
  14. jiangzhengwenjz

    [Duda] XSE 1.1.1 error al re-compilar scripts.

    That's not a problem because XSE is designed to do so. If you don't want it to use dynamic offsets, press Ctrl + D and deactivate that option.
  15. jiangzhengwenjz

    problema con special 0x136

    Re: Respuesta: Re: Respuesta: problema con special 0x136 EM uses a different SPECIAL table, so it's only for FR. But I think there's at least one earthquake effect in EM.
  16. jiangzhengwenjz

    may be, lol

    may be, lol
  17. jiangzhengwenjz

    Not a big deal, I just copy and paste haha

    Not a big deal, I just copy and paste haha
  18. jiangzhengwenjz

    problema con special 0x136

    Re: Respuesta: problema con special 0x136 It takes variables as parameters.
  19. jiangzhengwenjz

    no, have you taken a look at Karatekid's reply in that thread? You just build a table of tiles...

    no, have you taken a look at Karatekid's reply in that thread? You just build a table of tiles, and replace the tilemap and palette.
  20. jiangzhengwenjz

    Haha, the patch is useless now as the source code has been revealed here: The PokéCommunity...

    Haha, the patch is useless now as the source code has been revealed here: The PokéCommunity Forums - View Single Post - Development: Animating the FireRed titlescreen. You can define everything you want.
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