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  1. jiangzhengwenjz

    [Duda FR] Error MiniSprite 32x32

    (Now I understand your question. ) For me, I haven't researched the overworld system yet, so I can only guess the reason why it won't work. I haven't used NSE for OWs up till now, so I will explain things in data. The offset of the real data is 0x3A3BB0, and for each OW it has 0x24 bytes. (To...
  2. jiangzhengwenjz

    [Duda FR] Error MiniSprite 32x32

    Actually I don't really understand your question.... If you meant how to resize an OW, I think most overworld editors has options to change the OW size, so that you don't need to know the structure of the OW data. If you want to handle the data: IIRR, the OW data has entries for width and...
  3. jiangzhengwenjz

    Haha, Your opinion is the same as BluRose's. I'm just too lazy to configure it more lol

    Haha, Your opinion is the same as BluRose's. I'm just too lazy to configure it more lol
  4. jiangzhengwenjz

    Hi, this is my recent work as I've mentioned...

    Hi, this is my recent work as I've mentioned: http://whackahack.com/foro/t-40598/fr-finalized-c-asm-ev-iv-display-screen
  5. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    Re: Respuesta: FR | [Finalized][C+ASM] A EV-IV Display Screen I don't use FBI's template now, so I can't control the relative offsets of the functions, which is temporarily judged by the compiler. So every time I find the function to call on my own and this time it's at +0x79. I also want to...
  6. jiangzhengwenjz

    I almost don't comment on my own codes lol. What part of it do you want to know about? You can...

    I almost don't comment on my own codes lol. What part of it do you want to know about? You can ask either here or skype at any time
  7. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    Re: Respuesta: FR | [Finalized][C+ASM] A EV-IV Display Screen Thanks! It's very simple to mainly write it in C, as I have researched some useful functions in-game XD
  8. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    The new version is here (no difference, but codes will be automatically inserted into the ROM): FIRERED: https://github.com/jiangzhengwenjz/EV-IV-Screen EMERALD: https://github.com/jiangzhengwenjz/EV-IV-Screen-EM Read Readme.md to know how to compile. Quick Preview: OLD POST: Hope you like it!
  9. jiangzhengwenjz

    What?

    What?
  10. jiangzhengwenjz

    [Rutina] [ASM] Some new movement bytes (including a patch)

    Re: Respuesta: [ASM] Some new movement bytes (including a patch) You can just change the sequence of pointers at the beginning of the routine(under the label table_expansion), because it simply expands the movement table.
  11. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: Respuesta: [ASM] Wild Double Battle in BPRE No, it only work in the specific tileset, as you can see in advance map.
  12. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Re: Respuesta: Re: Respuesta: Re: Respuesta: [ASM] Wild Double Battle in BPRE I won't touch these routines recently so that they won't be updated lol.
  13. jiangzhengwenjz

    LOOOL For me, the main issue is that my spare time is always not enough :(

    LOOOL For me, the main issue is that my spare time is always not enough :(
  14. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Re: Respuesta: Re: Respuesta: [ASM] Wild Double Battle in BPRE Then I'm not sure... I know there's a wild battle type in FR, but not knowing that the original game uses it. Then I guess EM may also have this bug.
  15. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Re: Respuesta: Re: Respuesta: [ASM] Wild Double Battle in BPRE Apparently we can because it's basically checking the tileset, but Jambo51 didn't do it so I didn't include those parts.
  16. jiangzhengwenjz

    Haha, the mega evolution and dex expansion are already available for FR, so I don't have to do...

    Haha, the mega evolution and dex expansion are already available for FR, so I don't have to do them except that I want to learn something from them xDD I'm currently looking at some graphic functions, and I may release something after the examination this week lol
  17. jiangzhengwenjz

    THX! I will surely make a hack with a storyline, as it's the ultimate goal hahaha But now I'm...

    THX! I will surely make a hack with a storyline, as it's the ultimate goal hahaha But now I'm just learning and researching to make sure that I'm skillful enough to create a hack
  18. jiangzhengwenjz

    [Herramienta] [Tool]Make your ROM inaccessible to map editors

    Re: Respuesta: [Tool]Make your ROM inaccessible to map editors As I've said, the tool bans both 2 kinds of map editors. The first thing it does is to rewrite the ASM function to ban the A-map, and the second thing it does is to move the pointer of the map header pointer table to ban other map...
  19. jiangzhengwenjz

    [Herramienta] [Tool]Make your ROM inaccessible to map editors

    Re: Respuesta: [Tool]Make your ROM inaccessible to map editors I surely want to explain it in detail to you but it's ASM... In short, A-map search for the data of ASM function to load the header table pointer (because it supports many languages and versions) while other editors don't.
  20. jiangzhengwenjz

    FR | [Finalized] 80x80 mugshots [Source Code Available]

    Re: Respuesta: FR | [Finalized] 80x80 mugshots [Source Code Available] Haha, most people use the OBJs to launch mugshots. They don't know how to use the "rboxes".
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