Es increíble este aporte me ha servido muchisimo, muchas gracias de verdad!!!Revivo este tema con las .ini de Rojo Fuego y Esmeralda para Gen 3 Tools 2.9.1
Poner los .ini en la carpeta "Roms Data"
ROJO FUEGO BPRS
BPRS.iniINI:########################################################## ######################## READ ME ######################### ########################################################## # The symbol @ means that the offset is read dynamically from the ROM. # Which means that even if you repointed a data, G3T will be able to find the new pointer without having you update this file, except if you did some extremely advanced ASM hacking. (Which is very rare even in the most heavily ASM hacked ROMs) # You can still edit the offsets to make G3T go directly to the data's offset, like in most of the tools. # You will still need to edit this file if you changed a table or a data's size. (Such as NumberOfMoves f.e.) # Exemples of how to edit MoveData properly for an untouched English Fire Red ROM: # - "MoveData=@1CC" (dynamic offset) # - "MoveData=&H250C04" (direct offset, in hexadecimal) # - "MoveData=2427908" (direct offset, in decimal) ########################################################## ######################## READ ME ######################### ########################################################## [GENERAL] ROMCode=BPRS ROMName=Pokémon Rojo Fuego (Español) [MOVE] NumberOfMoves=354 ---------------------------------------------------------- SoundBasedMoves=@1A5EC MoveAnimationTable=@72608 MoveDescriptionTable=@E574C MoveData=@1CC MoveNames=@148 [ITEM] IndexOfFirstTM=289 NumberOfHMs=8 NumberOfItems=374 NumberOfTMs=100 ---------------------------------------------------------- TMData=@125C08 ItemIMGData=@98B74 ItemData=@1C8 [ABILITY] NumberOfAbilities=77 ---------------------------------------------------------- AbilityDescriptionTable=@1C4 AbilityNames=@1C0 [POKEMON] NumberOfPokemon=411 NumberOfMoveTutors=15 NumberOfMaxEvolutions=5 ---------------------------------------------------------- PokemonShinyPal=@134 DexDataTable=@88FEC PokemonNormalPal=@130 PokemonBackSprites=@12C PokemonFrontSprites=@128 MoveTutorCompatibility=@120D90 TMHMCompatibility=@43B54 PokemonEvolutions=@42E58 PokemonMoveTable=@3E968 PokemonNames=@144 MoveTutorData=@120D44 PokemonData=@1BC [TRAINER] NumberOfTrainers=742 NumberOfTrainerImages=147 NumberOfClassNames=107 ---------------------------------------------------------- TrainerPaletteTable=@34638 TrainerImageTable=@34628 ClassMoneyLocation=@2593C ClassNamesLocation=@D7BF4 TrainerData=@FB70 [MISC] SizeOfBattleText=247 SizeOfPCText=325 SizeOfNatureNames=162 ---------------------------------------------------------- BattleText=@32B24 PCText=@3CE6F4 NatureNames=@45E4E4
ESMERALDA BPES
BPES.iniINI:########################################################## ######################## READ ME ######################### ########################################################## # The symbol @ means that the offset is read dynamically from the ROM. # Which means that even if you repointed a data, G3T will be able to find the new pointer without having you update this file, except if you did some extremely advanced ASM hacking. (Which is very rare even in the most heavily ASM hacked ROMs) # You can still edit the offsets to make G3T go directly to the data's offset, like in most of the tools. # You will still need to edit this file if you changed a table or a data's size. (Such as NumberOfMoves f.e.) # Exemples of how to edit MoveData properly for an untouched English Fire Red ROM: # - "MoveData=@1CC" (dynamic offset) # - "MoveData=&H250C04" (direct offset, in hexadecimal) # - "MoveData=2427908" (direct offset, in decimal) ########################################################## ######################## READ ME ######################### ########################################################## [GENERAL] ROMCode=BPES ROMName=Pokémon Esmeralda (Español) [MOVE] NumberOfContestEffects=47 NumberOfMoves=354 ---------------------------------------------------------- SoundBasedMoves=&HE4D424 ContestDescriptionTable=@DB12C ContestMoveEffectData=@DAF6C ContestMoveData=@D8248 MoveAnimationTable=@A3A58 MoveDescriptionTable=@1C3B1C MoveData=@1CC MoveNames=@148 [ITEM] IndexOfFirstTM=289 NumberOfHMs=8 NumberOfItems=376 NumberOfTMs=50 ---------------------------------------------------------- TMData=@1B6930 ItemIMGData=@1AFC54 ItemData=@1C8 [ABILITY] NumberOfAbilities=77 ---------------------------------------------------------- AbilityDescriptionTable=@1C4 AbilityNames=@1C0 [POKEMON] NumberOfPokemon=411 NumberOfMaxEvolutions=5 ---------------------------------------------------------- PokemonAnimations=@128 PokemonShinyPal=@134 PokemonNormalPal=@130 PokemonBackSprites=@12C PokemonFrontSprites=@2CAE0 MoveTutorCompatibility=@1B1FB0 TMHMCompatibility=@6E048 PokemonEvolutions=@6D140 PokemonMoveTable=@6930C PokemonNames=@144 PokemonData=@1BC [TRAINER] NumberOfTrainers=742 NumberOfTrainerImages=92 NumberOfClassNames=66 ---------------------------------------------------------- TrainerPaletteTable=@5DF80 TrainerImageTable=@5DF78 ClassMoneyLocation=@4E6A8 ClassNamesLocation=@183B4 TrainerData=@3587C [MISC] SizeOfBattleText=295 SizeOfPCText=356 SizeOfNatureNames=162 ---------------------------------------------------------- BattleText=@16A228 PCText=@57E55C NatureNames=@61F46C