Good morning and welcome to the first update of 2022!
First, i decided to open a discord server related to Giratina's Legend:
https://discord.gg/HvJdaxpD
This allow you to know several news in advance before they are posted here on the forum!
This update will be particularly full-bodied, so i wouldn't waste any more time and immediately move on to today's news!
1. Shinzo region
In the last update i had specified how the latest progress of the project concerned the mapping.
Here, i can finally tell you that the external maps of the region, therefore routes and cities, have finally been completed!
Below i leave you the map of the entire region, so that you can have a global view of what you will play (attention, large image):
You can see that the final part of the game will mainly focus on the northwest part of the region, with big cities, snowy paths and warm deserts.
2. Drought Town
Speaking of deserts, as i haven't officially done it yet, i'd like to introduce you to Drought Town:
This small village is located in the desert area of the region.
Thanks to the discovery of nearby oil fields, in recent years the town has undergone a significant landscape and economic expansion.
This town can be reached thanks to the region's rail system, starting from Neomoor City station.
To accompany this brief description, i also leave you a brief gameplay of the map:
3. Three Regis
By now, i guess you all know that the main story of the game is centered around Giratina.
But no one knows that the post game will focus, for reasons that you will only discover by playing, on the trio of legendary titans.
Since they play an important role from the point of view of the "lore" of the game, i thought of dedicating special structures to them with their appearance:
The temple dedicated to registeel is still WIP and will probably be shown later!
4. Mini-game Crossover
In parallel with the development of the necessary implementations for the game, i've developed a small "easter egg" that will be available in the next beta:
The game takes up the classic mechanics of the first super mario, but adapted to the pokèmon world!
5. Script
The last thing I'd like to show you today is about scripts.
In fact, following the completion of numerous maps and implementations, i decided to dedicate to scripting.
What i would like to share with you today is a short sequence of one of the latest main story events (for those who haven't played the current beta, the video contains spoilers):
This sequence is quite significant, because it represents the methodology with which i'll also develop the next events of the game.
In particular, mainly for important game sequences, there will be some pixel art that will emphasize the actions of the characters.
Hoping you enjoyed this update, see you in a few weeks with a very special update, precisely on
May 21 2022.