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[Ruby] Pokemon Giratina Legend | 01-04-24

U

Usuario eliminado

Invitado
Keep working bro! Your job is being apreciatted. No one expected that you and the team would advanced that long so fast .It's great to know that my messages also encouraged you to help on reaching goals!

It seems that the last updates were talking about bug fixes and gaming experience, it's beautiful to see someone giving itself the satisfaction for the improving of the project...

So I appreciate that you still work on it, even after months. That will make you bigger.
Hope that everything is okay there and you keep enjoying the process!

So, Don't worry, Be happy!~

Edit: I forgot to talk about the appearance of the update, graphically it look perfect to me, it's pretty clear the Hours expended to make everything flow with animations, that remembered me the times I talked with Jo7a and the sacrifice he did to make it work...

You may inspire new generations, that's why it would be awesome that you get to end what you started...

I'll try to encourage you a bit more, bro. The first time i watched the project, some years ago, was starting to grow. I looked from faraway, but nowadays it's very completed and defined in most parts, specially on graphic environment and playability. The music fit perfect for the snowy-postgame map

And the Johto styled train animation is something that even motivate me a bit to keep trying on romhacking.
Have a nice day!
 
Última edición por un moderador:

Andrea

Usuario mítico
I saw it on Twitter. Does this mean the final beta will be released next week? Or you are just talling about a visual update?

Amazing job!
Thank you so much Yuri!
Next week's update will focus on a couple of new maps i've made in this period!
Unfortunately, the time for the release of the final beta hasn't come yet; some internal maps and several events/routines are still missing...
 
U

Usuario eliminado

Invitado
Looks an amazing view about gba stylized. Looks like the only thing taken from platinum is only the Distortion World. I say it because I wonder to play new game, not to play the same game I played some years ago, even in English. I mean it's great for practicing languages but, you know what I'm trying to reffer (I also rom Hack on english roms for tool compatibility reasons)

Thats why I still keep following your project. Nice work. Well done! Have an amazing day.
 

Andrea

Usuario mítico
I can't imagine a better way to increase my hype level. Finally, the Pokémon who gave your fantastic game its name appears in what seems an epic event.
Patiently waiting.
Thanks a lot Aguiar!
Yes, it will be the climax of the entire GL story! These days i'm working a lot on this map, in order to make this moment truly epic!

Looks an amazing view about gba stylized. Looks like the only thing taken from platinum is only the Distortion World. I say it because I wonder to play new game, not to play the same game I played some years ago, even in English. I mean it's great for practicing languages but, you know what I'm trying to reffer (I also rom Hack on english roms for tool compatibility reasons)

Thats why I still keep following your project. Nice work. Well done! Have an amazing day.
Thank you very much Mr-Link, i fully agree with your thoughts!
 

Andrea

Usuario mítico
Goodmorning everyone!
The month of September has arrived and, as specified in the last update, it's time to delve into the news related to the project.
During the period since the last update, i've mainly focused on developing the latest maps that can be visited during the story!
Among these, two are the ones that i would like to show you today!

1. Distortion World

It's inevitable.
When we think of Giratina, it doesn't take much to place the distorted world alongside her figure.
As far as i could, i tried to repropose the peculiarities and mechanics that distinguish this map!
In particular, in order for the background elements to move more slowly than the game's camera, and thus give the idea of depth, i used the parallax technique.
Furthermore, by exchanging the player's inputs at the vertical platforms, it was also possible to give a three-dimensional effect!
Later, as you can see in the second screen, it will be possible to see the silhouette of Giratina fluttering quickly between the platforms!
This is short animated sequence:

Finally, in reference to the third and final screen, Giratina's overworld will be animated!
To summarize all that i've said, i leave you a brief gameplay:
All the tiles on the map were created by Spaceemotion!

2. Team Rocket Base
In the final part of the story, the player will facing the rocket team inside their base:

I've always had a very advanced vision of their base from a technological point of view, which is why i tried to insert numerous elements that recall that type of aesthetics, including numerous monitors, electrical cables, lights, etc...
The left computer and the trash tiles were made by Kyledove, while the rest were designed by me specifically for this map!

I hope that despite the small quantity, you liked the news presented today!
I still don't know if this will be the only autumn update, so i suggest you to check the topic in the coming weeks.
Otherwise, see you directly in December!
 

kakarotto

Leyenda de WaH
Wow Maestro, la dedicación y la calidad que le pones a todo es demasiado increíble.

El mejor mundo distorsión que he visto hasta la fecha, ya me contarás como haces ese efecto.

Top de tops.
 

Andrea

Usuario mítico
Hello everyone and welcome to the latest update for 2021.
This year was a particularly lucky year for the project, so much so that the first beta was released, which was positively received by all of you and for this i thank you infinitely.
Furthermore, in recent months a lot of progress has been made both in terms of maps and in terms of implementations, so i'm particularly satisfied with how development is progressing.
Hoping that next year will be equally productive, so 2022 will finally be able to close this "circle" that began ten years ago.
Now we can move on to today's news!

1. New Intro
The first news i would like to show you is the new intro:
The animated sequence created shows various scenes in pixel art of the first event of the story, the one that will then start all the subsequent events that will characterize the adventure.
I want to clarify that the clouds visible in the first two scenes were drawn by Fintaman.

2. Indoor maps

In this last period, most of the time dedicated to the project was devoted to the creation of the indoor maps.
Focusing on the first screen, we can observe a small kitchen of a restaurant in Ethereal City.
Here you can taste the chef's workhorse: the sweet and tasty malasade.
The creation of this map was strongly inspired by a pixelart work by Doctorcello, that is https://pixeljoint.com/pixelart/117670.htm.
Moving on, inside the second screen we find the Neomoor city casino.
As in the main titles of the series, by playing the various minigames available on the map you can acquire coins and which can then be exchanged for prizes.
The tiles of the tables and slot machines were made by Vazquinho25, while the other internal tiles were designed from scratch by myself.

3. New puzzles
The latest in this update are puzzles.
In fact, in order to make certain game sequences more exciting, the players will be offered some puzzles to solve.
The first that i would like to show you is the one visible in the video, in which we will have to rearrange the wires in the electrical panel in such a way as to restore the original circuit and have the possibility to open the door.

Hoping you like these news, i wish you happy holidays!
See you next year, precisely in March 2022, with the next update!
 

SenorX

Tipo de incógnito
Miembro de honor
What a finish for this amazing year! First of all, I have to congratule you with the OST selected for the intro, I'm a big FFVI fan. Second, the indoors are really though to make, and also, there are a lot in the game, so I can't wait to explore all of them! And finally, I love that puzzle, and you said "puzzles", so I hope there will be more.
I hope you have a nice Christmas break! Enjoy it!
 

Andrea

Usuario mítico
What a finish for this amazing year! First of all, I have to congratule you with the OST selected for the intro, I'm a big FFVI fan. Second, the indoors are really though to make, and also, there are a lot in the game, so I can't wait to explore all of them! And finally, I love that puzzle, and you said "puzzles", so I hope there will be more.
I hope you have a nice Christmas break! Enjoy it!
Thanks a lot Yuri!
I'm glad you liked the ost for the intro, i inserted it after the advice of another user and i think it is quite apt!
I admit that i recently became passionate about the creation of indoors, because compared to large maps, such as routes or cities, they can be completed in a relatively short time and at the same time allow you to add many details!
Regarding the minigames, there will certainly be more in certain events, but I have yet to figure out how to develop them...
I wish you happy holidays too!
 

SenorX

Tipo de incógnito
Miembro de honor

To celebrate christmas, this evening at 9 pm (italian time zone) will be shown some news about the project on ignavidellacumpa!
Having said that, i wish you happy holidays and a happy new year!​
Lol, Andrea, do you have a Twitch channel? Anyways, I can't believe we are going to have a such a present for Christmas: Pokémon Direct, Giratina's Legend Edition.
 

Andrea

Usuario mítico
Soy un admirador de tu trabajo, creo que eres un increíble rom hack, felicitaciones por el proyecto, Feliz Navidad para ti y tu familia.
Thank you for all these compliments, have a nice day!

Lol, Andrea, do you have a Twitch channel? Anyways, I can't believe we are going to have a such a present for Christmas: Pokémon Direct, Giratina's Legend Edition.
Actually, the channel is not mine, but of two other italian hackers (one of them is the creator of pokemon climax)!
It can be defined as "pokémon direct", because in addition to Giratina's legend, news about other projects will also be shown!
 
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