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  1. jiangzhengwenjz

    [RPGXP] Pokemon Ancient- Nos porteamos a RPGmaker

    Re: Pokemon Ancient - ¡BETA 4 LIBERADA! Sometimes what's impressive is not that you did some incredible stuff, but kept devoted to the project for a long period of time. Great work man
  2. jiangzhengwenjz

    [RH - Otros] Aparece evolucionando Bad Egg

    Bad egg means that the checksum of pokemon is not passed, and it's not supposed to appear when you're playing a game. typically the appearance of bad egg is because ppl don't know how to assign free RAM space for new flags and variables and then the pokemon RAM/box RAM data gets interfered.
  3. jiangzhengwenjz

    FR | [En proceso] [ASM] Show OAM

    Re: Respuesta: Re: FR | [En proceso] [ASM] Show OAM Handling data directly from memory, is always not recommended. (The game always use DMA transfer, buffer, etc. lol) Basically, what we need to do is just to find built-in functions to accomplish our goal. You can find some really useful OAM...
  4. jiangzhengwenjz

    [Ruby] Pokémon Triángulo Origen | Road Beta final

    Re: Respuesta: Pokémon Triángulo Origen | Road Beta final Hello ReoNeky. Your hack looks good and attractive. Would you mind telling me the progress of beta 5? Does it has elite 4? Or it's only with several gyms?
  5. jiangzhengwenjz

    [RH - ASM] Error en rutina mugshots por ASM.

    i think it's your fault. but pls don't use this routine, it doesn't use the built-in obj alloc system.
  6. jiangzhengwenjz

    ¿Qué estás escuchando ahora?

    The Pillows - FLCL OST https://www.youtube.com/watch?v=RFUlO16mbb8
  7. jiangzhengwenjz

    [Rutina] [ASM] Evolution via Callasm in FR

    Re: Respuesta: [ASM] Evolution via Callasm in FR I don't know precisely what you mean as you spoke in Spanish, but if you want to deal with slots and species, you can just modify the routine to check if the specified pokemon is in the player's party to make it work for you. I, personally, have...
  8. jiangzhengwenjz

    [Gráficos] FR | Cambiar Fondo de la Mochila

    Re: Respuesta: Re: FR | Gráficos | Cambiar Fondo de la Mochila you can ask Delta231#8601 on discord for them
  9. jiangzhengwenjz

    [C] FR, E | Creando una introducción personalizada

    Re: [FR] Creando una introducción personalizada Well done, I've corrected my post. I haven't included a ReadMe file yet, as the repo was created for archive purpose several months ago instead of sharing. (The reason is that it's soooooo ugly- -, and the semi-manufactured project is not useful...
  10. jiangzhengwenjz

    [C] FR, E | Creando una introducción personalizada

    Re: [FR] Creando una introducción personalizada My repo should be useful: https://github.com/jiangzhengwenjz/HeartGold_anime It's a demake of heartgold intro. What you need is devkitARM, armips, make, a 'build' folder and bpre0.gba in a 'base' folder. It's a semi-manufactured project, so...
  11. jiangzhengwenjz

    GBA | C Pokemon Modelo!

    Re: C Pokemon Modelo! Oh really? I haven't seen it. I can't imagine how there can be a template including armips (because we should write the makefile). idk how to create a template for armips, as you should write the makefile on your own. BTW I want to share my armips for linux amd64 here...
  12. jiangzhengwenjz

    GBA | C Pokemon Modelo!

    Re: C Pokemon Modelo! Why are people all using python scripts instead of armips? The latter's much easier in my opinion.
  13. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    Re: Respuesta: Re: Respuesta: FR | [Finalized][C+ASM] A EV-IV Display Screen I can't really understand your question... If you switch from pokemon to pokemon, it will always show the EVs of the selected pokemon.
  14. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    Re: Respuesta: FR | [Finalized][C+ASM] A EV-IV Display Screen I've improved the firered version a bit, and the emerald version is released! Thanks. I think the EVs should be working properly, what do you mean by "dynamic values"?
  15. jiangzhengwenjz

    FR | [Finalized][C+ASM] A EV-IV Display Screen [EMERALD UPDATE]

    Re: FR | [Finalized][C+ASM] A EV-IV Display Screen Hey guys, the project is updated for auto insertion https://github.com/jiangzhengwenjz/EV-IV-Screen
  16. jiangzhengwenjz

    [Rutina] [ASM] Some new movement bytes (including a patch)

    Re: Respuesta: Re: Respuesta: Re: Respuesta: [ASM] Some new movement bytes (including a patch) It works just like the normal applymovement so we can define the sequence of movement bytes absolutely.
  17. jiangzhengwenjz

    Yes, I just mean that you can't use the msgbox when a image is shown. That's really not good. if...

    Yes, I just mean that you can't use the msgbox when a image is shown. That's really not good. if you take a look at the VRAM viewer, you will also see that the number of blocks you can use is very limited as there lies textboxes, texts, etc. To avoid many problems and to take full use of the 4...
  18. jiangzhengwenjz

    Yes, it's very simple. But the graphics should be loaded via VBLANK, so they should be written...

    Yes, it's very simple. But the graphics should be loaded via VBLANK, so they should be written to buffers by default. (I believe they will be transferred to VRAM via DMA transfer. Actually the game has some structs to control the DMA queue.) If you see the codes in-game, it won't directly call a...
  19. jiangzhengwenjz

    Errr, Actually not a good idea. You can't ensure that the data will be written to the vram via...

    Errr, Actually not a good idea. You can't ensure that the data will be written to the vram via vblank. The built-in functions won't do that kind of operation.
  20. jiangzhengwenjz

    [Post Oficial] ¡¡Ya está aquí el Pokemon LostDogs!!

    Great work! I'm looking forward to the first beta version!
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