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  1. jiangzhengwenjz

    ¿Es posible escribir en el ROM desde el emulador?

    Cheat codes can't be used in-game, and is only available in vba's cheat function.
  2. jiangzhengwenjz

    i've said, i will compile it for you. || You just need to tell me the offset.

    i've said, i will compile it for you. || You just need to tell me the offset.
  3. jiangzhengwenjz

    ¿Es posible escribir en el ROM desde el emulador?

    Cheat codes can do it, like codebreaker
  4. jiangzhengwenjz

    Which offset do you want? i will compile it for you

    Which offset do you want? i will compile it for you
  5. jiangzhengwenjz

    Err, I think you just need to extract the folder to a directory like "D:" or something...

    Err, I think you just need to extract the folder to a directory like "D:" or something, otherwise idk the reason
  6. jiangzhengwenjz

    I guess you haven't extracted the folder to a directory without the character "space".

    I guess you haven't extracted the folder to a directory without the character "space".
  7. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Triggering a double wild battle via a script is finished. The source code may be shared some day as i'm not sure if it's buggy.
  8. jiangzhengwenjz

    [Rutina] FR|ASM| GPS(S) - Get Pokémon Species (Slot)

    glad to see more asm hackers here! what can be improved is that you can delete the .thumb and .align 2 at the very beginning, and you never need to push and pop r0-r3 when you write a function
  9. jiangzhengwenjz

    Fine, thanks!

    Fine, thanks!
  10. jiangzhengwenjz

    You're right - - How do you do?

    You're right - - How do you do?
  11. jiangzhengwenjz

    Thx Blax!

    Thx Blax!
  12. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    An odd bug was fixed and now you can encounter shiny pokemon without broken stars.
  13. jiangzhengwenjz

    [ASM] FR | VS bar personalizable

    Re: FR|ASM|Vs bar persolnalizable It's a good tutorial, but I really want to know who told you the location of the graphic functions lol. Nice done.
  14. jiangzhengwenjz

    [Scripting] FR | Wildbattle modificable (nick/estado/nivel/HP/stats)

    Not bad, but from my perspective it should be better to handle the wildpokemon via ASM/C. The first advantage of ASM/C over writebytetooffset is that you can handle encrypted data as well (IV, EV, ...) and the second one is that the pokemon's stat won't be recalculated to fit your modification...
  15. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Re: Respuesta: Re: [ASM] Wild Double Battle in BPRE I mean that the new one doesn't use a new battle script command, so it's compatible with all FR 1.0 ROM.
  16. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Notice: The switch check part was improved yesterday. Now it's not related to the expansion of battle script command table
  17. jiangzhengwenjz

    [Rutina] [ASM] Wild Double Battle in BPRE

    Quick update. This time the turn of the second pokemon will be skipped if you use a ball or use run at the first pokemon. Thanks Mr Against.
  18. jiangzhengwenjz

    ¿Como hacer un IV Checker?

    Re: Respuesta: Re: Respuesta: Re: Respuesta: Re: ¿Como hacer un IV Checker? I don't think so, as I guess no one intends to develop such a routine. Have you tried to use special2 command to get the return value of the IV decryption special? Anyway, writing the routine on your own is the best...
  19. jiangzhengwenjz

    ¿Como hacer un IV Checker?

    Re: Respuesta: Re: Respuesta: Re: ¿Como hacer un IV Checker? Read his document (which is also included in his archive) and I guess it won't be hard
  20. jiangzhengwenjz

    ¿Como hacer un IV Checker?

    Re: Respuesta: Re: ¿Como hacer un IV Checker? Do you mean you don't know how to decrypt the IVs? If so, you can use JPAN's engine.
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